(A‐Quirk) Tape - Callumari-takoyakii/FinalWar GitHub Wiki

Quirk: Tape

(Banner from My Hero All's Justice)

Abilities:

1. Tape

Shoot out tape from your elbow, allowing you to grapple onto surfaces.

  • Grapple onto an entity to apply the Sticky Hold effect onto them, limiting and slowing their movement.
  • Shift to send out 4 pieces of tape at once. Latch all 4 onto blocks or entities to send you flying much further.

2. Tape: Trip Wire

Create a trip wire from tape between two blocks.

  • You can pass through the tape freely. Trip wires you set are lit red for you, but is obscured for others.
  • Can be broken with projectiles.
  • When the Trip wire is triggered, you are notified and gain a speed increase.
  • The entity that breaks the trap is bound in tape and is unable to move for a short time. They also gain the Sticky Hold effect for a while after.

3. Tape: Puppet

Extend tape from your elbows and wrap it around the targeted entity.

  • You pull them in toward you. Shift while you've bound a target to fling them into the air instead.
  • The target is bound and unable to move; they also gain the Sticky Hold effect for a while after.
  • Deals increased damage to entities with Sticky Hold.

4. Tape: Reel in

Extend tape from your elbow and bind an entity. Bind an entity successfully to reel your target toward you.

  • The target is bound and unable to move; they also gain the Sticky Hold effect for a while after.
  • Press again while reeling in to deliver a flying kick to the target. You backflip off them after execution of the kick.

5. Tape: Hunting Spider

Shoot out tape around you in a web, applying Sticky Hold III to all entities within the radius.

  • Your movement speed, Ability 1 speed and Ability 4 speed is increased with more entities with Sticky Hold.
  • Use Ability 2 while active to set down a massive web of tape that is broken from taking 200 damage, reaching the max time limit or if you remove it.
  • If you set down Ability 5 as a trip wire web, you cannot use Ability 2 until it's broken.
  • Use Ability 5 again to remove the trip wire web from any location.
  • Whilst active, the trip wire web applies Sticky Hold V to any entity that gets stuck in it. You are alerted if this happens.
  • You are immune to the trip wire web and can move through it freely.
  • Damage the tape of the web repeatedly to break it.

Armour Buff:

Cellophane Armour:

Wear the full set of the Cellophane armour for faster movement speed and damage dealt. You also gain a 75% fall damage reduction.

Attributes:

Health:

Unlock up to 3 levels of increased health with levels of experience. (5 additional hearts)