(A‐Quirk) Double - Callumari-takoyakii/FinalWar GitHub Wiki
Quirk: Double
(Banner from My Hero Ultra Rumble)
Abilities:
Note:
On the death of the user, all doubles will break after 5 seconds no matter when they were made. (Can't leave clones behind)
1. Double Trouble
Fling yourself forwards, creating a Double where you just stood.
- Deals damage on start-up and also damages enemies you come into contact with.
2. Mud Imitation
Create a double from your hands that fights along side you.
- The double has the same attributes as a player, with slightly more damage, (Iron sword) but has 1/4 of the health (5 hearts).
3. Help Duplicate
Fling a double ahead of you which heals you overtime when close.
- The double is completely passive, but has 1/2 the health of a player (10 hearts).
4. Splitting Double
Throw a double ahead of you, which applies the Splitting effect to the target.
- Splitting has a chance to create a mud imitation with half a heart of health every so often on whoever has the effect.
5. Sad Man's Parade
Create multiple mud imitations around you, with the individual health of each lowering with each wave.
- Taking enough damage while using this ability cancels it.
- The first few waves of doubles each have Splitting, with a chance to make more mud imitations, but each created imitation from the effect has much less health and doesn't have the effect.
Sad Man's Armour:
Wear the full set of the Sad Man's armour for complete resistance to fall damage, increased speed and damage.
Sad Man's Tape Measure:
Equip both Sad Man's Tape Measures to unlock the following abilities:
- Critical Tape Measure: Extend the tape, slicing a target. Hit targets have the Critical effect applied. Targets with the Critical effect take extra damage.
- Tape Measure Snap: Kick forward by snapping the tape measure. Damage is dealt at the end of the tape and through impact of collision.
Attributes:
Speed:
Unlock up to 3 levels of increased speed with levels of experience.