(A‐Quirk) Blueflame - Callumari-takoyakii/FinalWar GitHub Wiki

Quirk: Blueflame

(Banner from My Hero Ultra Rumble)

[BLUEFLAME] Abilities:

1. Blueflame: Flamethrower

Hold to create a large burst of blue flame from your palms in a flamethrower-like fashion.

  • The flamethrower moves wildly.
  • You are damaged overtime while using it. Scales with the power of the flamethrower.
  • It starts weak but gains power from continuous use.

2. Blueflame: Hellish Pillar

Fire three flaming pillars from your body, setting targets alight and leaving trails of blue flame in their wake.

  • If they come into contact with a trap from Ability 1, it detonates the trap in a much larger explosion than a normal projectile.

3. Blueflame: Inferno

Stamp your foot onto the ground, creating a ring of blue fire.

  • You can move freely through the ring of flame, but all others are trapped inside.
  • Entities can go into the ring, but cannot leave until it dissipates.
  • Damages enemies on creation.
  • Blocks any outside projectile. Projectiles you shoot from inside pass through.
  • Dissipates faster with more entities inside. (Not counting yourself)

4. Blueflame: Crazy Torch

Set yourself alight, increasing your movement speed and attack damage.

  • You gain fire aspect while active.
  • Your health gets damaged whilst active.
  • On the final tick / when you turn it off, it creates a large explosion of blue flame.
  • The explosion sets off any trap within the radius, creating more explosions.
  • Won't kill you if you have the Undying Flame effect.

5. Blueflame: Burn

Create a small ring of blue flame around you and heal some of your health.

  • Acts like a totem.
  • Can only be used when 2 1/2 hearts or less.
  • Ring of fire is the same as Ability 3, but with more damage and much less range.
  • Has a long cooldown.
  • Gives you a damage and movement speed increase after use.
  • Use with any traps or a ring of fire nearby to explode them, creating large areas of blue flame.
  • Gives you the Undying Flame effect for a while after use.

[FLAME OF DEATH] Abilities:

Note:

Get hit down to 1/2 a heart with the Undying Flame effect to self revive to full and change all your abilities to Flame of Death.

1. Hell Minefield

Bury your flame in the earth, sending it forward toward the opponent.

  • Similar to the Iron's Spells 'n Spellbooks ice pillar spell, but with much larger pillars of blue flame.
  • Pierces and breaks walls.
  • Leaves a trail of blue fire behind it.
  • Must be on the ground to use.

2. Flashfire Fist: Hellspider

Slash wildly to produce and shoot claws of blue flame.

  • The third hit will be larger and explode. (Left, right, both for a total of 3 projectiles)
  • Use whilst airborne to remain in the air.

3. Prominence Minefield

Hold to enable a slow hovering state. (Palladium levitation)

  • Release to crash-land (or wait out the timer, then automatically crash-land) into the ground.
  • This creates a large aoe that sets enemies alight, and causes geysers of blue flame to erupt in the effected area.

4. Vanishing Jetburn

Hold to charge blue flame in your right fist.

  • Release the key early to fire a blast of blue flame ahead of you.
  • Release later or on the last second to produce a much larger projectile of flame.
  • Hold to the last possible second to create such a large blast it explodes your right arm, making you drop whatever's in your mainhand slot.
  • After using the maximum, you cannot use your right arm for a while. (Your arm won't appear visually either)
  • Reset the loss of your right arm by using Rewind.

5. Flashfire Fist: Phosphor

Push past your limits, forcibly using your Quirk at the cost of damage to your body.

  • While active, Flashfire Fist: Phosphor supercharges each ability, granting less cooldowns, more damage, aoe, fire time and less charge time.
  • You're also able to fly through the air.
  • You also gain stackable fire aspect.
  • Maintaining Flashfire Fist: Phosphor chips away at your health constantly, even at low health.
  • This ability can kill you if you aren't careful.

Armour Buff:

Funeral Outfit:

Wear the full set of the Funeral Outfit for faster movement speed, strength and knockback.

  • Your abilities also deal increased damage, last longer and produce more fire when worn.

PLF War Armour:

Wear the full set of the PLF War armour for a 10% fire damage reduction and greater damage output, as well as longer duration of the following abilities:

  • Blueflame's Abilities 1 through 4
  • Flame of Death's Abilities 1, 3 and 5.
  • Duration of blue fire left on blocks.
  • Explosions caused by abilities are much stronger.
  • Blueflame's Crazy Torch and Flame of Death's Phosphor are powered up but take much more health while active.

Attributes:

Health:

Unlock up to 3 levels of increased health with levels of experience. (Additional 5 extra hearts)

Flame of Death / Flashfire Fist: Full Bloom:

You are unable to hold totems or other means of reviving yourself normally, even prior to unlocking this ability.

  • Once, on the brink of death, your health falls to half a heart and you become immune to damage.
  • A timer will tick down overtime, incredibly quickly on ground but slower when flying.
  • Being on fire increases gauge consumption rapidly.
  • Deal hits to enemies with your abilities to increase the gauge in small chunks.
  • When the gauge reaches 0, you explode, dying instantly and leaving behind a giant burst of blue flame.
  • This ability has a lengthy cooldown. Flashfire Fist: Phosphor is constantly active during use, and is automatically active even through cooldowns.
  • When wearing the Funeral Outfit, gauge consumption is slowed a little and changes appearance.