(A‐Quirk) Big Fist - Callumari-takoyakii/FinalWar GitHub Wiki

Quirk: Big Fist

(Banner from My Hero Ultra Rumble)

Abilities:

1. Big Fist Propulsion

Hold to charge a super jump.

  • Release the key to jump.
  • If interrupted during charge-up, the leap is cancelled and you have slower speed for a short time.
  • Crouch while charging to jump higher.

2. Palm Shield

Hold to hold a hand in front of you, blocking attacks from the front.

  • The shield can be broken if it sustains enough damage.
  • You cannot attack or use items / abilities while active, with the exception of Ability 1, Big Fist Propulsion.
  • Movement speed is halved while the shield is held. You cannot jump aside from Ability 1.

3. Twin-Palm Strike

Hold to slowly charge a palm thrust with your hands.

  • Release to thrust forward with your palms, damaging enemies and knocking them away.
  • Taken damage is reduced while charging.
  • Taking damage while charging increases the power of the final blow, and decreases time taken to reach the final time.
  • You cannot use any ability, item or attack while active.
  • Movement speed is reduced while charging.

4. Big Fist Clap

Clap forward with your hands, damaging enemies caught between them.

  • Stuns the target briefly.

5. Whirlwind Fist

Hold to spin around like a top, damaging enemies impacted by your palms.

  • You can rapidly move while spinning.
  • You can be stunned or hit out of this move by sustaining enough damage.

Armour Buff:

Martial Artist Armour:

Wear the full set of the Martial Artist armour for increased melee damage and knockback, as well as increased knockback protection.

Attributes:

Damage:

Unlock up to 3 levels of increased damage with levels of experience.