(A‐Quirk) Big Fist - Callumari-takoyakii/FinalWar GitHub Wiki
Quirk: Big Fist
(Banner from My Hero Ultra Rumble)
Abilities:
1. Big Fist Propulsion
Hold to charge a super jump.
- Release the key to jump.
- If interrupted during charge-up, the leap is cancelled and you have slower speed for a short time.
- Crouch while charging to jump higher.
2. Palm Shield
Hold to hold a hand in front of you, blocking attacks from the front.
- The shield can be broken if it sustains enough damage.
- You cannot attack or use items / abilities while active, with the exception of Ability 1, Big Fist Propulsion.
- Movement speed is halved while the shield is held. You cannot jump aside from Ability 1.
3. Twin-Palm Strike
Hold to slowly charge a palm thrust with your hands.
- Release to thrust forward with your palms, damaging enemies and knocking them away.
- Taken damage is reduced while charging.
- Taking damage while charging increases the power of the final blow, and decreases time taken to reach the final time.
- You cannot use any ability, item or attack while active.
- Movement speed is reduced while charging.
4. Big Fist Clap
Clap forward with your hands, damaging enemies caught between them.
- Stuns the target briefly.
5. Whirlwind Fist
Hold to spin around like a top, damaging enemies impacted by your palms.
- You can rapidly move while spinning.
- You can be stunned or hit out of this move by sustaining enough damage.
Armour Buff:
Martial Artist Armour:
Wear the full set of the Martial Artist armour for increased melee damage and knockback, as well as increased knockback protection.
Attributes:
Damage:
Unlock up to 3 levels of increased damage with levels of experience.