11/13/24 |
Voice input recognition |
Working / Not Implemented |
Voice recognition through the default microphone on a device was recognized by Unity and able to have a playback option to hear what was recorded, attempting to integrate voice input to Gaia parameter changes proved to be extremely time costing and not within scope |
11/16/24 |
Skybox matches landscape description |
Working / Not Generated During Runtime |
A skybox generated by stable diffusion or AI is able to be implemented seamlessly into our Unity project, although it is not possible to generate and apply a skybox during runtime without running into a paywall |
11/16/24 |
Landscape and skybox remain stable when viewed in VR |
Working |
VR, Landscape, and Skybox all work as intended, maintaining stability while in VR, both moving and looking around |
11/17/24 |
VR Interactable Objects |
Working |
Adding objects and Assets to the Unity project can be easily converted to a grabbable object with physics by the VR controller hands |
11/17/24 |
VR Controller-Hand Animations |
Working |
Proper hand location and animations depending on what button was pressed and to what degree, previously they were spheres |
11/17/24 |
VR Movement & Turning |
Working* |
Working as intended, no issues with lagging picture display in the headset or in the game renderer *May have to change movement speed and turn type/speed as others may not be accustomed to fast movement and quick smooth turning, snap turning and slow movement/stationary gameplay could be the outcome for the future |
11/17/24 |
Gaia Player and VR Compatibility |
Working |
There was an issue with the Gaia generated worlds as the worlds would generate with player, causing the VR camera to be underneath the map, this issue has been resolved and is now working as intended |
11/~/24 |
Bubble animation transitions smoothly |
Not Implemented |
Bubble loading may be used at a later date for a different process, since world generation has proven to be out of our scope, bubble loading may be used for potential level loading or resetting |
11/~/24 |
Application handles unexpected or unclear voice input gracefully |
Not Implemented |
Voice input recognition is not currently implemented |