Risks and Mitigations - CSC4790-Fall2024-Org/Distant-Lands GitHub Wiki
Risk: Performance Bottlenecks in VR
Description: The AI-generated environments could cause performance slowdowns, especially on lower-end VR devices
Mitigation: Regular performance testing on different devices. Optimize the rendering process by using lightweight assets and implementing techniques like LOD (Level of Detail) to reduce strain
Risk: Voice Recognition Inaccuracy
Description: The NLP component might misinterpret user prompts, leading to incorrect environment generation
Mitigation: Use pre-trained models for voice recognition, perform extensive testing on various prompts, and provide users with an interface to manually tweak results if needed
Risk: Licensing Issues with Unity Assets
Description: Some Unity assets might have restrictions or licensing fees that can complicate their use
Mitigation: Only use assets from verified royalty-free libraries or ensure proper licenses are purchased. Document asset sources to ensure compliance
Risk: Development Delays
Description: Unforeseen technical challenges (e.g., integration of multiple AI components or VR optimization) might slow down progress
Mitigation: Set up a detailed project schedule with buffer time for troubleshooting. Identify major potential blockers early and research them before reaching critical phases
Risk: Incompatibility Across VR Platforms
Description: The VR environments might not run smoothly across all target devices (e.g., Oculus, HTC Vive)
Mitigation: Regular cross-platform testing during development. Focus on optimizing for one device first, then expand compatibility
Risk: Over-scoping the Project
Description: Attempting to implement too many features (e.g., fully interactive environments, multiplayer support) might overextend resources and delay release
Mitigation: Stick to the defined scope (real-time generation, exploration-only). Keep extra features (interactivity, multiplayer) for potential future releases