Abstract - CSC4790-Fall2024-Org/Distant-Lands GitHub Wiki

VR software that leverages AI to dynamically generate immersive environments based on user prompts. The AI interprets the prompt, searches the internet for relevant references, and then utilizes Unity assets to construct a unique VR environment in real-time.

Buddy Team feedback: Clarify Ai role, Provide proper parameters, Internet reference process, Ensure feasible scope

Updated Abstract - Release 1

Our VR software uses AI to dynamically generate immersive environments based on user prompts. The AI interprets prompts using natural language processing, searches royalty-free databases for references, and integrates Unity assets from a curated library to build unique environments in near real-time. Users can freely explore these AI-generated worlds, with environments optimized for smooth performance and exploration within defined boundaries.

Updated Abstract - Release 2

Our VR software, "Distant Lands," utilizes AI to generate unique, immersive environments based on user voice prompts. In Release 2, we focused on developing and testing the core components: voice-to-text input and AI-driven landscape generation. The software interprets natural language prompts to search royalty-free databases and integrates Unity assets from a curated library to construct diverse virtual landscapes. Although currently functional as separate components, integration of these features is in progress for seamless interaction in Release 3. The environments remain optimized for smooth performance and are designed for exploration within defined boundaries, enhancing user immersion.

Updated Abstract - Release 3

Our VR software, Distant Lands, leverages AI to create immersive, interactive fishing environments based on user voice prompts. In Release 2, the development centered on key features such as voice-to-text input and AI-driven fishing landscape generation. Users can speak natural language prompts, which the software interprets to dynamically generate unique fishing environments using Unity assets and royalty-free resources. The AI designs landscapes with diverse features, such as water bodies, fishing hotspots, and surrounding terrain, offering an authentic virtual fishing experience. While the core components are functional individually, we are working on integrating them for seamless interaction in Release 3, allowing users to fully explore these environments and engage in fishing activities within optimized, performance-friendly areas. This version aims to enhance the user’s immersion, providing an interactive and enjoyable fishing experience in virtual worlds.