Animation Utilities - CREW-Brussels/EXP GitHub Wiki
CREWAnimationUtilities
This UnrealEngine plugin contains utilities used by CREW to solve common problems when dealing with real-time VR performances.
At this point it contains one animation node
Requirements:
- Unreal Engine 5.3
- Download the plugin's folder in the Plugins folder of your project here or if your project is on git, add this command in the Plugins folder of your project:
git add submodule https://github.com/CREW-Brussels/CREWAnimationUtilities.git
EditBonePosition
EditBonePosition is intended to modify the position of a bone in a skeletal mesh. We use it to compensate the drift of a Xsens motion tracking system by attaching a more accurate sensor (in terms of absolute position) to the pelvis of the actor.
In this case we only need to correct the x and y coordinates of the pelvis bone.
After correcting the offset and orientation of the tracker, it's position can be directly applied to the pelvis bone of the skeletal mesh.