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Embodied XR Performance framework: an open source framework for XR creation, with a focus on performative LBX. EXP embeds advanced features and tools developed by CREW into a standardised framework. The framework is centred around Unreal Engine 5.3.
Aside from code, we also publish workflows and guidelines about how we use XR.
1. CREW XR Workflows
Vive Essentials
1.11.1.2 Vive Ultimate Trackers
1.2 Unreal Engine Essentials
1.3 Xsens Motion Capture system
Auto-rigging
1.4Facial animation with Motion Capture
1.52. EXP
EXP is a framework for performative LBX. It combines state-of-the-art features for live perfomance in VR with motion capture and is built from the ground up for multiplayer applications.
CREW XR Template
2.1A pre-configured Unreal Engine template project.
SPIN
2.2A utility hub for streaming spatial peripherals over the network.
CHORUS
2.3Advanced tools for recording, playing and manipulating motion capture and other animation data during live performance.
CIRCA
2.4An archival tool that allows for full recording of performances, which can be played back with a dedicated player as an interactive 3D environment.
Animation Utilities
2.5Tools for streaming motion capture data to embedded devices, drift correction of inertial mocap suits etc.
Live Replicated Audio Capture
2.6Replicate audio over local network to VR clients
Magic Leap utilities
2.7A set of tools for Magic Leap AR glasses