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Embodied XR Performance framework (EXP): an open source framework for XR creation, with a focus on performative LBX. EXP embeds advanced features and tools developed by CREW into a standardised framework. The framework is centred around Unreal Engine 5.3.
Aside from code, we also publish workflows and guidelines about how we use XR.
CREW XR Workflows
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Vive Essentials
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Vive Ultimate Trackers
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Unreal Engine Essentials
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Xsens Motion Capture system
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Auto-rigging
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Facial animation with Motion Capture
EXP
EXP is a framework for performative LBX. It combines state-of-the-art features for live perfomance in VR with motion capture and is built from the ground up for multiplayer applications.
CREW EXP Template
1.EXP_template is a ready-to-use Unreal Engine 5.3 template, with already implemented tools from our EXP framework.
SPIN
2.1A utility hub for streaming spatial peripherals over the network.
SPIN OSC
2.2An UE Plugin to receive OSC messages from the streaming headset.
CREW XR Utilities
3.A Plugin that contains CREW's XR essentials.
CREW Network Utilities
4.A Plugin that facilitate multiplayer and broadcasting.
CHORUS
5.Advanced tools for recording, playing and manipulating motion capture and other animation data during live performance.
CIRCA
6.An archival tool that allows for full recording of performances, which can be played back with a dedicated player as an interactive 3D environment.
Animation Utilities
7.Tools for streaming motion capture data to embedded devices, drift correction of inertial mocap suits etc.
Live Replicated Audio Capture
8.Replicate audio over local network to VR clients
CREW Video Routing
9.A simple input/outputs system for Unreal Engine and a Blackmagic VideoHub.
Magic Leap utilities
10.A set of tools for Magic Leap AR glasses