Architectural Design - COS301-SE-2022/Map-out-game-reserves-using-aerial-photographs GitHub Wiki
About
This document acts as a visual representation of the thought process of our team deciding on the architectural pattern for mapping out game reserves using aerial photographs. It begins with the strategy that we used to tackle the problem, followed by the list of the patterns we made use of, the quality requirements that assisted in the decision on the patterns, the architectural constraints that these patterns raise and finally the technologies that we have decided to implement our system
Architectural Styles
The Architecture will follow an amalgamation of:
- Multi-tier architecture
- Model View Controller Architecture
- Event-driven Architecture
- Client Server Architecture
- REST Architecture
Architectural Diagram
Documentation Links
All previous versions of our Architectural Design Specification documents can be found below: