CE TC Objects - CE-Modding/CE_Mods GitHub Wiki

CE_Objects as part of 'CE - Terrains (Core)'

Description:

Contains Personally Created (Or Bought) assets.
This pbo is published under my APL-ND

CE_Objects_UserTexturePack (Config within CE_Objects)

Description:

Contains blank user texture files.

Assets Provided:

  • UserTexturePack
  • I have expanded this to include rotated p3ds that function as surface decals.

CE_Objects_FiringRanges (Config within CE_Objects)

Description:

Contains Models & Textures for Firing Ranges.

Assets Provided:

  • CE_Objects_FiringRanges_RangeDistanceSigns_XXXm
  • Has 100m/200m/300m/400m/500m/600m/700m/800m/900m boards.
  • Uses the Big Billboard as a base, but only for the config attributes.
    Filepaths for the images can be found at Filepaths
    Link

CE_Objects_AirportAssets

Description:

Contains various Airport assets.

Assets Provided:

  • High Level Lights

    • CE_Airport_Lights_HighLevel_Floodlight_Off
      • Is just the vanilla Airport lamp but with some tweaks
    • CE_Airport_Lights_HighLevel_Floodlight_On
      • Is just the vanilla Airport lamp but with some tweaks
    • CE_Airport_Lights_HighLevel_Halogen_Off
      • Is just the vanilla Halogen lamp but with some tweaks
    • CE_Airport_Lights_HighLevel_Halogen_On
      • Is just the vanilla Halogen lamp but with some tweaks
  • Runway Lights

    • CE_Airport_Lights_EdgeLight_White
      • Is just the vanilla Edge Light but with some tweaks
  • Taxiway Lights

    • CE_Airport_Lights_EdgeLight_Blue
      • Is just the vanilla Edge Light (Blue) but with some tweaks
  • Medium Intensity Lights "intensity=30;"

    • CE_Airport_Lights_Inset_Green
      • Is just the vanilla Flush Light (Green) but with some tweaks
    • CE_Airport_Lights_Inset_Red
      • Is just the vanilla Flush Light (Red) but with some tweaks
    • CE_Airport_Lights_Inset_Yellow
      • Is just the vanilla Flush Light (Yellow) but with some tweaks
  • High Intensity Lights "intensity=1000;"

    • CE_Airport_Lights_Inset_Green_Bright
      • Is the same as CE_Airport_Lights_Inset_Green but with much more intensive light.
    • CE_Airport_Lights_Inset_Red_Bright
      • Is the same as CE_Airport_Lights_Inset_Red but with much more intensive light.
    • CE_Airport_Lights_Inset_Yellow_Bright
      • Is the same as CE_Airport_Lights_Inset_Yellow but with much more intensive light.
  • Precision Approach Path Indicator Lights

    • CE_Airport_Lights_PAPI_FL
      • Would be positioned Far Left, so the name now shows
      • Is the same as vanilla PAPI_1 but with some tweaks
    • CE_Airport_Lights_PAPI_ML
      • Would be positioned Middle Left, so the name now shows
      • Is the same as vanilla PAPI_2 but with some tweaks
    • CE_Airport_Lights_PAPI_MR
      • Would be positioned Middle Right, so the name now shows
      • Is the same as vanilla PAPI_3 but with some tweaks
    • CE_Airport_Lights_PAPI_FR
      • Would be positioned Far Right, so the name now shows
      • Is the same as vanilla PAPI_4 but with some tweaks

CE_Objects_AirportRibbedConcrete (Config within CE_Objects)

Description:

Contains various Ribbed Concrete Airport surface assets.
Link

  • These will look like CUP assets because they use the same source material (Arma 2 Op Arrowhead) source material.

Assets Provided:

  • Aprons (Beton in Arma bc Czech)

    • CE_AirportRibbedConcrete_Apron_Left
    • CE_AirportRibbedConcrete_Apron
    • CE_AirportRibbedConcrete_Apron_Right
    • CE_AirportRibbedConcrete_Apron_Box
  • Runways (Dráha in Arma bc Czech)

    • CE_AirportRibbedConcrete_Runway_Long
    • CE_AirportRibbedConcrete_Runway_Short
    • CE_AirportRibbedConcrete_Runway_Skidmarks_Aiming
    • CE_AirportRibbedConcrete_Runway_Skidmarks_Middle
    • CE_AirportRibbedConcrete_Runway_Skidmarks_Touchdown
    • CE_AirportRibbedConcrete_Runway_End_Threshold_Blank
  • Taxiways (Pojezdová aka 'Poj' in Arma bc Czech)

    • CE_AirportRibbedConcrete_Taxiway_End
    • CE_AirportRibbedConcrete_Taxiway_Left_End
    • CE_AirportRibbedConcrete_Taxiway_Left_Turn
    • CE_AirportRibbedConcrete_Taxiway_Long
    • CE_AirportRibbedConcrete_Taxiway_Medium
    • CE_AirportRibbedConcrete_Taxiway_Right_End
    • CE_AirportRibbedConcrete_Taxiway_Right_Turn
    • CE_AirportRibbedConcrete_Taxiway_Short
    • CE_AirportRibbedConcrete_Taxiway_Tcross_Turn
    • CE_AirportRibbedConcrete_Taxiway_HoldPosition
    • CE_AirportRibbedConcrete_Taxiway_ILSHoldPosition

CE_Objects_AirportAsphalt (Config within CE_Objects)

Description:

Contains various Asphalt Airport surface assets.
Link
Provides the same as CE_Objects_AirportRibbedConcrete but with Asphalt surfaces.
Classnames use CE_AirportAsphalt_XXXX (i.e CE_AirportAsphalt_Apron).
Asphalt Texture came from E76_Roads

CE_Objects_AirportConcrete (Config within CE_Objects) -- UNDER CONSTRUCTION --

Description:

Contains various Concrete Airport surface assets.
Link
Provides the same as CE_Objects_AirportRibbedConcrete but with Smooth Concrete surfaces.
Classnames use CE_AirportConcrete_XXXX (i.e CE_AirportAsphalt_Apron).

CE_Objects_AirportWhiteGravel (Config within CE_Objects) -- UNDER CONSTRUCTION --

Description:

Contains various White Gravel Airport surface assets.
Link
Provides the same as CE_Objects_AirportRibbedConcrete but with White-Gravelled surfaces.
Classnames use CE_AirportWhiteGravel_XXXX (i.e CE_AirportAsphalt_Apron).

CE_Objects_AirportDarkRibbedConcrete (Config within CE_Objects)

Description:

Contains various Dark Ribbed Concrete Airport surface assets.
Link
Provides the same as CE_Objects_AirportRibbedConcrete but with a Darker surface.
Classnames use CE_AirportDarkRibbedConcrete_XXXX (i.e CE_AirportAsphalt_Apron).
Dark Ribbed Concrete Texture came from Arma 3 APEX, it's the Tanoa Runway Texture.
Link

CE_Objects_AirportConcreteBlocks (Config within CE_Objects) -- UNDER CONSTRUCTION --

Description:

Contains various Dark Concrete Blocks Airport surface assets.
Link
Provides the same as CE_Objects_AirportRibbedConcrete but with a Concrete Block surface.
Classnames use CE_AirportDarkConcreteBlocks_XXXX (i.e CE_AirportAsphalt_Apron).
Dark Ribbed Concrete Texture came from Arma 3 APEX, it's the Tanoan Elevated Runway Texture.
Link

CE_Objects_zAirportCustom (Config within CE_Objects)

Description:

Contains various Airport surface assets that are ready to made into custom assets.
Provides the same textures as CE_Objects_AirportConcrete but hiddenSelections being present.
Classnames use CE_AirportCustom_XXXX (i.e CE_AirportCustom_Apron).

IMPORTANT:

ONLY use these assets for missions!
Do not use these for terrains, A3 doesnt like hiddenSelections in WRPs, these decals will be invisible if used in GRM/TB.
If you wish for a new surface type to be added in order for you to use it for Terrain Creation, please submit a github ticket stating this, and include relevant texture files.

CE_Objects_AirportAssets_Helipads

Description:

Contains Airport Helipad assets. I have added a simple naming convention "[Helipad Type (I.e Military, Civilian, Rescue)] Colour of Helipad" ex: [Rescue] White with Red H

Assets Provided:

  • CE_Airport_Helipads_CC
    • Helipad styled to look like the ones found in Command & Conquer Generals Link

    • I have also added all the Vanilla helipads into this section.

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