Tekken 8 Modding ‐ Living Document - CDDTreborn/Tekken7_PC-Modding-Guides GitHub Wiki
Materials (UE5)
- M_AVT_base (Game/Lobby/Character/materials/M_AVT_base)
Overall Setup
M_CH_skin_V3 (Dirty MI)
M_ENV_Base
Content/Environment/Materials/M_ENV_Base
Materials (Blender)
- _face_skin
- MTM Node Group
- RAD Node Group
-T8 Normal Node Group
Asset Hierarchy (Customization)
Example: aml_bdf_miko
Customize Set
ItemPrefab
BaseItem
SourceSkeletalMeshSet: SK_..._msl
SourceProportionRigMesh: SK_..._prp
CatwalkClothCollisionAssetItem: CL_
PheonixDynamicBone Binaries: DYB_
PheonixSkeletonBone Binaries: ???
GFurAssetItems: ???
BaseCharacterItem
CustomizeItem
Customize_Set (CS_aml_miko)
IP_aml_har_1p (Hair)
IP_aml_bdf_miko (Full Body Item)
IP_aml_hed_miko (Head Item)
IP_aml_fac (Face)
Item_Prefab (IP_aml_bdf_miko)
BaseItem: BI_aml_bdf_miko
BaseCharacterItem: BCI_aml_bdf_miko
CustomizeItem: CI_aml_bdf_miko
BaseItem (BI_aml_bdf_miko)
SetItemPositionId: 6
SourceSkeletalMeshSet: SK_CH_aml_bdf_miko_msl
SourceProportionRigMesh:
CatwalkClothCollisionAssetItem: CL_CH_aml_bdf_miko
PheonixDynamicBone Binaries: DYB_CH_female_bust
PheonixSkeletonBone Binaries:
GFurAssetItems:
SourceStatic Mesh:
NOTE: Only seems to include the portions being used.
BaseCharacterItem (BCI_aml_bdf_miko)
FighterId: 27
NOTE: 5 of 6 use FighterId: 27 and 1 (BCI_aml_bdf_1p) uses FighterId: 32.
Customize_Item (CI_aml_bdf_miko)
DesignAssignSlotArray (Includes 99 sections for settings)
DesignAssign_Color
Assign_Color: RGBA / Hex FFF6E3DF
Assign_DontColor:
Assign_EnableChangeHue: "false"
Assign_Hue:
Assign_Saturation:
Assign_Brightness:
DesignAssign_Pattern
Assign_ (Pattern/PatternHue/PatternSaturation/PatternBrightness)
DesignAssign_Surface
Assign_Detail_AO_Normal_Map
Assign_Detail_AO_Pow
Assign_Detail_Normal_Pow
Assign_Detail_U
Assign_Detail_V
Assign_Metalness_Max
Assign_Metalness_Min
Assign_Roughness_Max
Assign_Roughness_Min
BaseMakeItem (BMI_) Make-Up Items
Folders/Categories
_chk_ : Cheek
_C Color Map
_M Mask Map
_eym_ : Eye Make Up
_C Color Map
_RAD Roughness/Alpha/D?
_fap_ : Face Pattern
_C Color Map
_RAD Roughness/Alpha/D?
_M Mask Map
_lip_ : Lip Make Up
_C Color Map
_M Mask Map
AlbedoOpValue (RGBA/Hex)
BlendAlphaMultiply
DynamicBone (DYB_Param_AML and DYB_Param_CSV_AML)
Note: Females only
ItemBustParams (NOTE: Includes params for each IP that references an upper (e.g. bdf and bdu) for the character.
IP_aml_bdf_miko
ID: 4
L_Bust
BoneName: SWG_L_Bust
airResistance: 9000
MinAngleLimitVertical: -1
MaxAngleLimitVertical: 2
MinAngleLimitHorizon: 0
MaxAngleLimitHorizon: 0
goalStrength: 700
gravityScale: 0.5
fakeFrictionRateBust: 0.4
goalStrengthCoefBust: 0.2
horizontalVelocityLimit: 60
R_Bust
BoneName: SWG_R_Bust
airResistance: 9000
MinAngleLimitVertical: -1
MaxAngleLimitVertical: 5
MinAngleLimitHorizon: 0
MaxAngleLimitHorizon: 0
goalStrength: 700
gravityScale: 0.5
fakeFrictionRateBust: 0.4
goalStrengthCoefBust: 0.2
horizontalVelocityLimit: 60
virticalRotOffset: 0.1
turnBoostOffset: 0
Asset Hierarchy (Effects)
Example: ECI_grl_eff_00 (Kazuya default effect item)
EffectCharacterItem (ECI_)
EffectCharacterItem
ItemName: 00 (01,02,03)
FighterId: 8
Particle
CharacterEffectItems
ObjectName: "NiagaraSystem'ns_ef_GRL_02'", (NOTE: In T7 it was PS_ for Particle System; however, Niagra is the newest UE5 system)
ObjectPath: /Game/Effect/Polariswork/Character/grl/NiagaraSystem/ns_ef_GRL_02.79
NiagraSystem (ns_)
Abbreviations
Char Names
Categories
Prefix and Suffix
CH: Character SK: Skeletal Mesh SKT: Skeleton T_: Texture
Textures
Har/Hair
ADI: Alpha / Depth / Scatter ?
R: Root Mask
SCM: Scalp Mask
RMA: Roughness / Metallic / AO
H: Height Map
Fac/Face
C: Color
R: Root
N: Normal
A: Alpha/Opacity
ADI: Alpha / Depth / Scatter ?
MTM: Metallic / Tint / MuscleMask ?
SCM: Scalp Mask
RAD: Roughness (Note: I prefer to use this for specular in Blender) / AO (Note: AO Blend 0.5 Multiply looks good) / Dirt
Stage
C: Color (Color and Alpha)
N: Normal (DX BC5)
U: (MRA) / Metal / Roughness / Ambient Occlusion
Character Names and IDs
aml - Jun - Animal
ant - Jin - Ant
bbn - Raven - Babboon
bsn - Steve - Bison
cat - Azucena - Cat
ccn - Jack - Cocoon
cht - Bryan - Cheetah
cml - Yoshimitsu - Camel
crw - Zafina - Crow
ctr - Claudio - Caterpillar
dek - Practice Dummy - Dummy
der - Asuka - Deer
ghp - Leo - Grass Hopper
grf - Paul - Giraffe
grl - Kazuya - Gorilla
hms - Lily - Hamster
hrs - Shaeen - Horse
jly - Leroy - Jelly Fish
kal - Nina - Koala
klw - Feng - Killer Whale
kmd - Dragunov - Komodo Dragon
lon - Victor - Lion
lzd - Lars - Lizard
mnt - Alisa - Manatee
pgn - King - Pigeon
pig - Law - Pig
rat - Ling - Rat
rbt - Kuma - Rabbit
snk - Hwoarang - Snake
swl - Devil Jin - Swallow
ttr - Panda - ???
wlf - Lee - Wolf
zbr - Reina - Zebra
Stage Names
Unknowns
- Proper and complete hair shader
- Proper cloth shader
- Proper skin shader