Tekken 7 UE4 Character Customization Item ‐ Colorable Setup - CDDTreborn/Tekken7_PC-Modding-Guides GitHub Wiki
Materials that have colorable MI on the SK
CI_Example01
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SK_Example01
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- MI_ExampleA
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- Color01 = Beige / Colorable
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- Color02 = White / Colorable
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- Color03 = Red / Non-Colorable
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MI_ExampleB
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- Color01 = Red / Non-Colorable
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- Color02 = Pink / Colorable
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- Color03 = Lavender / Colorable
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- Color04 = Magenta / Non-Colorable
Customization Item for the SK
CCI_Example01
- CI_Example01
- Item Colors
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- 0 (This is where to assign first MI you want to use)
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- Material Instance Overide: MI_ExampleA (Find and select the MI you want to use)
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- Location Name: MI_ExampleA (This needs to be the name of the MI you selected)
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- Instance Colors (This is where you will establish default colors)
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- 0 (0-3 correspond to Color01 - Color04. You can set this color easily by copy/pasta the hex code from your material for Color01. In this example the hex F7D1A6FF)
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- R (You can also set the RGBA channels manually)
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- G ""
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- B ""
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- A ""
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- 1 (Repeat for each of the colors you are using. If a color is not checked for use in the MI it won't be used here so just make it default. In this example the hex FFFFFFFF)
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- R 1.0 (You can use the decimal values of the channels as well)
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- G 1.0
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- B 1.0
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- A 1.0
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- 2 (Hex FF0000FF)
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- Color Indices (These determine if the Color is colorable and what color slot will control it. Private means non-colorable. The following is filled out in accordance with the example setup)
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- 0 - Index 0
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- 1 - Index 1
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- 2 - Index Private
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So far the CCI is telling the game to overide the MI parameters for the identified material and that Color01 and Color02 are colorable and to be controlled by color slots 1 and 2 respectively. Color03 will be the same as identified here and be non-colorable.
Repeat this process for the next MI. I'm not going to put the Instance Color breakdown and just show the Color Indices
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- Instance Colors
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- 0 Hex FF0000FF
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- 1 Hex FFA4B6FF
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- 2 Hex B4B7FFFF
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- 3 Hex F54486FF
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(For MI_ExampleB)
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- Color Indices
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- 0 - Index Private
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- 1 - Index 2
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- 2 - Index 3
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- 3 - Index Private
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Once all the MIs are setup you can now set up the Color Index. This is the default colors that you see in customization mode for each of the color slots. Assign the color for the Index the same as the Color used in the MI.
For example:
- Index Colors
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- 0 - Hex Code: F7D1A6FF (This corresponds to MI_ExampleA, Color01, which was assigned as Index 0)
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- 1 - Hex Code: FFFFFFFF (This corresponds to MI_ExampleA, Color02, which was assigned as Index 1)
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- 2 - Hex Code: FFA4B6FF (This corresponds to MI_ExampleB, Color02, which was assigned as Index 2)
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- 3 - Hex Code: B4B7FFFF (This corresponds to MI_ExampleB, Color03, which was assigned as Index 3)
The other things don't need to be filled out.