Sound Modding Character Soundbanks - CDDTreborn/Tekken7_PC-Modding-Guides GitHub Wiki

1. Prerequisites

2. Extracting .wem from Tekken 7

(If you have extracted the whole game then simply find your .wems in the TekkenGame/Content/WwiseAudio/Windows folder)

  • Unzip the Tekken-7-Extracting-Packking-Tools-master
  • Run the "Generate Config.bat" by double-clicking it. It will find your game files.
  • Go to the "Extract" folder and double-click "Extract Sound Assets.bat"
  • A cmd window will open and start extracting the .wem files. It will also create a "Sound Assets" folder to hold the extracted files inside the "Extract" folder.
  • In the created "Extracts" folder go to "Sound Assets" folder and then continue until you reach the .wems (Tekken/Game/Content/WwiseAudio/Windows)

3. Converting .wems to .wav

(This process allows you to turn all of the .wems into .wavs which allows you to listen to them with any audio software. This way you can know exactly which sound you are replacing. If you already know what number the sound is or don't care and want to be random you can skip this step.)

  • Unzip the file t7voicemod.zip.
  • Go to your extracted .wem files (From step 2) and look for a character sound-bank file that you want to use. Example: AkBankVoiceBRY.bnk
  • Make a copy of the .bnk and paste it into the unzipped t7voicemod folder. Then drag and drop the .bnk onto a file called extractwavs.bat. A cmd window will open. Hit enter and it will extract all of the .wems as .wav files. Grab all of the .wavs and move them to a separate folder. You can play thru them to see what each sound is and note the number for later use.

PROTIP: Character sound-banks include character-specific audio: Intro/Outro, Generic Attack, Generic Damage, and Special Moves. Until a proper list is made you may have to use some trial and error to determine exactly which sound you want to replace; below is a summary of the types of audio included in the sound-banks. Intro/Outro audio will be for the intro, outros, and any sounds associated with it. Generic audio will be randomly played by the game for attack or damage. Special Move audio may be triggered by a single move or shared amongst certain moves. These sounds only play during these moves.

4. Prepping Replacement Audio for use in Tekken 7

Use any software you wish to edit the sounds you want to use. Various options are available for trying to make audio sound its best when imported in Tekken. The tool I recommend for use due to its simplicity, cost (free), and results are TFM Audio.

  • Open the TFM audio tool. Drag and drop your source audio into it.
  • In the settings window check box next to up mix audio to 5.1
  • In the lower right corner of the same window adjust the volume.
  • On the far right change the output format to wav
  • The free tool converts up to 50 files at one time.

PROTIP: You do not need to change the names of your .wav files to match a game .wem number. You do need to make sure that spaces are replaced with a "-" or "". This allows you to name a file so that you know what you are selecting in the future. _

5. Setting up Wwwise Audio

Fire up Wwise Editor, and create a new project, accepting the defaults. The first thing you want to do is get rid of the default sounds (if any). The only work unit should be the default work unit.

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Above the “Master-Mixer Hierarchy” folder there are a group of tabs, hit the “ShareSets” one. Expand the folder and double-click on the “Default Conversion Settings” item to edit it.

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A window will pop up, scroll to the right until you see a “Format” column, set that too ADPCM that is now what Tekken 7 uses in general. It should be the default unless you did this before.

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After setting the default conversion settings, import all audio files you wish to use by going to File -> Project -> Import Audio Files, Hit "Import" in the new window that opens. Convert them by going to File -> Project -> Convert All Audio Files. The .wem files are now generated and cached.

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To get your .wems, they’re in (Wwise projects directory)(project name).cache\Windows\SFX.

PROTIP: Go the SFX folder and create a shortcut, then place the shortcut in a place that is easiest to get to so you won't need to keep navigating thru the folders to get there.

6. Editing the Soundbank

Now that you have your .wems and your .wav all ready to go it's time to do the final step of making a usable .bnk file.

  • Open up wwiseutil-gui.exe.
  • Select "Open" and navigate to the .bnk file for the character you want to use. In this example I used AkBankVoiceBRY.bnk. All of the .wems will be loaded up.
  • To replace a sound click on the empty block on the row for the .wem you want to replace then chose "Replace" from the top. Navigate to the converted .wems that you created and double-click or hit Open.
  • You will see that file appear next to the .wem it is replacing.

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  • Once you are done then hit "Save". You will need to use the same name that is in the game for the .bnk file. The program will let you know that the files were successfully replaced.

7. Finish the Mod

Create a mod folder with the following folder structure:

  • Mod Name_P > TekkenGame > Content > WwiseAudio > Windows > (put your modded .bnk here)
  • Pak it up and play the game.