Modding Fails and Wins - CDDTreborn/Tekken7_PC-Modding-Guides GitHub Wiki
0001 Devil Kuma // FAIL
- Swapped CCI within CS
- Char was invisible and a static unmoving mesh of devil kaz in t-pose appeared ···…···················‰··:···/Game/Character/Item/Customize/KAZ/FACE/CCI_kaz_fac_final çoV>···/Game/Character/Item/ExtraItemSets/KUM/EI_kum_exp_rage_salmon (ø°¨2···/Game/Character/Item/Sets/KUM/CS_KUM_DefaultCos1P
0002 Devil Kuma // FAIL
- Swapped CCI ···¹··-·················½··=···/Game/Character/Item/CharacterItem/KAZ/FACE/CI_kaz_fac_final ]“9···/Game/Character/Item/Customize/KUM/FACE/CCI_kum_fac_gold
- Kuma invisible with static devil kaz mesh floating in its place.
0003 Devil Kuma
- CI for kum_fac contains two CI's ·········…ŸM····7···················;··7···/Game/Character/Item/CharacterItem/KUM/FACE/CI_kum_fac …ŒÑúF···/Game/Character/Item/Meshes/kum/Face/kum_fac/Material/kum_NeoFurAsset e];¿D···/Game/Character/Item/Meshes/kum/Face/kum_fac/Material/MI_kum_NeoFur ,ËËB···/Game/Character/Item/Meshes/kum/Face/kum_fac/Meshes/SK_CH_kum_fac ð3¹OF···/Game/Character/Item/Meshes/kum/Face/kum_fac/Meshes/SK_CH_kum_fac_pom
- Swapped each SK for with devil kaz SK, did not edit CI TEST: on graphics medium to low a static devil kaz appeared. On graphics high and ultra a static devil appeared and just a static NeoFur in a T-pose
0004 Devil Kazuya // WIN
- Swapped CCI (bdf_higeuncle with asa wintercoat)
- Swapped CI within CCI ···\··Œ·················`··F···/Game/Character/Item/CharacterItem/KAZ/FULL_BODY/CI_kaz_bdf_higeuncle —Þ÷’8···/Game/Character/Item/Customize/ASA/EXTRA/CCI_asa_exp_1P ]iÍåH···/Game/Character/Item/Customize/ASA/EXTRA/CCI_asa_exp_winter_dress_parmL 2àåbH···/Game/Character/Item/Customize/ASA/EXTRA/CCI_asa_exp_winter_dress_parmR H›IBC···/Game/Character/Item/Customize/KAZ/FULL_BODY/CCI_kaz_bdf_higeuncle
- Swapped SK of devil kaz into higeuncle ···¿$··D&················Ã$··+···/Game/Character/Common/Skeleton/SKT_CH_kaz B¢X···/Game/Character/Item/Meshes/kaz/Face/kaz_fac_final/Material/MI_CH_kaz_fac_final_evileye £ËdwT···/Game/Character/Item/Meshes/kaz/Face/kaz_fac_final/Material/MI_CH_kaz_fac_final_eye ãcóX···/Game/Character/Item/Meshes/kaz/Face/kaz_fac_final/Material/MI_CH_kaz_fac_final_Eye_ADD i‡}Y···/Game/Character/Item/Meshes/kaz/Face/kaz_fac_final/Material/MI_CH_kaz_fac_final_eye_add2 û|Ó6]···/Game/Character/Item/Meshes/kaz/Face/kaz_fac_final/Material/MI_CH_kaz_fac_final_eye_emissive i÷,Z···/Game/Character/Item/Meshes/kaz/Face/kaz_fac_final/Material/MI_CH_kaz_fac_final_foot_hand Âã¯tU···/Game/Character/Item/Meshes/kaz/Face/kaz_fac_final/Material/MI_CH_kaz_fac_final_head ä:±~T···/Game/Character/Item/Meshes/kaz/Face/kaz_fac_final/Material/MI_CH_kaz_fac_final_leg ±sn%[···/Game/Character/Item/Meshes/kaz/Face/kaz_fac_final/Material/MI_CH_kaz_fac_final_upper_body :iõ‘U···/Game/Character/Item/Meshes/kaz/Face/kaz_fac_final/Material/MI_CH_kaz_fac_final_wing ›ÏÖ×N···/Game/Character/Item/Meshes/kaz/Face/kaz_fac_final/Meshes/PA_CH_kaz_fac_final kêö¤[···/Game/Character/Item/Meshes/cmn/Full_Body/cmn_bdf_higeuncle/Meshes/SK_CH_kaz_bdf_higeuncle
- Works with no issues.