T8 Tips for Modders - CDDTreborn/Tekken-8-Resources GitHub Wiki
This will be where I record all tips and tricks to help with modding T8.
Unreal Engine Tips
Textures:
- Set to NeverStream
- Channel Packed Textures should be set to sRGB off including normal maps.
- You can check the Texture compression format in fmodel. Most IDs use BCT/VectorDisplacementMaps
- Normal Maps in UE are DirectX. If your normal map is OpenGL be sure to check "Flip the Green Channel"
- Dimensions are important and if not in the correct ratio as what they are replacing it could cause crashes
Blender 3.4+
- TexTools is a free addon to make Texture Baking super easy. https://blender-addons.org/textools-addon/
- Blender can auto-pull associated textures into a separate folder for any extracted FBX by setting the Path Mode to "Copy" when exporting an FBX.