T8 Tips for Modders - CDDTreborn/Tekken-8-Resources GitHub Wiki

This will be where I record all tips and tricks to help with modding T8.

Unreal Engine Tips

Textures:

  • Set to NeverStream
  • Channel Packed Textures should be set to sRGB off including normal maps.
  • You can check the Texture compression format in fmodel. Most IDs use BCT/VectorDisplacementMaps
  • Normal Maps in UE are DirectX. If your normal map is OpenGL be sure to check "Flip the Green Channel"
  • Dimensions are important and if not in the correct ratio as what they are replacing it could cause crashes

Blender 3.4+

  • TexTools is a free addon to make Texture Baking super easy. https://blender-addons.org/textools-addon/
  • Blender can auto-pull associated textures into a separate folder for any extracted FBX by setting the Path Mode to "Copy" when exporting an FBX.