T8 Resources ‐ FModel Setup and Basic Use. - CDDTreborn/Tekken-8-Resources GitHub Wiki
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Get Fmodel: https://fmodel.app/
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Download Mappings File: https://github.com/CDDTreborn/Tekken-8-Resources/blob/main/Mappings.usmap (Updated 22 Aug 2024)
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Open FModel and set your Directory
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Make sure to hit the "+". FModel should restart.
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In Fmodel, these are the settings I use. Of course, set your export folder to wherever you want it to be. Click on Local Mapping File to say enabled to select the mappings file you downloaded. TIP: Fmodel has two spots for exporting assets: In the General part of Settings and the Model section. I advise making them the same location.
and this:
- When loading your paks for review, Set the Load mode to All.
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Navigate through folders and click on the assets you want to look at. Textures, .wems (audio), and meshes will open up a separate player/viewer when you click on them. Sometimes they take a few moments, you can see the status at the bottom.
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To export, you just right-click on the asset and pick what type of export you want to do. Fmodel will show you if it succeeds or fails at the bottom right side of the program.