T8 General Info (Draft) - CDDTreborn/Tekken-8-Resources GitHub Wiki

This page should give you a quick taste of what you will need to have and what you should look into before and at least during your Road to Modder status.

Pre-Requisites:

  1. FModel: https://fmodel.app/ or umodel link / https://www.gildor.org/en/projects/umodel
  2. T8 Mapping File: https://github.com/CDDTreborn/Tekken-8-Resources/blob/main/Mappings.usmap
  3. Tekken 8
  4. Custom UE5.2 Pre-compiled T8 Starter Guide or the public version of ue 5.2 if you only want to do sound and texture mods: https://www.unrealengine.com/en-US/download
  5. Plenty of Storage Space
  6. Patience, Peers. Check out the ModdingZaibatsu Discord for other T8 Modders
  7. Where to seek info: Moddingzaibatsu discord (tutorials and chat), tekkenmods.com (guides), this Github, and for anything about UE5 and Blender the landscape of Google and Youtube will be your best friend.

Recommended Software

  1. Blender (Free 3d program): https://www.blender.org/
  2. PhotoShop or Alternative (e.g. Photopea.com is a free online Photoshop alternative and Gimp)
  3. WWise if you doing sound modding: https://www.audiokinetic.com/en/products/wwise/
  4. Blender .psk importer: https://github.com/DarklightGames/io_scene_psk_psa

Things you may need to learn about in your travels:

Textures:

  • How textures work with 3d models

Materials:

  • Overall info for a 3d and gaming environment

Rigging and Weight Painting

  • A basic to advanced understanding depending on what you want to do

Blender (Unless you use others like Cinema4D, Maya, 3DS Max, etc.)

  • Materials and how to set them up
  • Basic/Beginner info
  • Installing Addons

Unreal Engine 5

  • Materials
  • Folder Structure
  • Blueprints
  • Niagra System (If working with particles)