T8 Extract models with correct weights (gltf) created by Amaso - CDDTreborn/Tekken-8-Resources GitHub Wiki

Credits

This guide was drafted by Amaso in the ModdingZaibatsu discord.

Overview

Both Fmodel and Umodel have a limit of 4 weights per vertex on the when you extract as psk if you don’t do this, you’ll end up with neck seams among other issues .

In order to get full accurate weights when extracting the models,

Instructions

Part A) Extracting the models

  1. Download Umodel_materials from the link below, then extract it to the same folder as regular umodel (otherwise you'll get an error related to missing DLLs) Umodel Materials: https://drive.google.com/file/d/1ASv4e16j709QbcS6HzzPOZ1C6ZO7DvaX/view Original Umodel: https://www.gildor.org/en/projects/umodel Github link: https://github.com/CDDTreborn/Tekken-8-Resources/raw/main/umodel_win32_t8.7z

  2. Navigate to /Game/Character/Item/model/ , and find the model you need (check the list attached here, I forgot who made it, sorry)

  3. Right click on the folder you want to extract and export the model as GLTF, use the settings in the screenshot.

  4. In blender, make sure to install the modified GLTF plugin by Ryn (attached here), which fixes issues with the skeleton.

Part B) Setting up the model and scene

  1. Import GLTF
  2. change scene scale to 0.01
  3. scale up the model by 100
  4. press ctrl+A then Apply Scale
  5. Rename skeleton to "Armature"
  6. Export with the settings in the screenshot

if you have a prp model too , make sure to follow Cross's tutorial for the prp workflow .