T8 Extract models with correct weights (gltf) created by Amaso - CDDTreborn/Tekken-8-Resources GitHub Wiki
Credits
This guide was drafted by Amaso in the ModdingZaibatsu discord.
Overview
Both Fmodel and Umodel have a limit of 4 weights per vertex on the when you extract as psk if you don’t do this, you’ll end up with neck seams among other issues .
In order to get full accurate weights when extracting the models,
Instructions
Part A) Extracting the models
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Download Umodel_materials from the link below, then extract it to the same folder as regular umodel (otherwise you'll get an error related to missing DLLs) Umodel Materials: https://drive.google.com/file/d/1ASv4e16j709QbcS6HzzPOZ1C6ZO7DvaX/view Original Umodel: https://www.gildor.org/en/projects/umodel Github link: https://github.com/CDDTreborn/Tekken-8-Resources/raw/main/umodel_win32_t8.7z
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Navigate to /Game/Character/Item/model/ , and find the model you need (check the list attached here, I forgot who made it, sorry)
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Right click on the folder you want to extract and export the model as GLTF, use the settings in the screenshot.
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In blender, make sure to install the modified GLTF plugin by Ryn (attached here), which fixes issues with the skeleton.
Part B) Setting up the model and scene
- Import GLTF
- change scene scale to 0.01
- scale up the model by 100
- press ctrl+A then Apply Scale
- Rename skeleton to "Armature"
- Export with the settings in the screenshot
if you have a prp model too , make sure to follow Cross's tutorial for the prp workflow .