ReadMe Documentation for Texture Baker add‐on for Blender 3.6 - CDDTreborn/Tekken-8-Resources GitHub Wiki
Texture Baker – Blender Add-On
Texture Baker automates baking consolidated texture maps (RMA, MRA, OBD, TSE, Color, ID, Normal, etc.) from your materials using a temporary node setup. It also includes a suite of Quick Tools for UV consolidation, blend-mode changes, weight transfer, and material cleanup.
✨ Texture Baking Workflow
Type
Choose the texture map type you want to bake:
- RMA – Roughness / Metallic / AO
- MRA – Metallic / Roughness / AO
- OBD – Opacity / Black / Dirt
- TSE – Translucency / Specular / Emissive
- Color, ID, Normal, etc.
🧩 Bake Controls
Build / Refresh Setup
Creates or refreshes the temporary shader setup used for baking.
Updates automatically when switching map types.
Bake
- Bakes using the active UV map.
- Generates an image named:
(objectname)_(type)
Note: The baked image is not auto-saved.
Save it manually from the Image Editor.
Clear Temporary Nodes
Removes all temporary baking nodes and restores your material exactly as it was before.
⚙️ Setup Requirements & Notes
- Works best when the material contains a Principled BSDF.
If you use a custom shader group, route outputs into a Principled BSDF → Material Output. - Materials without a Principled BSDF are skipped.
- All mesh objects must have at least one UV map.
- Remove UV overlaps for clean results.
- RMA AO option is slower and AO tweaks must be done in the temporary node group.
- OBD:
- B-channel defaults to 0
- For Dirt maps, press Build, connect Dirt → B, then Bake.
- Color (PC):
- Alpha channel is included → useful for decals.
- ID map:
- Same logic as Color but without alpha.
- Feed ID masks into Base Color manually.
📝 Baking Instructions
- Select all mesh objects to bake.
- Choose the map type.
- Set the resolution.
- Press Build (optional) to preview or edit.
- Press Bake.
- Save the generated image.
- Press Clear Temporary Nodes when finished.
⚡ Quick Tools
Consolidate UVs
Creates a new shared UV map (default name "Consolidated") for all selected objects.
Usage:
- Select your objects.
- Enter a custom name (or keep "Consolidated").
- Enable Override Existing to replace a same-named UV map.
- Press Create / Pack UVs.
All objects receive the UV map, and islands are automatically packed without overlaps.
Blend Mode Switch
Changes the blend mode for all selected objects.
Compatible with Blender 3.6 → 4.5 LTS.
Quick Weight Transfer
Transfers vertex group weights from the active mesh to all selected meshes using Data Transfer modifiers.
Usage:
- Select target objects first, source object last.
- Enable Auto-Generate Data Layers, or leave disabled for manual generation.
- Press Add Data Transfer Modifiers.
Delete Vertex Groups
Removes vertex groups from all selected objects.
Duplicate Material Cleanup
Consolidates duplicate material instances:
Material Material.001 Material.002
→ All remapped to:
Material
To make a duplicate the new “primary,” rename it before running the tool (remove the numeric suffix).
💼 Compatibility
Fully compatible with:
- Blender 3.6
- Blender 4.0
- Blender 4.1
- Blender 4.2 LTS
- Blender 4.3
- Blender 4.5 LTS
The add-on auto-adapts to version-specific node and material differences.