00 Setup ‐ Modding Prerequisites (Read Before Starting Anything) - CDDTreborn/Tekken-8-Resources GitHub Wiki
Modding Prerequisites (Read Before Starting Anything)
This section covers everything you need before starting Tekken 8 modding.
It applies to:
- Blender work
- Unreal Engine work
- Asset extraction
- Packaging mods
If something here is missing, stop and set it up first.
Required — Game Access
Tekken 8 (PC)
You must have access to the official PC version of the game.
Reason:
- We need the correct meshes
- We need the correct armatures
- We need the correct file structure
Using ripped assets from third-party sites is not recommended. Those files may:
- Use the wrong rig
- Have altered hierarchies
- Cause animation or export issues later
Required — Asset Inspection and Extraction
FModel
FModel is used to:
- View the game’s asset hierarchy
- Understand how assets are structured
- Extract meshes, textures, and references
- Identify what type of asset you are working with
FModel is a core tool for Tekken modding.
This guide does not explain how to use FModel.
See: https://github.com/CDDTreborn/Tekken-8-Resources/wiki/T8-Resources-%E2%80%90-FModel-Setup-and-Basic-Use.
Required — Blender
Blender Versions
Supported and commonly used versions:
- Blender 3.6 LTS
- Blender 4.5 LTS
You may use newer versions, but:
- Some add-ons may not work
- Community tools may lag behind
LTS versions are recommended.
Importing Non-Blender Meshes
If your mesh does not come from the game, you may need add-ons.
Examples:
- MMD models
- XNALara models
- Other game formats
You are responsible for finding and installing the correct import add-ons.
Supported Extraction Formats
Blender supports:
- PSK (commonly used)
- glTF
Recommendations:
- Blender 3.6 → PSK
- Blender 4.5 → UE model format (if available)
Use what works best for your setup.
Required — Unreal Engine Setup
Custom Unreal Engine (Required)
You cannot use a stock public Unreal Engine build.
Tekken 8 modding requires:
- A custom Unreal Engine build
- A custom project with required asset types already defined
These are available through:
- Modding Zaibatsu Discord
- Community setup guides
Visual Studio
You must install Visual Studio.
Recommended:
- Visual Studio 2022
This is required for:
- Building Unreal projects
- Compiling required components
Disk Space and Performance
Expect:
- 40–60 GB for Unreal Engine
- Additional space for projects and extracted assets
If you have a low-spec PC:
- Builds will take longer
- Shader compilation may be slow
- This is normal
Plan accordingly.
Required — Community Access
Modding Zaibatsu Discord
You should:
- Join the Discord
- Set up roles
- Read pinned messages
Why this matters:
- Community tools are shared there
- Engine builds are distributed there
- You can ask questions and get help
Optional — Asset Libraries and References
You may want access to:
- Base meshes
- Common rigs
- Reference textures
Sources include:
- TekkenMods.com
- Community Discord links
- GitHub repositories
Links will be provided here later:
- By Umin: https://discord.com/channels/463113467738456067/1418582908125315133
- CDDT Fenales: https://mega.nz/file/puti0YjR#PRO5Y3zjwF759AdyrEdBtzIY-XdCbkmy4KzW2KMqRLw
- CDDT Males: https://mega.nz/file/onUxFIzT#SW0bUm1azrodS8qaraTRIT4LTdFLCESFhFoKL6EQ9JU
Optional — Viewer / Extraction Tools
Noesis (and similar tools)
Useful for:
- Viewing models from other repositories
- Inspecting assets before import
- Converting formats when needed
Optional, but helpful.
Optional — Workflow Helpers
You may choose to use:
- Blender startup files
- Prebuilt shader node setups
- Community utility tools (including custom tools provided with this guide)
These are optional. All guides will explain the process without requiring tools first.
Tool usage will be shown as an optimization later.
Mindset and Expectations (Important)
Tekken modding:
- Has many steps
- Involves multiple tools
- Requires patience
You should expect:
- To re-do steps
- To troubleshoot issues
- To learn why things work, not just how
Avoid:
- Looking for shortcuts
- Skipping fundamentals
- Assuming tools will “fix” logic problems
Asking for Help (How to Get Good Answers)
When asking the community for help:
- Explain what you are trying to do
- List what steps you already took
- Mention which tools and versions you are using
Do not worry about:
- Someone stealing your idea
- Asking “basic” questions
People can only help if they understand the full context.
Learning Outside This Guide
This guide explains Tekken-specific logic.
You are encouraged to also use:
- YouTube tutorials for Blender basics
- Unreal Engine documentation
- General material and rigging tutorials
Tekken uses standard industry tools. Many problems are not Tekken-specific.
Stop Here
If you now have:
- Game access
- FModel
- Blender
- Unreal Engine setup
- Community access
You are ready to continue.
Next Section
Next, we move into:
- Blender Concepts Before Modeling
- Understanding scene scale, references, and expectations