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Blender Rig Concepts for Tekken 8 Modding
This section explains why rig choice matters when working in Blender for Tekken 8 mods.
It does not cover:
- Weight painting
- Export settings
- Animation
- Advanced rig editing
The goal here is to understand which rig you must use and why, before doing any work.
Core Rule (Read This First)
If you want a mesh to work in Tekken 8, it must use a rig that the game already uses.
Custom rigs created outside the game cannot be used directly. If your character or mesh uses a different rig, you must transfer it to a Tekken 8 rig.
Why This Matters
Tekken 8:
- Plays animations on its own rigs
- Expects specific bone names and hierarchies
- Will not adapt to custom armatures
If the rig does not match what the game expects:
- Animations will not play correctly
- The mesh may explode, distort, or not move
- The game may fail to load the asset
The Two Rig Setups Used in Tekken 8
Tekken 8 uses two different rig setups, depending on how the asset is meant to be used.
Understanding the difference is critical.
Setup 1 — Unique Character Rig
This is what we call a unique rig.
What It Is
- One rig per character
- Proportions are built directly into the rig
- Animations are authored specifically for that character’s proportions
If there are 30 characters, there are roughly:
- 30 unique rigs
When to Use This
Use a unique rig if:
- The mod is for one specific character only
- You do not plan to reuse it on other characters
- Exact character proportions matter
Limitations
- The asset will not transfer cleanly to other characters
- Reuse across characters is very limited or impossible
Setup 2 — Common Rig + Proportion Rig
This is what we call the common setup.
What It Is
The common setup uses two rigs together:
-
Base animation rig
- Contains the animation bones
- Shared across multiple characters
-
Proportion rig
- Adjusts proportions at runtime
- Scales and offsets the mesh to match the selected character
This allows developers to:
- Build one base body (male / female)
- Reuse it across many characters
- Let the game handle proportion differences
How the Common Setup Works (Conceptually)
- Animations play on the base rig
- The proportion rig modifies the mesh at runtime
- The final result matches the selected character’s body
This saves development time and enables reuse.
Naming Conventions (Important)
Both setups use specific naming patterns.
Muscle / Animation Rig
- Ends with:
MSL - Used in both unique and common setups
Example:
CharacterName_MSL
Proportion Rig (Common Setup Only)
- Ends with:
_PRP - Used only in the common setup
Example:
CharacterName_PRP
If you see:
MSLonly → likely a unique rigMSL + PRP→ common setup
Choosing the Right Setup (Beginner Guidance)
Before you start modding, ask yourself:
Question 1
Do I want this mod to work on one character only?
If YES:
- Use the unique rig for that character
Question 2
Do I want this mod to work on multiple characters of the same gender?
If YES:
- Use the common setup
- You must work with both the MSL and PRP rigs
Very Important Warning
The common setup:
- Is more flexible
- But also more complex
If you do not understand how the proportion rig works:
- Your mesh may look correct in Blender
- But stretch or distort in-game
This will be covered later.
What This Means for Custom Characters
If you start with:
- A custom character
- A custom rig
- A rig from another game or source
You must:
- Transfer the mesh to a Tekken 8 rig
- Match bone names and hierarchy
- Choose between unique or common setup first
You cannot skip this step.
Stop Here
At this point, you should understand:
- Why Tekken 8 rigs are required
- The difference between unique and common setups
- What MSL and PRP rigs are
- How to choose the correct setup before doing any work
Next Blender Section
Next, we will cover:
- What “rig transfer” actually means
- High-level overview of weight transfer and retargeting
- What you should and should not change on the rig