Quick Start Guide - CANA-Dan/ParEdit GitHub Wiki

Download and Installation.

Click Here to go to the latest stable release Release or,
Click Here to download the latest beta release of the editor. Once you've downloaded the file, move it to somewhere you wont forget and unzip it.

Initial Startup

Once you open the editor, the first thing you should see is a popup allowing you to choose a location. The location can be any folder as long as it only contains your custom songs and nothing else, or you can make this folder the official paradiddle song folder which would be located in ‘Documents/Paradiddle/Songs’.

If you are on quest, create folder (on your desktop, or documents or something) for levels to go into.

If you have done it correctly, any maps in that folder should show up in the large scroll box on the left side of the screen after a refresh.

Once you have your location correct, in the top above the list of your songs there is a search bar. You can use this to search for any map you may have in your folder. You can also favorite a map so that when you reload the menu, it will always come up at the top of your list.

You can favorite a map by clicking the gray star in the top left of the album cover panel, it will turn yellow and on a refresh it will show at the top.

Setting up your Meta Data

Enter the file name of level you want to create, then click Create Level.

Search for your level if you cant find it, then click edit.

You are now in the Metadata Edit Page. This place allows you to change all the Metadata in a map, allowing you to setup how the player sees the map when they click on it.

1) When you first open the page you should see the option to create 4 difficulties, ‘Easy, Medium, Hard, and Expert.’ Choose the one that best fits the map you are trying to create.

Once you click "Create" on any 4 of those, the button text should turn green and should say ‘Edit (difficulty)’. Now this is where you can add all of the Metadata for your actual song.

For now, to keep it simple, put the song name and artist name in their respective locations.

For song and drum tracks tracks, you can either create a separated audio track using something like StemRoller, of if you want to keep it simple, you can put just put the audio file name into the Song Tracks section. Click the plus to add a new name input, or click Get to do this more automatically.

MAKE SURE the audio file (and album image file) is in the level folder. This means your level folder should contain everything you are referencing in the metadata screen.

2) Once you have all the Metadata set up, the last thing to do before you can start creating your chart is set up your drum-kit.

The recommended way to do this is to create a kit in game and then import it into the editor. All of your drum sets will be in ‘Documents/Paradiddle/DrumLayouts’.

if your drumset appeared, you are now done.

Click save settings and now you can ‘Edit Level’!

Get to know the editor

Now that you are in editor, it is strongly recommended to press escape (or click options) to get to the in editor settings menu. Hidden behind the options menu is a good explanation of all the movement, selection, and editing controls and how to work with cursor precision.

Once you have read through the controls, if any of them aren't to your liking, you can head down to the customization->controls to edit any of them. Customization is also a good place to edit other things about the editor, like the spectrogram color theme, or the highway.

Setting up BPM

Once you've read through the controls and gotten an idea on how they work, you can start setting up your highway. On the right side, there's a red BPM change block. Click on the little UI window to get the settings panel up.

In here you can input the BPM and time signature of the song. If the start of the song doesn't match up with the bpm, even though you know its correct, place down a bpm change at the first clear sound (could be anything, piano, guitar, drums, ect) and use that for timing instead.

And you are off and ready to start mapping!!