Civ3 Feature Documentation - C7-Game/Prototype GitHub Wiki
This section is to document or provide links to documentation of how Civ3 works, for reference.
We can't nest pages or make directories like on Confluence, we can add custom sidebars, so if this page gets too long feel free to break it up into categories and link to them in the sidebar.
City Growth
In between turns, a city grows first and has its new citizen placed before it produces anything. You get the production from that new citizen.
Keyboard Shortcuts
https://media.discordapp.net/attachments/557946119120748546/1055574252331466822/image.png
Retreat Probability
https://forums.civfanatics.com/threads/fast-unit-retreat.84527/
Tile Visibility
Please see this post for experimental results around tile visibility.
Tile Yield Overlays
The file Art/Terrain/tnt.pcx is used for tile yield overlays. Each row corresponds to a different type of base Civ3 terrain, in order: grassland, grassland with shield, plains, desert, tundra, flood plains.
A pattern has not been identified for which column is used.
For bonus grasslands when tile yields are turned off, the desert tnt.pcx row is used.
Long term we probably want a better system than the legacy tnt tiles for displaying tile yield.