Configuration Options - Brian-Wuest/MC-Prefab GitHub Wiki
Configuration Options
This section contains details on the various configuration options for Prefab.
Note: These configuration options are identical between the Forge and Fabric implementations.
- Starting Item: This option determines what starting item the player receives when first joining a world.
- This option can have the following values (Capitalization is important):
- StartingHouse
- ModerateHouse
- Nothing
- Note: This is the value to use when you don't want players to get a starting item right away.
- This option can have the following values (Capitalization is important):
- New Players get starting item: This option works with the "Starting Item" option to determine if any new players joining the world can get the starting item.
- Include Spawners In Masher:
- This option will make it so the monster spawners are not placed in the monster macher building. We don't know why someone wanted this...but they did so now we have an option for it!
- Enable Structure Preview:
- Allows the "Preview" button to be on the structure screens.
- Allow Bulldozer to Create Drops:
- When this is set to false the Bulldozer won't generate block drops.
- Note: When the player is in creative mode the Bulldozer won't create drops regardless of this setting!
- Allow water in non-overworld dimensions
- Some buildings come with water and that may not be correct depending on the dimension.
- Mod Pack Authors can set this to off if they have a similar dimension to the Nether where they don't want water to exist or to "cheat in" by using a prefab.
- Note: The Nether can NEVER have water in the prefab regardless of this setting.
- Enable Automation Options from Moderate Farm:
- This setting determines if the moderate farm blueprint can contain options which have some slight automation to them.
- Include Mineshaft Chest:
- This setting determines if the various buildings which include mineshafts can include a chest at the bottom of said mineshaft.
- Note: When this option is turned off any resources destroyed by the mineshaft are LOST!
- Play Building Sound:
- Determines if a sound will be played when making a prefab.
- Recipes:
- This is a group of options which determines if a recipe for a block or item are available.
- Turn these options off if you want to provide the block/item in a different manner.
- Structure Options:
- This group determines which options are available for blueprint items which contain multiple options.
- Note: Only blueprint items which contain more than one options will be shown here.
- If you want to disable an item which only has a single option, please use the "Recipes" section to disable the item recipe.
- Note: Only blueprint items which contain more than one options will be shown here.
- This group determines which options are available for blueprint items which contain multiple options.
- Chest Options:
- These options are for the chest provided in the Starter House or Moderate House.
- Turn various options off if you don't want players to have those items the first time they generate the associated prefab.
- Starter House Options:
- This group of settings determines what can be included in the House/Improved House when generated.
- This gives Mod Pack Authors more control over the content of the mod pack as certain options of the house can break the balance of the mod pack.