2.0 User Documentation - BrettRyland/BDArmory GitHub Wiki
BDArmory has a multitude of features, and can seem confusing at first glance. Click the links to the various subsections for detailed explanations of how to use specific features:
General Overview
Projectile Weapons Look here for basic information on the non-missile weapons available in BDA.
Missiles contains information on missiles, how they work, and how to use them.
Countermeasures contains information on various ways to keep your craft safe from incoming attacks.
Detection and Radar information on how to make use of Radar.
Safety Systems are something of a niche option, but vitally important if Battle Damage is enabled.
Modular Missiles information on how to use and configure Modular Missiles.
Menus and GUIs
Additionally, BDA contains a number of GUI windows and menus, both in the SPH/VAB and in Flight, that give the player powerful tools for tuning and configuring their BDA experience.
AI Tuning contains information on how to set up and configure the AI Pilot and AI Driver used on planes and ground vehicles.
The Weapon Manager contains an overview of the different options available for configuring the weapons on your craft, and when/how the AI will use them.
The Armor overview explains the how to make use of the Armor Tool available in the SPH/VAB to better protect and understand the resilience of your craft.
The Spawn Menu contains information on how to set up local tournaments and spawn vessels.
The Settings Menu will walkthrough all of the various toggles and settings that govern how BDA operates.
Team Icons has been integrated into BDA, and contains a number of configuration options.