1.2.2.b Rocket Configuration - BrettRyland/BDArmory GitHub Wiki

Rocket Configuration

  • Currently defined in BD_Rockets.cfg
  • Modders can maintain their own configurations as long as names do not collide there should be no issue. Also remember to define a resource for your custom ammunition
Rocket Config
rocketMass Mass of the rocket, in tons
caliber Diameter of rocket, in mm
apMod Armor depth of penetration modifier
thrust Thrust, in kN
thrustTime Thrust duration, in seconds
shaped True/False Depreciated
flak True/False Proximity detonation
EMP True/False EMP warhead
choker True/False Temporarily shuts down air-breathing engines caught in the blast
gravitic True/False Modifies mass of target, use with 'massAdjustment' in ModuleWeapon
impulse True/False Non-damaging concussive blast
explosive True/False Standard HE warhead
incendiary True/False Incendiary gel payload
tntMass Mass of TNT, in KG Explosive property
subProjectileCount Number of rockets per shot For cluster rocket type weapons
thrustDeviation Rocket stability How inaccurate rocket is in flight
rocketModelpath Rocket mesh location What model the rocket should use

Example Rocket Config

	ROCKET
            {
                name = Hydra70
                rocketMass = 0.012
    	        caliber = 70
    	        apMod = 0.437
    	        thrust = 6.2
    	        thrustTime = 1.1
    	        shaped = True
     	        flak = False
    	        EMP = False
    	        choker = False
    	        gravitic = False
    	        impulse = False
    	        explosive = True
    	        incendiary = false
    	        tntMass = 1.04
    	        subProjectileCount = 1
    	        thrustDeviation = 0.05
    	        rocketModelPath = BDArmory/Parts/h70Launcher/h70Rocket/model
            }