SMODS.ObjectType - Breezebuilder/Steamodded-Wiki GitHub Wiki
API Documentation: SMODS.ObjectType
- Required parameters:
key
- Optional parameters (defaults):
default: Fallback card when object pool is emptycards: List of keys to centers to auto-inject into this ObjectType- Expects a list of keys like this:
{ ["j_foo_joker"] = true, ["c_bar_tarot"] = true, }raritiesallows cards to show up at different rates.- Expects a list of tables like this:
{ key = '', rate = 0.5, }- The sum of all rates is normalized internally, so you don't need to concern yourself with making these values add up to
1. Not defining a rate will use the default rate assigned by the rarity.
API Documentation: SMODS.ConsumableType
This is a subclass of SMODS.ObjectType. All values and functions tied to SMODS.ObjectType work for this class.
- Required parameters:
keyprimary_coloursecondary_colour
- Optional parameters (defaults):
loc_txt, Skeleton:
{ name = '', -- used on card type badges collection = '', -- label for the button to access the collection undiscovered = { -- description for undiscovered cards in the collection name = '', text = { '' }, }, }collection_rows = { 6, 6 }: Customize the collection for this card type. Each value indicates a row with the specified amount of cards.shop_rate: Setting a numerical value forshop_rateenables cards of this type to appear in the shop at the specified rate.- This sets a default rate, which can be modified by accessing
G.GAME[key:lower() .. '_rate']during a run.
- This sets a default rate, which can be modified by accessing
API methods
ObjectType.inject_card(self, center)- Used for modifying any registered cards of this type, or adding them to additional pools.
ObjectType.delete_card(self, center)- Used for removing cards from additional pools when deleted.
ConsumableType.create_UIBox_your_collection(self) -> table- Returns the UIBox of the ConsumableType's collections menu.
API Documentation: SMODS.UndiscoveredSprite
For consumable types, a sprite for undiscovered objects can be registered. Otherwise, the default undiscovered Joker sprite is used. The keys of both objects should match exactly. Remember to use prefix_config.atlas = false if you want to reference an atlas from the base game.
- Required parameters:
keyatlaspos- Optional parameters:
no_overlay: disables the floating ? sprite from undiscovered objectsoverlay_pos: customize the floating ? sprite using your atlas. Expects{x = 0, y = 0}