SMODS.ObjectType - Breezebuilder/Steamodded-Wiki GitHub Wiki
SMODS.ObjectType
API Documentation: - Required parameters:
key
- Optional parameters (defaults):
default
: Fallback card when object pool is emptycards
: List of keys to centers to auto-inject into this ObjectType- Expects a list of keys like this:
{ ["j_foo_joker"] = true, ["c_bar_tarot"] = true, }
rarities
allows cards to show up at different rates.- Expects a list of tables like this:
{ key = '', rate = 0.5, }
- The sum of all rates is normalized internally, so you don't need to concern yourself with making these values add up to
1
. Not defining a rate will use the default rate assigned by the rarity.
SMODS.ConsumableType
API Documentation: This is a subclass of SMODS.ObjectType
. All values and functions tied to SMODS.ObjectType
work for this class.
- Required parameters:
key
primary_colour
secondary_colour
- Optional parameters (defaults):
loc_txt
, Skeleton:
{ name = '', -- used on card type badges collection = '', -- label for the button to access the collection undiscovered = { -- description for undiscovered cards in the collection name = '', text = { '' }, }, }
collection_rows = { 6, 6 }
: Customize the collection for this card type. Each value indicates a row with the specified amount of cards.shop_rate
: Setting a numerical value forshop_rate
enables cards of this type to appear in the shop at the specified rate.- This sets a default rate, which can be modified by accessing
G.GAME[key:lower() .. '_rate']
during a run.
- This sets a default rate, which can be modified by accessing
API methods
ObjectType.inject_card(self, center)
- Used for modifying any registered cards of this type, or adding them to additional pools.
ObjectType.delete_card(self, center)
- Used for removing cards from additional pools when deleted.
ConsumableType.create_UIBox_your_collection(self) -> table
- Returns the UIBox of the ConsumableType's collections menu.
SMODS.UndiscoveredSprite
API Documentation: For consumable types, a sprite for undiscovered objects can be registered. Otherwise, the default undiscovered Joker sprite is used. The keys of both objects should match exactly. Remember to use prefix_config.atlas = false
if you want to reference an atlas from the base game.
- Required parameters:
key
atlas
pos
- Optional parameters:
no_overlay
: disables the floating ? sprite from undiscovered objectsoverlay_pos
: customize the floating ? sprite using your atlas. Expects{x = 0, y = 0}