D3D11 - Bradleyp123/Kiwi-Source-OOT- GitHub Wiki
DirectX11.
In KiwiSrc D3D11 functions are called by the shader system Instead of DX9, This Means.... Tessellation!!! (no Tessellation as of 7/06/2024)
KiwiSrc's way of "using" 'DX11" is by adding DX11 functions to "locald3dtypes.h" and the having the shader system run them.
Here is the game running with this system Inplace: (Basic shaders)
Its not "Real" DX11, its DX9 but ran through DX11. This allows you (a developer) to make D3D11 calls in your shaders