Import Model and Blendshape Mapping - BotnoiVcast/Vcast-Tutorial GitHub Wiki

Import Model

Import Import2

Quickly import your existing character into Vcast (or if you need one, Click here). Simply click the rightmost slot in the character bar, which lets you choose a character file. Locate a .vrm file in your folder and click "Open." In no time, your model will be ready to use in Vcast!

Blendshape Mapping

Mapping

Once your character is imported, setting the Blendshape is vital to ensure full compatibility with the program. This includes configuring mouth shapes for A, E, I, O, U, left and right eye states (open and closed), and various facial expressions. Keep in mind that Blendshape names for each character may differ from the illustrations. Refer to the following table for detailed information on each section :

Blendshape Mapping Description Mapping
O Tracking mouth movements to form the 'O' Select the blend shape name of Mouth O
A Tracking mouth movements to form the 'A' Select the blend shape name of Mouth A
I Tracking mouth movements to form the 'I' Select the blend shape name of Mouth I
E Tracking mouth movements to form the 'E' Select the blend shape name of Mouth E
U Tracking mouth movements to form the 'U' Select the blend shape name of Mouth U
BinkL Open eye/close left eye Select the blend shape name of Blink/Open/Close Left eye
BinkR Open eye/close right eye Select the blend shape name of Blink/Open/Close Right eye
Happy Face Expression by pressing Z Select the blend shape name of Face_All_Happy
Joy Face Expression by pressing X Select the blend shape name of Face_All_Joy
Surprised Face Expression by pressing C Select the blend shape name of Face_All_Surprised
Sorrow Face Expression by pressing V Select the blend shape name of Face_All_Sorrow
Angry Face Expression by pressing B Select the blend shape name of Face_All_Angry