Import Model and Blendshape Mapping - BotnoiVcast/Vcast-Tutorial GitHub Wiki
Import Model
 

Quickly import your existing character into Vcast (or if you need one, Click here). Simply click the rightmost slot in the character bar, which lets you choose a character file. Locate a .vrm file in your folder and click "Open." In no time, your model will be ready to use in Vcast!
Blendshape Mapping

Once your character is imported, setting the Blendshape is vital to ensure full compatibility with the program. This includes configuring mouth shapes for A, E, I, O, U, left and right eye states (open and closed), and various facial expressions. Keep in mind that Blendshape names for each character may differ from the illustrations. Refer to the following table for detailed information on each section :
| Blendshape Mapping | Description | Mapping | 
|---|---|---|
| O | Tracking mouth movements to form the 'O' | Select the blend shape name of Mouth O | 
| A | Tracking mouth movements to form the 'A' | Select the blend shape name of Mouth A | 
| I | Tracking mouth movements to form the 'I' | Select the blend shape name of Mouth I | 
| E | Tracking mouth movements to form the 'E' | Select the blend shape name of Mouth E | 
| U | Tracking mouth movements to form the 'U' | Select the blend shape name of Mouth U | 
| BinkL | Open eye/close left eye | Select the blend shape name of Blink/Open/Close Left eye | 
| BinkR | Open eye/close right eye | Select the blend shape name of Blink/Open/Close Right eye | 
| Happy | Face Expression by pressing Z | Select the blend shape name of Face_All_Happy | 
| Joy | Face Expression by pressing X | Select the blend shape name of Face_All_Joy | 
| Surprised | Face Expression by pressing C | Select the blend shape name of Face_All_Surprised | 
| Sorrow | Face Expression by pressing V | Select the blend shape name of Face_All_Sorrow | 
| Angry | Face Expression by pressing B | Select the blend shape name of Face_All_Angry |