Audio Bible - BooLAW/Zelda-Project GitHub Wiki

Review

The Legend of Zelda soundtrack was composed by Koji Kondo, who followed the Celtic/Folk genre for doing this soundtrack. We want to mix the LoT with a rogue-like game so first of all, we need to know that we will follow the essence of the Renaissance music. The principle game has a medieval look also in terms of music thanks to this style of music, so it’s the genre we need to look for. The game is divided in two parts: The adventure starts in Link’s house, he will need to go through a path until he gets to the castle (where the real playable game will start). Here there are some screenshots of the first part of the game:

On this part we will use the next tracks: Opening, Home, Forest, Shop,Training camp

https://github.com/BooLAW/Zelda-Project/tree/master/Audio/Music

Not losing the essence of Zelda does not mean that we are not going to use different soundtracks. Some of them are covers and arrangements of the original ones so the player will notice that is playing a game like Zelda but not the original one. On the second part (where all the action happens), all the music of the dungeons are versions of the original. We decided that it is where the rogue-like feeling needs to appear. A good example would be the main theme played with the rock genre. There will be also different rooms where the music will be exactly as the original though. Any kind of track that doesn't has this medieval style should not be on the game.

Here there are some screenshots of the second part of the game:

The very important part here is that we want the player to realize the different stages that the dungeon has. Is the player in danger? Is this a safe place? Is this room clean of enemies? All this questions should be answered a part of the gameplay thanks to the music.

On this second part we will use the next tracks:

Fountain, Dungeon, Room 1, Room 2, Treasure room

https://github.com/BooLAW/Zelda-Project/tree/master/Audio/Music

Finally on the FX section we will use basically all the original ones. We only will use some original effects for the new mechanics, when implementing the rogue-like game part. Ex: shooting a new weapon

Here are some examples of what we are using: Boomerang, Door close, Chest opening, Fire,Menu close, Link hurt

https://github.com/BooLAW/Zelda-Project/tree/master/Audio/Fx

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