devel_roadmap - BonianSazanShomal/godot GitHub Wiki

Godot Roadmap

These are just tentative to have a rough idea of the development plan. Ideas and helping set better priorities are always welcome.

Godot 1.0 (stable) (~June 2014)

  • No new features (unless small and useful)
  • Focus on Stability and Usability
  • Complete Documentation (how much? time should tell)
  • First stable, versioned release.
  • Easier deployer for iOS and NaCL

Godot 1.1 (~August-2014)

  • Lightmapping
  • Reflections (using reflection objects)
  • Light Probes
  • More Shaders (2D, Lighting, Post-Processing)
  • 2D deforms and skeletons
  • FBX Import (blender did it..)
  • Live scene editing (should be rather easy)
  • Navmesh support

Godot 1.2 (~November 2014)

  • OpenGL ES 3.0 backend
  • SSAO, LPV, and more modern visual effects.
  • Windows Universal Binary support (API still does not exist AFAIK)

Future

  • Add optional typing to GDScript
  • Make viewports more flexible
  • Ideas?