devel_roadmap - BonianSazanShomal/godot GitHub Wiki
Godot Roadmap
These are just tentative to have a rough idea of the development plan. Ideas and helping set better priorities are always welcome.
Godot 1.0 (stable) (~June 2014)
- No new features (unless small and useful)
- Focus on Stability and Usability
- Complete Documentation (how much? time should tell)
- First stable, versioned release.
- Easier deployer for iOS and NaCL
Godot 1.1 (~August-2014)
- Lightmapping
- Reflections (using reflection objects)
- Light Probes
- More Shaders (2D, Lighting, Post-Processing)
- 2D deforms and skeletons
- FBX Import (blender did it..)
- Live scene editing (should be rather easy)
- Navmesh support
Godot 1.2 (~November 2014)
- OpenGL ES 3.0 backend
- SSAO, LPV, and more modern visual effects.
- Windows Universal Binary support (API still does not exist AFAIK)
Future
- Add optional typing to GDScript
- Make viewports more flexible
- Ideas?