class_basebutton - BonianSazanShomal/godot GitHub Wiki
BaseButton
####Inherits: Control ####Category: Core
Brief Description
Provides a base class for different kinds of buttons.
Member Functions
- void set_pressed ( bool pressed )
- bool is_pressed ( ) const
- void set_toggle_mode ( bool enabled )
- bool is_toggle_mode ( ) const
- void set_disabled ( bool disabled )
- bool is_disabled ( ) const
- void set_click_on_press ( bool enable )
- bool get_click_on_press ( ) const
Signals
- toggled ( bool pressed )
- pressed ( )
Description
BaseButton is the abstract base class for buttons, so it shouldn't be used directly (It doesnt display anything). Other types of buttons inherit from it.
Member Function Description
set_pressed
- void set_pressed ( bool pressed )
Set the button to pressed state (only if toggle_mode is active).
is_pressed
- bool is_pressed ( ) const
Return when the button is pressed (only if toggle_mode is active).
set_toggle_mode
- void set_toggle_mode ( bool enabled )
Set the button toggle_mode property. Toggle mode makes the button flip state between pressed and unpressed each time its area is clicked.
is_toggle_mode
- bool is_toggle_mode ( ) const
Return the toggle_mode property (see set_toggle_mode).
set_disabled
- void set_disabled ( bool disabled )
Set the button into disabled state. When a button is disabled, it can"apos;t be clicked or toggled.
is_disabled
- bool is_disabled ( ) const
Return wether the button is in disabled state (see set_disabled).
set_click_on_press
- void set_click_on_press ( bool enable )
Set the button click_on_press mode. This mode generates click events when a mousebutton or key is just pressed (by default events are generated when the button/keys are released and both press and release occur in the visual area of the Button).
get_click_on_press
- bool get_click_on_press ( ) const
Return the state of the click_on_press property (see set_click_on_press).