San Andreas Mercenaries: Fort Zancudo Lab - Bob74/bob74_ipl GitHub Wiki
Getting the main object to interact with the interior:
MercenariesLab = exports['bob74_ipl']:GetMercenariesLabObject()
Coordinates
This interior can be found at:
X | Y | Z |
---|---|---|
-1916.119 | 3749.719 | -100.000 |
Object structure
MercenariesLab
+-- interiorId
+-- Details
| +-- levers
| +-- crates
| +-- weapons
| +-- lights
| +-- Enable(details, state, refresh)
+-- LoadDefault()
Style
Setting the style:
MercenariesLab.Details.Enable(details, state, refresh)
Parameter | Description | Valid values |
---|---|---|
details | Levers | MercenariesLab.Details.levers |
Crates | MercenariesLab.Details.crates |
|
Weapons | MercenariesLab.Details.weapons |
|
Lift lights | MercenariesLab.Details.lights |
|
state | Enabled or disabled | true or false |
refresh | Refresh the whole interior | true or false |
bob74_ipl
Default values set by LoadDefault = function()
MercenariesLab.Details.Enable(MercenariesLab.Details.levers, true, false)
MercenariesLab.Details.Enable(MercenariesLab.Details.crates, true, false)
MercenariesLab.Details.Enable(MercenariesLab.Details.weapons, true, false)
MercenariesLab.Details.Enable(MercenariesLab.Details.lights, true, false)
RefreshInterior(MercenariesLab.interiorId)
end
Example: How to use in your own resources
You can handle and customize the interiors in your own resources using the exported functions:
Citizen.CreateThread(function()
-- Getting the object to interact with
MercenariesLab = exports['bob74_ipl']:GetMercenariesLabObject()
-- Remove the crates
MercenariesLab.Details.Enable(MercenariesLab.Details.crates, false, false)
end)