GTA V: Trevor's trailer - Bob74/bob74_ipl GitHub Wiki
Getting the main object to interact with the interior:
TrevorsTrailer = exports['bob74_ipl']:GetTrevorsTrailerObject()
Coordinates
This interior can be found at:
X | Y | Z |
---|---|---|
1985.48132 | 3828.76757 | 32.5 |
Object structure
TrevorsTrailer
+-- interiorId
+-- Interior
| +-- tidy
| +-- trash
| +-- Set(interior)
| +-- Clear()
+-- Details
| +-- copHelmet
| +-- briefcase
| +-- michaelStuff
| +-- Enable(details, state, refresh)
+-- LoadDefault()
Interior
Set the interior to tidy or trashy:
TrevorsTrailer.Interior.Set(interior)
Parameter | Description | Valid values |
---|---|---|
interior | Interior state | TrevorsTrailer.Interior.tidy or TrevorsTrailer.Interior.trash |
Details (Trashy interior only)
Enable or disable some interior related details:
TrevorsTrailer.Details.Enable(details, state, refresh)
Parameter | Description | Valid values |
---|---|---|
details | Cop helmet in the closet | TrevorsTrailer.Details.copHelmet |
Briefcase in the main room | TrevorsTrailer.Details.briefcase |
|
Michael's suit hanging on the window | TrevorsTrailer.Details.michaelStuff |
|
state | Enabled or disabled | true or false |
refresh | Refresh the whole interior | true or false |
bob74_ipl
Default values set by LoadDefault = function()
TrevorsTrailer.Interior.Set(TrevorsTrailer.Interior.trash)
TrevorsTrailer.Details.Enable(TrevorsTrailer.Details.copHelmet, false, false)
TrevorsTrailer.Details.Enable(TrevorsTrailer.Details.briefcase, false, false)
TrevorsTrailer.Details.Enable(TrevorsTrailer.Details.michaelStuff, false, false)
RefreshInterior(TrevorsTrailer.interiorId)
end
Example: How to use in your own resources
You can handle and customize the interiors in your own resources using the exported functions:
Citizen.CreateThread(function()
-- Getting the object to interact with
TrevorsTrailer = exports['bob74_ipl']:GetTrevorsTrailerObject()
-- Set the tidy interior
TrevorsTrailer.Interior.Set(TrevorsTrailer.Interior.tidy)
end)