Custom Abilities: Triggers - BoBoBalloon/InnovativeItemsDOCS GitHub Wiki

Intro

Abilities are powerful tools, but depending on what you as a server owner are looking for, some options may be better than others. Because of this, all abilities must have a trigger field, without it, the ability will fail to load. Triggers tell the interpreter what event in the game it should listen for to fire the ability and feed in the corresponding information so the keywords can use the provided info.

Example

Provided below is an example of an ability with the trigger of right click:

test-ability:
  trigger: 'right-click'
  keywords:
    - 'damage(?player, 1)'

To elaborate, this ability named test-ability would only fire when the player would right click the air with this item in their hand or off-hand. Once it fires, it would damage the player for half a heart.

List of Native Triggers

Below is a list of all built-in triggers that you may reference while writing new abilities:

(Remember, this is an incomplete list and triggers can be removed and added at any time)

Trigger Description Valid Targeters
right-click When the player right clicks anything ?player
left-click When the player left clicks anything ?player
right-click-block When the player right clicks a block ?player ?block
left-click-block When the player left clicks a block ?player ?block
damage-dealt When the player deals damage ?player ?entity
damage-taken When the player takes damage from an entity ?player ?entity
item-consume When the player eats an item (like an apple or potion) ?player
timer:{tick delay} Will trigger on a timer with a delay of the provided integer ?player
block-break When the player breaks a block with the item in their main hand ?player ?block
none This trigger will never fire naturally (meant for the innovative items execute command) ?player
crouch When the player starts crouching/sneaking ?player
right-click-entity When the player right clicks an entity while wearing or holding the item ?player ?entity
arrow-hit-entity When the player fires a projectile and hits an entity ?player ?entity
arrow-hit-block When the player fires a projectile and hits a block ?player ?block
double-left-click When the player left clicks anything twice in half a second ?player
double-right-click When the player right clicks anything twice in half a second ?player