Setting up Proper Lighting - Black-Horizon-Studios/UniStorm-Weather-System GitHub Wiki

Setting up Proper Lighting

Before you start diving into all of the settings and color options UniStorm has to offer, it is highly recommended that you use Linear Color Space. This allows for the most accurate lighting and shading. When switching between Linear and Gamma Color, your lighting intensities and colors may need to be adjusted so it's important to know which Color Space you will be using before you spend too much time adjusting UniStorm's settings. Unity explains the differences between Gamma and Linear Color Space well on their docs here: https://docs.unity3d.com/Manual/LinearRendering-LinearOrGammaWorkflow.html

Linear Color Space can be enabled by going to Edit>Project Settings>Player>Other Settings. This may require certain assets to be reimported.

Below you can see the differences between Linear and Gamma Color Space. Linear offers better light fall-off and can handle brightness better without being too bright or washed out.

https://i.imgur.com/bVfzBOE.jpg

Infinite 3D Head Scan by Lee Perry-Smith, licensed under a Creative Commons Attribution 3.0 Unported License (available from www.ir-ltd.net)

The same concept applies to everything UniStorm lights, including the clouds. The screenshots below are both using the exact same settings, but different Color Spaces.

Linear

Gamma