2022 09 19 Meeting Minutes - Biscuitmunch/310A1Team2 GitHub Wiki
Attendance: All
Location: Zoom
Agenda:
- review the project that we are taking over
- create a list of changes that we intend to make during A2
Long list of issues (not all will be addressed)
Bugs found
Commands to exit aren’t consistent
- Left click
- Q (not functional)
- Most rely on X Bad user instruction
Snakes
- Snake needs to die when it hits wall (Theres actually a line to change this in the code already a boolean that changes whether you die or not)
- Command latency is quite noticeable
- Random key that is not move command also count in the command sequence it even block the exit button
- Commands accumulate when the movement is locked
Asteroids
- Pressing Q from asteroids doesn’t take you back to menu - dylan
- When you die and close the game using ‘x’, then restart the game doesn’t restart (idk if they wanted this)
- When you exit the game is it supposed to restart or continue at the last place
Space Invaders
- Space Invaders has no score indication
- No level progress indication
- The user starts with 5 lives but game restarts after one death
Breakout
- Can’t restart game after losing
UI changes
- Have a ‘game over’ screen on each game
- Have a consistent way to exit games (that isn’t the x)
- Show high scores during every game
- Show congrats message if you got a high score
- Show instructions at start of game
- Some games have sound effects some don’t
- Not size responsive - I reckon this is not doable cuz literally all the placing values are hardcoded
Next steps
- Everyone create an issue to work on from above list and self-assign and start coding
- plan meeting for sometime next week