Loadouts - BigMilt/PathOfBuilding GitHub Wiki

Overview

A Loadout is a set which contains a Skill Set, Passive Tree, Item Set, and Configuration Setup. Selecting a Loadout will load all four sets at once.

Loadouts can be selected from the dropdown in the top middle of the screen.

Loadout Setup

Loadouts are automatically registered based on one of three conditions:

  1. All four sets share the same name and colour formatting, e.g. "Leveling"
    • If you have a set named "^4Leveling^7", it will not match to other sets named "Leveling"
  2. All four sets have the same alphanumeric identifier inside of braces { } at the end of the name
    • e.g. "Leveling Tree {1}", "Leveling Items {1}", "Leveling Skills {1}", "Leveling Config {1}"
    • If you would like a single set to be used in multiple Loadouts, you can put the identifiers in the braces separated by commas. For example, an Item Set could be named "Early Game {1,2}" and there could be Tree, Skill, and Config Sets with {1} and {2}, resulting in two loadouts linked to the same Item Set
    • The name of the Loadout in the dropdown is based on the name of the Tree Set, identifiers are shown for clarity when using sets multiple times. These sets can have differing colour formatting so long as the identifier texts match
  3. There is only one set for a type, e.g. "Default" config set, it will be assigned to all existing loadouts.

The "New Loadout" option allows the user to create all four sets from a single popup for convenience.

The "Sync" option is a backup option to force the UI to update in case the user has changed this data behind the scenes.