Config menus.yml - BeestoXd/UltimateDonutSMP-V2 GitHub Wiki
menus.yml
The layout file for every chest-style GUI in the plugin โ roughly forty menus, from the
settings screen to the leaderboards, bounty board, profile viewer and confirmation
dialogs. Each menu section defines its title, size and the items placed in it, with slot
numbers counted from 0 in the top-left.
Text here is localized. If you only want to translate a menu, edit MENUS in
languages/<locale>.yml instead โ that overlay is applied on top of this file, so your
layout survives a plugin update while the wording stays translated.
GLOBAL holds the shared filler, navigation and close-button definitions that individual
menus inherit, so a change there is felt everywhere. Note also that the plugin will reset a
menu layout it recognises as a stale pre-update version, so keep a copy of heavy
customisations.
On disk
plugins/UltimateDonutSmp2/menus.yml
Commands
/menu, /settings, /rules, /ranks, /stats, /leaderboard, and most GUI commands
Player-facing text
Edit MENUS in languages/<locale>.yml โ not this file
Default contents of GLOBAL.PAGE-MENU.NEXT-LORE (1 item)
NEXT-LORE:
- '&fClick to go to the next page'
Default contents of GLOBAL.PAGE-MENU.BACK-LORE (1 item)
BACK-LORE:
- '&fClick to go to the previous page'
Default contents of GLOBAL.PAGE-MENU.FIRST-PAGE-LORE (1 item)
FIRST-PAGE-LORE:
- '&fJump to the first page'
Default contents of GLOBAL.PAGE-MENU.LAST-PAGE-LORE (1 item)
LAST-PAGE-LORE:
- '&fJump to the last page'
Default GLOBAL block as shipped
GLOBAL:
ESC-BACK-TO-MENU: truePAGE-MENU:
MATERIAL: ARROWNEXT-BUTTON: '&aNEXT'BACK-BUTTON: '&aBACK'FIRST-PAGE-BUTTON: '&aFIRST PAGE'LAST-PAGE-BUTTON: '&aLAST PAGE'NEXT-LORE:
- '&fClick to go to the next page'BACK-LORE:
- '&fClick to go to the previous page'FIRST-PAGE-LORE:
- '&fJump to the first page'LAST-PAGE-LORE:
- '&fJump to the last page'
Section: TEAM-MENUS
Entry schema (5 entries)
Each entry under TEAM-MENUS is keyed by a name you choose, and every entry accepts the same options:
Shipped entries
Entry key
TITLE
TEAM
&8Team
TEAM-INFO
&8Team {team_name}
TEAM-EDIT-MEMBER
&8Edit {player}
TEAM-KICK-MEMBER
&8Confirm Kicking {player}
TEAM-DISBAND
&8Confirm Disbanding Team
Key
Type
Accepted values
Required?
What it does
SIZE
integer
Any integer
Required
Chest size. Must be a multiple of 9 between 9 and 54.
TITLE
string
Any text
Required
Title text. Supports & colours and &#RRGGBB hex.
PLACEHOLDER
boolean
true, false
Optional (3/5)
On/off for placeholder.
CANCEL-BUTTON
section
โ
Optional (2/5)
Options for cancel button, listed below.
CONFIRM-BUTTON
section
โ
Optional (2/5)
Options for confirm button, listed below.
MAX-ITEMS-PER-PAGE
integer
Any integer
Optional (2/5)
Max items per page.
PLAYER-BUTTON
section
โ
Optional (2/5)
Options for player button, listed below.
PVP-BUTTON
section
โ
Optional (2/5)
Options for pvp button, listed below.
BACK-BUTTON
section
โ
Optional (1/5)
Options for back button, listed below.
EDIT-HOME-BUTTON
section
โ
Optional (1/5)
Options for edit home button, listed below.
HOME-BUTTON
section
โ
Optional (1/5)
Options for home button, listed below.
KICK-BUTTON
section
โ
Optional (1/5)
Options for kick button, listed below.
MANAGE-TEAMMATES-BUTTON
section
โ
Optional (1/5)
Options for manage teammates button, listed below.
MESSAGES
section
โ
Optional (1/5)
Options for messages, listed below.
PAGE-BUTTON
section
โ
Optional (1/5)
Options for page button, listed below.
PLACEHOLDER-MATERIAL
string
Any text
Optional (1/5)
Placeholder material.
REFRESH-BUTTON
section
โ
Optional (1/5)
Options for refresh button, listed below.
SEARCH-BUTTON
section
โ
Optional (1/5)
Options for search button, listed below.
SORT-BUTTON
section
โ
Optional (1/5)
Options for sort button, listed below.
SUMMARY-BUTTON
section
โ
Optional (1/5)
Options for summary button, listed below.
TEAM-CHAT-BUTTON
section
โ
Optional (1/5)
Options for team chat button, listed below.
VISIT-HOME-BUTTON
section
โ
Optional (1/5)
Options for visit home button, listed below.
TEAM-MENUS.<entry>.CANCEL-BUTTON
Key
Type
Accepted values
Required?
What it does
LORE
list
A list of values
Required
Tooltip lines under the item name.
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
TITLE
string
Any text
Required
Title text. Supports & colours and &#RRGGBB hex.
TEAM-MENUS.<entry>.CONFIRM-BUTTON
Key
Type
Accepted values
Required?
What it does
LORE
list
A list of values
Required
Tooltip lines under the item name.
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
TITLE
string
Any text
Required
Title text. Supports & colours and &#RRGGBB hex.
TEAM-MENUS.<entry>.PLAYER-BUTTON
Key
Type
Accepted values
Required?
What it does
OFFLINE-SYMBOL
string
Any text
Required
Offline symbol.
ONLINE-SYMBOL
string
Any text
Required
Online symbol.
LEADER-LORE
string
Any text
Optional (1/2)
Leader lore.
LORE
string
Any text
Optional (1/2)
Tooltip lines under the item name.
TEAM-MENUS.<entry>.PVP-BUTTON
Key
Type
Accepted values
Required?
What it does
LORE
string
Any text
Required
Tooltip lines under the item name.
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
OFF-STATE
string
Any text
Required
Off state.
ON-STATE
string
Any text
Required
On state.
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
TITLE
string
Any text
Required
Title text. Supports & colours and &#RRGGBB hex.
TEAM-MENUS.<entry>.BACK-BUTTON
Key
Type
Accepted values
Required?
What it does
LORE
list
A list of values
Required
Tooltip lines under the item name.
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
TITLE
string
Any text
Required
Title text. Supports & colours and &#RRGGBB hex.
TEAM-MENUS.<entry>.EDIT-HOME-BUTTON
Key
Type
Accepted values
Required?
What it does
LORE
list
A list of values
Required
Tooltip lines under the item name.
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
OFF-STATE
string
Any text
Required
Off state.
ON-STATE
string
Any text
Required
On state.
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
TITLE
string
Any text
Required
Title text. Supports & colours and &#RRGGBB hex.
TEAM-MENUS.<entry>.HOME-BUTTON
Key
Type
Accepted values
Required?
What it does
HOME-LORE
string
Any text
Required
Home lore.
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
NO-HOME-LORE
string
Any text
Required
No home lore.
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
TITLE
string
Any text
Required
Title text. Supports & colours and &#RRGGBB hex.
TEAM-MENUS.<entry>.KICK-BUTTON
Key
Type
Accepted values
Required?
What it does
LORE
list
A list of values
Required
Tooltip lines under the item name.
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
TITLE
string
Any text
Required
Title text. Supports & colours and &#RRGGBB hex.
TEAM-MENUS.<entry>.MANAGE-TEAMMATES-BUTTON
Key
Type
Accepted values
Required?
What it does
LORE
list
A list of values
Required
Tooltip lines under the item name.
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
OFF-STATE
string
Any text
Required
Off state.
ON-STATE
string
Any text
Required
On state.
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
TITLE
string
Any text
Required
Title text. Supports & colours and &#RRGGBB hex.
TEAM-MENUS.<entry>.MESSAGES
Key
Type
Accepted values
Required?
What it does
CANT-EDIT-SELF
string
Any text
Required
Cant edit self.
NO-PERMISSION
string
Any text
Required
Permission node. Leave empty to allow everyone.
NOT-IN-TEAM
string
Any text
Required
Not in team.
TEAM-MENUS.<entry>.PAGE-BUTTON
Key
Type
Accepted values
Required?
What it does
LORE
list
A list of values
Required
Tooltip lines under the item name.
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
TITLE
string
Any text
Required
Title text. Supports & colours and &#RRGGBB hex.
TEAM-MENUS.<entry>.REFRESH-BUTTON
Key
Type
Accepted values
Required?
What it does
LORE
list
A list of values
Required
Tooltip lines under the item name.
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
TITLE
string
Any text
Required
Title text. Supports & colours and &#RRGGBB hex.
TEAM-MENUS.<entry>.SEARCH-BUTTON
Key
Type
Accepted values
Required?
What it does
LORE
list
A list of values
Required
Tooltip lines under the item name.
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
TITLE
string
Any text
Required
Title text. Supports & colours and &#RRGGBB hex.
TEAM-MENUS.<entry>.SORT-BUTTON
Key
Type
Accepted values
Required?
What it does
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
SELECTED-PREFIX
string
Any text
Required
Selected prefix.
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
SYMBOL
string
Any text
Required
Symbol.
TITLE
string
Any text
Required
Title text. Supports & colours and &#RRGGBB hex.
UNSELECTED-PREFIX
string
Any text
Required
Unselected prefix.
TEAM-MENUS.<entry>.SUMMARY-BUTTON
Key
Type
Accepted values
Required?
What it does
LORE
list
A list of values
Required
Tooltip lines under the item name.
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
OFF-STATE
string
Any text
Required
Off state.
ON-STATE
string
Any text
Required
On state.
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
TITLE
string
Any text
Required
Title text. Supports & colours and &#RRGGBB hex.
TEAM-MENUS.<entry>.TEAM-CHAT-BUTTON
Key
Type
Accepted values
Required?
What it does
LORE
list
A list of values
Required
Tooltip lines under the item name.
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
OFF-STATE
string
Any text
Required
Off state.
ON-STATE
string
Any text
Required
On state.
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
TITLE
string
Any text
Required
Title text. Supports & colours and &#RRGGBB hex.
TEAM-MENUS.<entry>.VISIT-HOME-BUTTON
Key
Type
Accepted values
Required?
What it does
LORE
list
A list of values
Required
Tooltip lines under the item name.
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
OFF-STATE
string
Any text
Required
Off state.
ON-STATE
string
Any text
Required
On state.
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
TITLE
string
Any text
Required
Title text. Supports & colours and &#RRGGBB hex.
Default TEAM-MENUS block as shipped
TEAM-MENUS:
TEAM:
TITLE: '&8Team'SIZE: 54MAX-ITEMS-PER-PAGE: 45PLAYER-BUTTON:
ONLINE-SYMBOL: "&aโ "OFFLINE-SYMBOL: "&4โ "LORE: '&fClick to edit'SEARCH-BUTTON:
TITLE: 'BF18DSearch'MATERIAL: OAK_SIGNSLOT: 45LORE:
- '&fSearch for team members'
- '&cIn development.'SORT-BUTTON:
TITLE: '&aSort'MATERIAL: HOPPERSLOT: 46SELECTED-PREFIX: '&a'UNSELECTED-PREFIX: '&f'SYMBOL: "โช"REFRESH-BUTTON:
TITLE: 'BF18DTeam {team_name}'MATERIAL: IRON_HELMETSLOT: 49LORE:
- '&fClick to refresh'
- '&7Add up to {max_members} members'HOME-BUTTON:
TITLE: 'BF18DTeam Home'MATERIAL: WHITE_BANNERSLOT: 52HOME-LORE: '&fClick to teleport to your team''s home'NO-HOME-LORE: '&fSet the team home with /home'PVP-BUTTON:
TITLE: 'BF18DPVP'MATERIAL: IRON_SWORDSLOT: 53ON-STATE: '&a&lON'OFF-STATE: '&c&lOFF'LORE: '&fCurrently: {state}'MESSAGES:
NOT-IN-TEAM: '&cYou are not part of the team.'NO-PERMISSION: '&cYou don''t have permissions to do this.'CANT-EDIT-SELF: '&cYou can''t do this yourself!'TEAM-INFO:
# ... section continues, see the file on disk for the full block
Section: MEDIA-MENU
Options
Option path
Type
Accepted values
Default
What it does
MEDIA-MENU.TITLE
string
Any text
&8Media Rank
Title text. Supports & colours and &#RRGGBB hex.
MEDIA-MENU.SIZE
integer
Any integer
27
Chest size. Must be a multiple of 9 between 9 and 54.
MEDIA-MENU.MEDIA-BUTTON
Options
Option path
Type
Accepted values
Default
What it does
MEDIA-MENU.MEDIA-BUTTON.DISPLAY-NAME
string
Any text
&eMedia Rank
Item name. Supports & colours and &#RRGGBB hex.
MEDIA-MENU.MEDIA-BUTTON.MATERIAL
string
Any text
PINK_DYE
Bukkit Material name for the icon.
MEDIA-MENU.MEDIA-BUTTON.SLOT
integer
Any integer
13
Inventory slot, 0 is the top-left cell.
MEDIA-MENU.MEDIA-BUTTON.LORE
list
A list of values
list of 12 items
Tooltip lines under the item name.
Default contents of MEDIA-MENU.MEDIA-BUTTON.LORE (12 items)
LORE:
- '&eReQuirements: (only one needed)'
- '&e- &f25 average viewers on Stream'
- '&e- &f5k views on a YouTube Video'
- '&e- &f25k views on a TikTok'
- '&e- &f50k views on YouTube Short'
- ''
- '&eReminders:'
- '&8- &7Must have the IP on screen'
- '&8- &7Must be from the new season'
- '&8- &7Create ticket in discord for the rank'
- '&8- &7It lasts 90 days and has all top ranks perks'
- ''
Default MEDIA-MENU block as shipped
MEDIA-MENU:
TITLE: '&8Media Rank'SIZE: 27MEDIA-BUTTON:
DISPLAY-NAME: '&eMedia Rank'MATERIAL: PINK_DYESLOT: 13LORE:
- '&eReQuirements: (only one needed)'
- '&e- &f25 average viewers on Stream'
- '&e- &f5k views on a YouTube Video'
- '&e- &f25k views on a TikTok'
- '&e- &f50k views on YouTube Short'
- ''
- '&eReminders:'
- '&8- &7Must have the IP on screen'
- '&8- &7Must be from the new season'
- '&8- &7Create ticket in discord for the rank'
- '&8- &7It lasts 90 days and has all top ranks perks'
- ''
Section: RANKS-MENU
Options
Option path
Type
Accepted values
Default
What it does
RANKS-MENU.TITLE
string
Any text
&8Ranks
Title text. Supports & colours and &#RRGGBB hex.
RANKS-MENU.SIZE
integer
Any integer
27
Chest size. Must be a multiple of 9 between 9 and 54.
RANKS-MENU.BUTTONS
Every button takes an optional HEAD-TEXTURE, used when its MATERIAL is PLAYER_HEAD. It accepts a skin url or a base64 texture value. Uncomment the line inside a button to give that rank its own head; leaving it commented renders a plain player head.
RANKS-MENU:
TITLE: '&8Ranks'SIZE: 27# Every button takes an optional HEAD-TEXTURE, used when its MATERIAL is PLAYER_HEAD. It accepts a# skin url or a base64 texture value. Uncomment the line inside a button to give that rank its own# head; leaving it commented renders a plain player head.BUTTONS:
DEFAULT:
MATERIAL: PLAYER_HEADSLOT: 11DISPLAY-NAME: '&fDefault'LORE:
- '&73 Homes'
- '&718 Auction Slots'
- '&718 Order Slots'# HEAD-TEXTURE: 'https://textures.minecraft.net/texture/<texture id>'COMMAND: ''DONUT_PLUS:
MATERIAL: PLAYER_HEADSLOT: 13DISPLAY-NAME: '&fDonut�A4FC+'LORE:
- '&79 Homes'
- '&745 Auction Slots'
- '&745 Order Slots'# HEAD-TEXTURE: 'https://textures.minecraft.net/texture/<texture id>'COMMAND: ''DONUT_PLUS_PLUS:
MATERIAL: PLAYER_HEADSLOT: 14DISPLAY-NAME: '&fDonut�A4FC++'LORE:
- '&727 Homes'
- '&790 Auction Slots'
- '&790 Order Slots'# HEAD-TEXTURE: 'https://textures.minecraft.net/texture/<texture id>'COMMAND: ''DONUT_PLUS_PLUS_PLUS:
MATERIAL: PLAYER_HEADSLOT: 15DISPLAY-NAME: '&fDonut�A4FC+++'LORE:
- '&790 Homes'
- '&790 Auction Slots'
- '&790 Order Slots'# HEAD-TEXTURE: 'https://textures.minecraft.net/texture/<texture id>'COMMAND: ''
Section: STATS-MENU
Options
Option path
Type
Accepted values
Default
What it does
STATS-MENU.TITLE
string
Any text
&8{username} Stats
Title text. Supports & colours and &#RRGGBB hex.
STATS-MENU.SIZE
integer
Any integer
36
Chest size. Must be a multiple of 9 between 9 and 54.
STATS-MENU.BUTTONS
Eight icons only โ Design/Dialog API/Stats/View Full Profile. Extra keys are ignored.
Entry schema (8 entries)
Each entry under STATS-MENU.BUTTONS is keyed by a name you choose, and every entry accepts the same options:
Shipped entries
Entry key
DISPLAY-NAME
MATERIAL
SLOT
MONEY
�FC88Money
EMERALD
10
SHARDS
�FC88Shards
AMETHYST_SHARD
11
KILLS
�FC88Kills
DIAMOND_SWORD
12
DEATHS
�FC88Deaths
SKELETON_SKULL
13
PLAYTIME
�FC88Playtime
CLOCK
14
BLOCKS_PLACED
�FC88Blocks Placed
STONE
15
BLOCKS_BROKEN
�FC88Blocks Broken
COBBLESTONE
16
MOBS_KILLED
�FC88Mobs Killed
ZOMBIE_HEAD
19
Key
Type
Accepted values
Required?
What it does
DISPLAY-NAME
string
Any text
Required
Item name. Supports & colours and &#RRGGBB hex.
LORE
list
A list of values
Required
Tooltip lines under the item name.
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
STATS-MENU.CLOSE-BUTTON
Options
Option path
Type
Accepted values
Default
What it does
STATS-MENU.CLOSE-BUTTON.MATERIAL
string
Any text
RED_STAINED_GLASS_PANE
Bukkit Material name for the icon.
STATS-MENU.CLOSE-BUTTON.SLOT
integer
Any integer
27
Inventory slot, 0 is the top-left cell.
STATS-MENU.CLOSE-BUTTON.DISPLAY-NAME
string
Any text
&cBack
Item name. Supports & colours and &#RRGGBB hex.
STATS-MENU.CLOSE-BUTTON.LORE
list
A list of values
list of 1 item
Tooltip lines under the item name.
Default contents of STATS-MENU.CLOSE-BUTTON.LORE (1 item)
LORE:
- '&fClick to return'
Default STATS-MENU block as shipped
STATS-MENU:
TITLE: '&8{username} Stats'SIZE: 36# Eight icons only โ Design/Dialog API/Stats/View Full Profile. Extra keys are ignored.BUTTONS:
MONEY:
DISPLAY-NAME: '�FC88Money'MATERIAL: EMERALDSLOT: 10LORE:
- '&7{value}'SHARDS:
DISPLAY-NAME: '�FC88Shards'MATERIAL: AMETHYST_SHARDSLOT: 11LORE:
- '&7{value}'KILLS:
DISPLAY-NAME: '�FC88Kills'MATERIAL: DIAMOND_SWORDSLOT: 12LORE:
- '&7{value}'DEATHS:
DISPLAY-NAME: '�FC88Deaths'MATERIAL: SKELETON_SKULLSLOT: 13LORE:
- '&7{value}'PLAYTIME:
DISPLAY-NAME: '�FC88Playtime'MATERIAL: CLOCKSLOT: 14LORE:
- '&7{value}'BLOCKS_PLACED:
DISPLAY-NAME: '�FC88Blocks Placed'MATERIAL: STONESLOT: 15LORE:
- '&7{value}'BLOCKS_BROKEN:
DISPLAY-NAME: '�FC88Blocks Broken'MATERIAL: COBBLESTONESLOT: 16LORE:
- '&7{value}'MOBS_KILLED:
# ... section continues, see the file on disk for the full block
Section: SETTINGS-MENU
Options
Option path
Type
Accepted values
Default
What it does
SETTINGS-MENU.TITLE
string
Any text
&8Settings
Title text. Supports & colours and &#RRGGBB hex.
SETTINGS-MENU.SIZE
integer
Any integer
54
Chest size. Must be a multiple of 9 between 9 and 54.
SETTINGS-MENU.BUTTONS
Entry schema (51 entries)
Each entry under SETTINGS-MENU.BUTTONS is keyed by a name you choose, and every entry accepts the same options:
Shipped entries
Entry key
DISPLAY-NAME
MATERIAL
SLOT
PUBLIC_CHAT
BF18DPublic Chat
OAK_SIGN
0
PRIVATE_MESSAGES
BF18DPrivate Messages
DARK_OAK_SIGN
1
SERVER_BROADCASTS
BF18DServer Broadcasts
WARPED_SIGN
2
HOTBAR_MESSAGES
BF18DHotbar Messages
CRIMSON_SIGN
3
DEATH_MESSAGES
BF18DDeath Messages
SPRUCE_SIGN
4
ADVANCEMENT_MESSAGES
BF18DAdvancement Messages
BIRCH_SIGN
5
JOIN_LEAVE_MESSAGES
BF18DJoin/Leave Messages
JUNGLE_SIGN
6
TEAM_CHAT_VISIBILITY
BF18DTeam Chat Visibility
MANGROVE_SIGN
7
AMETHYST_BREAK_MESSAGES
BF18DAmethyst Break Messages
CHERRY_SIGN
8
PAY_ALERTS
BF18DPay Alerts
GOLD_NUGGET
9
TELEPORT_ALERTS
BF18DTeleport Alerts
ENDER_PEARL
10
BOUNTY_ALERTS
BF18DBounty Alerts
BAMBOO_SIGN
11
AUCTION_NOTIFICATIONS
BF18DAuction Alerts
ACACIA_SIGN
12
ORDER_NOTIFICATIONS
BF18DOrder Alerts
MAP
13
NOTIFICATION_SOUNDS
BF18DNotification Sounds
NOTE_BLOCK
14
FOLLOW_ALERT_SETTINGS
BF18DFollow Alerts
PLAYER_HEAD
15
KEY_ALL_NOTIFICATIONS
BF18DKey All Notifications
TRIPWIRE_HOOK
16
RTP_COORDINATES
BF18DRTP Coordinates
COMPASS
17
FAST_CRYSTALS
BF18DFast Crystals
END_CRYSTAL
18
EXPLOSION_PARTICLES
BF18DExplosion Particles
TNT
19
EXPLOSION_SOUNDS
BF18DExplosion Sounds
GOAT_HORN
20
COMBAT_TIMER
BF18DCombat Timer
DIAMOND_SWORD
21
DISPLAY_DONUT_PLUS
BF18DDisplay Donut+
FEATHER
22
MONEY_NAMETAGS
BF18DMoney Nametags
NAME_TAG
23
WORTH_DISPLAY
BF18DWorth Display
DIAMOND
24
TPA_CONFIRM_MENUS
BF18DTpa Confirm Menus
COMPASS
25
TPA_REQUESTS
BF18DTpa Requests
ENDER_PEARL
27
TPA_HERE_REQUESTS
BF18DTpa Here Requests
ENDER_EYE
28
PAYMENTS
BF18DPayments
EMERALD
29
RANDOMIZED_COORDS
BF18DRandomized Coords
NETHERITE_INGOT
30
DUEL_REQUESTS
BF18DDuel Requests
IRON_SWORD
31
PAY_CONFIRM_MENUS
BF18DPay Confirm Menus
PAPER
32
AUTO_CONFIRM_TPAS
BF18DAuto-Confirm Tpas
CLOCK
33
TEAM_INVITES
BF18DTeam Invites
SHIELD
34
DUEL_MUSIC
BF18DDuel Music
JUKEBOX
35
SCOREBOARD_VISIBILITY
BF18DShow Scoreboard
LECTERN
36
SHOW_MONEY
BF18DShow Money
GOLD_INGOT
37
SHOW_SHARDS
BF18DShow Shards
AMETHYST_SHARD
38
SHOW_KILLS
BF18DShow Kills
IRON_SWORD
39
SHOW_DEATHS
BF18DShow Deaths
SKELETON_SKULL
40
SHOW_PLAYTIME
BF18DShow Playtime
CLOCK
41
CLEAR_ENTITIES_MESSAGES
BF18DClear Entities Messages
HOPPER
42
QUICK_AUCTION_PURCHASE
BF18DQuick Auction Purchase
GOLD_INGOT
45
QUICK_AUCTION_SELL
BF18DQuick Auction Sell
GOLD_BLOCK
46
DISABLE_MOB_SPAWN
BF18DDisable Mob Spawns
ZOMBIE_HEAD
47
DISABLE_PHANTOM_SPAWN
BF18DDisable Phantom Spawn
PHANTOM_MEMBRANE
48
NIGHT_VISION
BF18DNight Vision
GOLDEN_CARROT
49
DESTROY_PEARL_ON_DEATH
BF18DDestroy Pearl on Death
PAPER
50
HIDE_ALL_PLAYERS
BF18DHide All Players
PLAYER_HEAD
51
TOTEM_PARTICLES
BF18DTotem Particles
TOTEM_OF_UNDYING
52
QUIET_SPAWN
BF18DQuiet Spawn Teleportation
RESPAWN_ANCHOR
53
Key
Type
Accepted values
Required?
What it does
DISPLAY-NAME
string
Any text
Required
Item name. Supports & colours and &#RRGGBB hex.
LORE
list
A list of values
Required
Tooltip lines under the item name.
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
Default SETTINGS-MENU block as shipped
SETTINGS-MENU:
TITLE: '&8Settings'SIZE: 54BUTTONS:
# Buttons are grouped a row at a time: chat and messages on the first row,# alerts on the second, gameplay and display on the third, who may reach you on# the fourth, the scoreboard on the fifth, and the world around you on the last.# Every setting below accepts two optional keys:# DEFAULT: <value> Starting value for players who never touched the setting.# On/off buttons take true or false. The privacy buttons# (PRIVATE_MESSAGES, TPA_REQUESTS, TPA_HERE_REQUESTS, PAYMENTS)# take ANYONE, FRIENDS_FOLLOWED or OFF. DEATH_MESSAGES,# JOIN_LEAVE_MESSAGES and ADVANCEMENT_MESSAGES take OFF or# FRIENDS_FOLLOWED (true/false also work as shortcuts).# ENABLED: false Removes the option from /settings and pins every player to the# DEFAULT above. Use this instead of deleting the block - deleted# blocks are restored from the bundled defaults on the next start.# Example, hide advancement messages and keep them off for everyone:# ADVANCEMENT_MESSAGES:# DEFAULT: OFF# ENABLED: false# Custom redirect buttons can also be added here:# EXTERNAL_FLY:# DISPLAY-NAME: '&bFlight Mode'# MATERIAL: FEATHER# SLOT: 25# COMMAND: '[player] /fly'# STATUS-PLACEHOLDER: '%cmi_user_flying%'# LORE:# - '&7Toggle flight via external plugin'# - '&fCurrently: {status}'# Row 1 - chat and messagesPUBLIC_CHAT:
DISPLAY-NAME: 'BF18DPublic Chat'MATERIAL: OAK_SIGNSLOT: 0LORE:
- '&7Receive public chat messages'
- '&fCurrently: {status}'PRIVATE_MESSAGES:
DISPLAY-NAME: 'BF18DPrivate Messages'MATERIAL: DARK_OAK_SIGNSLOT: 1LORE:
- '&7Private messages privacy settings'
- '&fCurrently: {status}'SERVER_BROADCASTS:
DISPLAY-NAME: 'BF18DServer Broadcasts'# ... section continues, see the file on disk for the full block
Section: LEADERBOARDS-MENU
Options
Option path
Type
Accepted values
Default
What it does
LEADERBOARDS-MENU.TITLE
string
Any text
&8Leaderboards
Title text. Supports & colours and &#RRGGBB hex.
LEADERBOARDS-MENU.SIZE
integer
Any integer
36
Chest size. Must be a multiple of 9 between 9 and 54.
LEADERBOARDS-MENU.TYPE-MENU
Options
Option path
Type
Accepted values
Default
What it does
LEADERBOARDS-MENU.TYPE-MENU.TITLE
string
Any text
&8{type}
Title text. Supports & colours and &#RRGGBB hex.
LEADERBOARDS-MENU.TYPE-MENU.SIZE
integer
Any integer
54
Chest size. Must be a multiple of 9 between 9 and 54.
LEADERBOARDS-MENU.TYPE-MENU.BUTTON
Options
Option path
Type
Accepted values
Default
What it does
LEADERBOARDS-MENU.TYPE-MENU.BUTTON.MATERIAL
string
Any text
PLAYER_HEAD
Bukkit Material name for the icon.
LEADERBOARDS-MENU.TYPE-MENU.BUTTON.DISPLAY-NAME
string
Any text
BF18D{player}
Item name. Supports & colours and &#RRGGBB hex.
LEADERBOARDS-MENU.TYPE-MENU.BUTTON.LORE
string
Any text
&f{type}: &7{value} BF18D(#{position})
Tooltip lines under the item name.
LEADERBOARDS-MENU.TYPE-NAMES
Options
Option path
Type
Accepted values
Default
What it does
LEADERBOARDS-MENU.TYPE-NAMES.money
string
Any text
Money
Money.
LEADERBOARDS-MENU.TYPE-NAMES.moneySpent
string
Any text
Money Spent
Moneyspent.
LEADERBOARDS-MENU.TYPE-NAMES.moneyMade
string
Any text
Money Made
Moneymade.
LEADERBOARDS-MENU.TYPE-NAMES.kills
string
Any text
Kills
Kills.
LEADERBOARDS-MENU.TYPE-NAMES.deaths
string
Any text
Deaths
Deaths.
LEADERBOARDS-MENU.TYPE-NAMES.playtime
string
Any text
Playtime
Playtime.
LEADERBOARDS-MENU.TYPE-NAMES.blocksPlaced
string
Any text
Blocks Placed
Blocksplaced.
LEADERBOARDS-MENU.TYPE-NAMES.blocksBroken
string
Any text
Blocks Broken
Blocksbroken.
LEADERBOARDS-MENU.TYPE-NAMES.mobsKilled
string
Any text
Mobs Killed
Mobskilled.
LEADERBOARDS-MENU.TYPE-NAMES.killStreak
string
Any text
Kill Streak
Killstreak.
LEADERBOARDS-MENU.TYPE-NAMES.highestKillStreak
string
Any text
Highest Kill Streak
Highestkillstreak.
LEADERBOARDS-MENU.TYPE-NAMES.shards
string
Any text
Shards
Shards.
LEADERBOARDS-MENU.TYPE-NAMES.bounties
string
Any text
Bounties
Bounties.
LEADERBOARDS-MENU.BUTTONS
Entry schema (13 entries)
Each entry under LEADERBOARDS-MENU.BUTTONS is keyed by a name you choose, and every entry accepts the same options:
Shipped entries
Entry key
DISPLAY-NAME
TYPE
MATERIAL
MONEY
BF18DMoney Leaderboard
money
EMERALD
SHARDS
BF18DShards Leaderboard
shards
AMETHYST_SHARD
KILLS
BF18DKills Leaderboard
kills
DIAMOND_SWORD
DEATHS
BF18DDeaths Leaderboard
deaths
SKELETON_SKULL
PLAYTIME
BF18DPlaytime Leaderboard
playtime
CLOCK
BLOCKS_PLACED
BF18DBlocks Placed Leaderboard
blocksPlaced
STONE
BLOCKS_BROKEN
BF18DBlocks Broken Leaderboard
blocksBroken
COBBLESTONE
MOBS_KILLED
BF18DMobs Killed Leaderboard
mobsKilled
ZOMBIE_HEAD
KILL_STREAK
BF18DKill Streak Leaderboard
killStreak
DIAMOND_AXE
HIGHEST_KILL_STREAK
BF18DHighest Kill Streak Leaderboard
highestKillStreak
NETHERITE_SWORD
MONEY_SPENT
BF18DMoney Spent On Shop
moneySpent
GOLD_NUGGET
MONEY_MADE
BF18DMoney Made On /Sell
moneyMade
IRON_NUGGET
BOUNTIES
BF18DBounties Leaderboard
bounties
WITHER_SKELETON_SKULL
Key
Type
Accepted values
Required?
What it does
DISPLAY-NAME
string
Any text
Required
Item name. Supports & colours and &#RRGGBB hex.
LORE
list
A list of values
Required
Tooltip lines under the item name.
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
TYPE
string
Any text
Required
Which option this section uses.
Default LEADERBOARDS-MENU block as shipped
LEADERBOARDS-MENU:
TITLE: '&8Leaderboards'SIZE: 36TYPE-MENU:
TITLE: '&8{type}'SIZE: 54BUTTON:
MATERIAL: PLAYER_HEADDISPLAY-NAME: 'BF18D{player}'LORE: '&f{type}: &7{value} BF18D(#{position})'TYPE-NAMES:
money: MoneymoneySpent: Money SpentmoneyMade: Money Madekills: Killsdeaths: Deathsplaytime: PlaytimeblocksPlaced: Blocks PlacedblocksBroken: Blocks BrokenmobsKilled: Mobs KilledkillStreak: Kill StreakhighestKillStreak: Highest Kill Streakshards: Shardsbounties: BountiesBUTTONS:
MONEY:
TYPE: moneyDISPLAY-NAME: 'BF18DMoney Leaderboard'MATERIAL: EMERALDSLOT: 10LORE:
- '&fClick to view MONEY leaderboard'SHARDS:
TYPE: shardsDISPLAY-NAME: 'BF18DShards Leaderboard'MATERIAL: AMETHYST_SHARDSLOT: 11LORE:
- '&fClick to view SHARDS leaderboard'KILLS:
TYPE: killsDISPLAY-NAME: 'BF18DKills Leaderboard'MATERIAL: DIAMOND_SWORDSLOT: 12LORE:
- '&fClick to view KILLS leaderboard'DEATHS:
TYPE: deaths# ... section continues, see the file on disk for the full block
Section: PROGRESS-MENU
Options
Option path
Type
Accepted values
Default
What it does
PROGRESS-MENU.ENABLED
boolean
true, false
true
When true, sell category multipliers scale payouts from progress milestones. When false, all sell and spawner payouts use base worth (1.0x), milestone progress is paused, and /sellmulti commands report multipliers disabled.
PROGRESS-MENU.PROGRESS-BAR
string
Any text
โ
Progress bar.
PROGRESS-MENU.LEVEL
list
A list of values
list of 20 items
The level list.
Default contents of PROGRESS-MENU.LEVEL (20 items)
PROGRESS-MENU:
ENABLED: truePROGRESS-BAR: "โ "LEVEL:
- 25000
- 150000
- 500000
- 1000000
- 5000000
- 25000000
- 250000000
- 550000000
- 850000000
- 1000000000
- 2000000000
- 4000000000
- 8000000000
- 10000000000
- 20000000000
- 40000000000
- 80000000000
- 160000000000
- 320000000000
- 640000000000TITLE:
CROPS: '&8CROPS PROGRESS'ORES: '&8ORE PROGRESS'MOBS: '&8MOB DROPS PROGRESS'NATURAL: '&8NATURAL ITEMS PROGRESS'ARMOR_AND_TOOLS: '&8ARMOR AND TOOLS PROGRESS'FISH: '&8FISH PROGRESS'BOOK: '&8ENCHANTED BOOK PROGRESS'POTIONS: '&8POTIONS PROGRESS'BLOCKS: '&8BLOCKS PROGRESS'TYPE-BUTTON:
TITLE:
CROPS: 'BF18DCROPS'ORES: 'BF18DORE'MOBS: 'BF18DMOB'NATURAL: 'BF18DNATURAL ITEMS'ARMOR_AND_TOOLS: 'BF18DARMOR AND TOOLS'FISH: 'BF18DFISH'BOOK: 'BF18DENCHANTED BOOK'POTIONS: 'BF18DPOTIONS'BLOCKS: 'BF18DBLOCKS'LORE:
CROPS:
- '&7Sell crops and farming materials to'
- '&7upgrade your sell multiplier!'# ... section continues, see the file on disk for the full block
Section: SELL-MENU
Options
Option path
Type
Accepted values
Default
What it does
SELL-MENU.TITLE
string
Any text
&8Place Items In Here To Sell
Title text. Supports & colours and &#RRGGBB hex.
SELL-MENU.SELL-BUTTON
Selling is always confirmed. Items sit in the grid until the player clicks the sell button, and closing the menu hands them straight back. Everything before SLOT is the sellable grid, so lowering SLOT shrinks the menu.
Options
Option path
Type
Accepted values
Default
What it does
SELL-MENU.SELL-BUTTON.MATERIAL
string
Any text
LIME_STAINED_GLASS_PANE
Bukkit Material name for the icon.
SELL-MENU.SELL-BUTTON.SLOT
integer
Any integer
53
Inventory slot, 0 is the top-left cell.
SELL-MENU.SELL-BUTTON.TITLE
string
Any text
�FC00$ &f{worth}
Title text. Supports & colours and &#RRGGBB hex.
SELL-MENU.SELL-BUTTON.LORE
list
A list of values
list of 1 item
Tooltip lines under the item name.
Default contents of SELL-MENU.SELL-BUTTON.LORE (1 item)
LORE:
- '&7Click to sell items'
Default SELL-MENU block as shipped
SELL-MENU:
TITLE: '&8Place Items In Here To Sell'# Selling is always confirmed. Items sit in the grid until the player clicks the sell button,# and closing the menu hands them straight back. Everything before SLOT is the sellable grid,# so lowering SLOT shrinks the menu.SELL-BUTTON:
MATERIAL: 'LIME_STAINED_GLASS_PANE'SLOT: 53TITLE: '�FC00$ &f{worth}'LORE:
- '&7Click to sell items'
Section: WORTH-MENU
Options
Option path
Type
Accepted values
Default
What it does
WORTH-MENU.TITLE
string
Any text
&8Item Prices
Title text. Supports & colours and &#RRGGBB hex.
WORTH-MENU.FORMAT
string
Any text
&7Worth: &a${price}
How the value is printed. Placeholders are listed on the feature page.
&7You bought &e{Quantity} {item-name}&7 for &a${amount}
Money.
PURCHASE-SHOP-MENU.MESSAGES.SUCCESS.SHARDS
string
Any text
&7You bought {item-name}&7 for &5{amount} shards
Shards.
PURCHASE-SHOP-MENU.MESSAGES.ERROR
Options
Option path
Type
Accepted values
Default
What it does
PURCHASE-SHOP-MENU.MESSAGES.ERROR.NO_MONEY
string
Any text
&cYOU DON'T HAVE ENOUGH MONEY.
No money.
PURCHASE-SHOP-MENU.MESSAGES.ERROR.NO_SHARDS
string
Any text
&cYOU DON'T HAVE ENOUGH SHARDS.
No shards.
PURCHASE-SHOP-MENU.MESSAGES.ERROR.FULL_INVENTORY
string
Any text
&cYOUR INVENTORY IS FULL.
Full inventory.
PURCHASE-SHOP-MENU.SOUNDS
Options
Option path
Type
Accepted values
Default
What it does
PURCHASE-SHOP-MENU.SOUNDS.SUCCESS
string
Any text
ENTITY_EXPERIENCE_ORB_PICKUP
Success.
PURCHASE-SHOP-MENU.SOUNDS.ERROR
string
Any text
ENTITY_VILLAGER_NO
Error.
Default PURCHASE-SHOP-MENU block as shipped
PURCHASE-SHOP-MENU:
TITLE: '&8Confirmation Menu'SIZE: 27BUTTONS:
MAIN:
SLOT: 13LORE:
MONEY: '&fBUY PRICE: &a${price}'SHARD: '&fBUY PRICE: &#A303F9{price_formatted}'DEFAULT: '&fBUY PRICE: &a${price}'CANCEL:
SLOT: 11MATERIAL: RED_STAINED_GLASS_PANENAME: '&cCancel'LORE: '&fCLICK TO CANCEL'CONFIRM:
SLOT: 15MATERIAL: LIME_STAINED_GLASS_PANENAME: '&aConfirm'LORE: '&fCLICK TO BUY'QUANTITY_ADJUST:
ADD:
MATERIAL: LIME_STAINED_GLASS_PANEADD_1:
SLOT: 24NAME: '&aAdd 1'INCREMENT: 1ADD_10:
SLOT: 25NAME: '&aAdd 10'INCREMENT: 10SET_64:
SLOT: 26NAME: '&aSet To 64'INCREMENT: 64REMOVE:
MATERIAL: RED_STAINED_GLASS_PANEREMOVE_1:
SLOT: 20NAME: '&cRemove 1'DECREMENT: 1REMOVE_10:
SLOT: 19NAME: '&cRemove 10'DECREMENT: 10REMOVE_64:
SLOT: 18NAME: '&cRemove 64'# ... section continues, see the file on disk for the full block
Section: PAY-CONFIRM-MENU
Options
Option path
Type
Accepted values
Default
What it does
PAY-CONFIRM-MENU.TITLE
string
Any text
&8Confirm Payment
Title text. Supports & colours and &#RRGGBB hex.
PAY-CONFIRM-MENU.SIZE
integer
Any integer
27
Chest size. Must be a multiple of 9 between 9 and 54.
PAY-CONFIRM-MENU.CONFIRM-BUTTON
Options
Option path
Type
Accepted values
Default
What it does
PAY-CONFIRM-MENU.CONFIRM-BUTTON.TITLE
string
Any text
�FC00Confirm
Title text. Supports & colours and &#RRGGBB hex.
PAY-CONFIRM-MENU.CONFIRM-BUTTON.MATERIAL
string
Any text
LIME_STAINED_GLASS_PANE
Bukkit Material name for the icon.
PAY-CONFIRM-MENU.CONFIRM-BUTTON.LORE
list
A list of values
list of 1 item
Tooltip lines under the item name.
Default contents of PAY-CONFIRM-MENU.CONFIRM-BUTTON.LORE (1 item)
LORE:
- '&7Click to confirm to pay {amount}!'
PAY-CONFIRM-MENU.CANCEL-BUTTON
Options
Option path
Type
Accepted values
Default
What it does
PAY-CONFIRM-MENU.CANCEL-BUTTON.TITLE
string
Any text
&#FC0000Cancel
Title text. Supports & colours and &#RRGGBB hex.
PAY-CONFIRM-MENU.CANCEL-BUTTON.MATERIAL
string
Any text
RED_STAINED_GLASS_PANE
Bukkit Material name for the icon.
PAY-CONFIRM-MENU.CANCEL-BUTTON.LORE
list
A list of values
list of 1 item
Tooltip lines under the item name.
Default contents of PAY-CONFIRM-MENU.CANCEL-BUTTON.LORE (1 item)
LORE:
- '&7Click to cancel'
PAY-CONFIRM-MENU.PLAYER-BUTTON
Options
Option path
Type
Accepted values
Default
What it does
PAY-CONFIRM-MENU.PLAYER-BUTTON.TITLE
string
Any text
�FC00{player}
Title text. Supports & colours and &#RRGGBB hex.
PAY-CONFIRM-MENU.PLAYER-BUTTON.MATERIAL
string
Any text
PLAYER_HEAD
Bukkit Material name for the icon.
Default PAY-CONFIRM-MENU block as shipped
PAY-CONFIRM-MENU:
TITLE: '&8Confirm Payment'SIZE: 27CONFIRM-BUTTON:
TITLE: '�FC00Confirm'MATERIAL: LIME_STAINED_GLASS_PANELORE:
- '&7Click to confirm to pay {amount}!'CANCEL-BUTTON:
TITLE: '&#FC0000Cancel'MATERIAL: RED_STAINED_GLASS_PANELORE:
- '&7Click to cancel'PLAYER-BUTTON:
TITLE: '�FC00{player}'MATERIAL: PLAYER_HEAD
Section: SELLALL-CONFIRM-MENU
Options
Option path
Type
Accepted values
Default
What it does
SELLALL-CONFIRM-MENU.TITLE
string
Any text
&8Confirm Sell All
Title text. Supports & colours and &#RRGGBB hex.
SELLALL-CONFIRM-MENU.SIZE
integer
Any integer
27
Chest size. Must be a multiple of 9 between 9 and 54.
SELLALL-CONFIRM-MENU.CONFIRM-BUTTON
Options
Option path
Type
Accepted values
Default
What it does
SELLALL-CONFIRM-MENU.CONFIRM-BUTTON.TITLE
string
Any text
�FC00Confirm
Title text. Supports & colours and &#RRGGBB hex.
SELLALL-CONFIRM-MENU.CONFIRM-BUTTON.MATERIAL
string
Any text
LIME_STAINED_GLASS_PANE
Bukkit Material name for the icon.
SELLALL-CONFIRM-MENU.CONFIRM-BUTTON.SLOT
integer
Any integer
15
Inventory slot, 0 is the top-left cell.
SELLALL-CONFIRM-MENU.CONFIRM-BUTTON.LORE
list
A list of values
list of 2 items
Tooltip lines under the item name.
Default contents of SELLALL-CONFIRM-MENU.CONFIRM-BUTTON.LORE (2 items)
LORE:
- '&7Click to confirm to sell all'
- '&7sellable items in your inventory.'
SELLALL-CONFIRM-MENU.CANCEL-BUTTON
Options
Option path
Type
Accepted values
Default
What it does
SELLALL-CONFIRM-MENU.CANCEL-BUTTON.TITLE
string
Any text
&#FC0000Cancel
Title text. Supports & colours and &#RRGGBB hex.
SELLALL-CONFIRM-MENU.CANCEL-BUTTON.MATERIAL
string
Any text
RED_STAINED_GLASS_PANE
Bukkit Material name for the icon.
SELLALL-CONFIRM-MENU.CANCEL-BUTTON.SLOT
integer
Any integer
11
Inventory slot, 0 is the top-left cell.
SELLALL-CONFIRM-MENU.CANCEL-BUTTON.LORE
list
A list of values
list of 1 item
Tooltip lines under the item name.
Default contents of SELLALL-CONFIRM-MENU.CANCEL-BUTTON.LORE (1 item)
LORE:
- '&7Click to cancel'
SELLALL-CONFIRM-MENU.INFO-BUTTON
Options
Option path
Type
Accepted values
Default
What it does
SELLALL-CONFIRM-MENU.INFO-BUTTON.TITLE
string
Any text
&#E69F00Sell All Items
Title text. Supports & colours and &#RRGGBB hex.
SELLALL-CONFIRM-MENU.INFO-BUTTON.MATERIAL
string
Any text
CHEST
Bukkit Material name for the icon.
SELLALL-CONFIRM-MENU.INFO-BUTTON.SLOT
integer
Any integer
13
Inventory slot, 0 is the top-left cell.
SELLALL-CONFIRM-MENU.INFO-BUTTON.LORE
list
A list of values
list of 2 items
Tooltip lines under the item name.
Default contents of SELLALL-CONFIRM-MENU.INFO-BUTTON.LORE (2 items)
LORE:
- '&7This will sell all sellable'
- '&7items in your inventory.'
Default SELLALL-CONFIRM-MENU block as shipped
SELLALL-CONFIRM-MENU:
TITLE: '&8Confirm Sell All'SIZE: 27CONFIRM-BUTTON:
TITLE: '�FC00Confirm'MATERIAL: LIME_STAINED_GLASS_PANESLOT: 15LORE:
- '&7Click to confirm to sell all'
- '&7sellable items in your inventory.'CANCEL-BUTTON:
TITLE: '&#FC0000Cancel'MATERIAL: RED_STAINED_GLASS_PANESLOT: 11LORE:
- '&7Click to cancel'INFO-BUTTON:
TITLE: '&#E69F00Sell All Items'MATERIAL: CHESTSLOT: 13LORE:
- '&7This will sell all sellable'
- '&7items in your inventory.'
Section: SERVER-INFO-MENU
Options
Option path
Type
Accepted values
Default
What it does
SERVER-INFO-MENU.TITLE
string
Any text
&8Server Info
Title text. Supports & colours and &#RRGGBB hex.
SERVER-INFO-MENU.SIZE
integer
Any integer
27
Chest size. Must be a multiple of 9 between 9 and 54.
SERVER-INFO-MENU.BUTTONS
Entry schema (7 entries)
Each entry under SERVER-INFO-MENU.BUTTONS is keyed by a name you choose, and every entry accepts the same options:
Shipped entries
Entry key
NAME
MATERIAL
SLOT
SERVER
�A4FCDonutSMP
LANTERN
10
ECONOMY
�A4FCEconomy
GOLD_INGOT
11
RULES
�A4FCRules
KNOWLEDGE_BOOK
12
LEADERBOARDS
�A4FCLeaderboards
CLOCK
13
SHARDS
�A4FCAFK Shards
AMETHYST_SHARD
14
SETTINGS
�A4FCSettings
GRAY_DYE
15
RTP
�A4FCRandom Teleport
OAK_SAPLING
16
Key
Type
Accepted values
Required?
What it does
LORE
list
A list of values
Required
Tooltip lines under the item name.
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
NAME
string
Any text
Required
Display name shown to players.
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
SERVER-INFO-MENU.NAVIGATION
Options
Option path
Type
Accepted values
Default
What it does
SERVER-INFO-MENU.NAVIGATION.BACK-SLOT
integer
Any integer
18
Inventory slot, 0 is the top-left cell.
SERVER-INFO-MENU.NAVIGATION.PAGE-INFO-SLOT
integer
Any integer
22
Inventory slot, 0 is the top-left cell.
SERVER-INFO-MENU.NAVIGATION.NEXT-SLOT
integer
Any integer
26
Inventory slot, 0 is the top-left cell.
SERVER-INFO-MENU.NAVIGATION.PAGE-INFO-MATERIAL
string
Any text
BOOK
Page info material.
SERVER-INFO-MENU.NAVIGATION.PAGE-INFO-NAME
string
Any text
�A4FCHelp Pages
Page info name.
SERVER-INFO-MENU.PAGES
SERVER-INFO-MENU.PAGES.1
Options
Option path
Type
Accepted values
Default
What it does
SERVER-INFO-MENU.PAGES.1.TITLE
string
Any text
&8Server Info
Title text. Supports & colours and &#RRGGBB hex.
SERVER-INFO-MENU.PAGES.1.SIZE
integer
Any integer
27
Chest size. Must be a multiple of 9 between 9 and 54.
SERVER-INFO-MENU.PAGES.1.BUTTONS
Entry schema (7 entries)
Each entry under SERVER-INFO-MENU.PAGES.1.BUTTONS is keyed by a name you choose, and every entry accepts the same options:
Shipped entries
Entry key
NAME
MATERIAL
SLOT
SERVER
�A4FCDonutSMP
LANTERN
10
ECONOMY
�A4FCEconomy
GOLD_INGOT
11
RULES
�A4FCRules
KNOWLEDGE_BOOK
12
LEADERBOARDS
�A4FCLeaderboards
CLOCK
13
SHARDS
�A4FCAFK Shards
AMETHYST_SHARD
14
SETTINGS
�A4FCSettings
GRAY_DYE
15
RTP
�A4FCRandom Teleport
OAK_SAPLING
16
Key
Type
Accepted values
Required?
What it does
LORE
list
A list of values
Required
Tooltip lines under the item name.
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
NAME
string
Any text
Required
Display name shown to players.
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
COMMAND
string
Any text
Optional (5/7)
Console command, without a leading slash. Empty means none.
SERVER-INFO-MENU.PAGES.2
Options
Option path
Type
Accepted values
Default
What it does
SERVER-INFO-MENU.PAGES.2.TITLE
string
Any text
&8Getting Started
Title text. Supports & colours and &#RRGGBB hex.
SERVER-INFO-MENU.PAGES.2.SIZE
integer
Any integer
27
Chest size. Must be a multiple of 9 between 9 and 54.
SERVER-INFO-MENU.PAGES.2.BUTTONS
Entry schema (7 entries)
Each entry under SERVER-INFO-MENU.PAGES.2.BUTTONS is keyed by a name you choose, and every entry accepts the same options:
Shipped entries
Entry key
NAME
MATERIAL
SLOT
START_HERE
�A4FCStart Here
BOOK
10
MONEY
�A4FCMake Money
GOLD_INGOT
11
HOMES
�A4FCHomes
RED_BED
12
TEAMS
�A4FCTeams
IRON_HELMET
13
COMBAT
�A4FCCombat Tips
DIAMOND_SWORD
14
SPAWN
�A4FCSpawn
COMPASS
15
RTP_GUIDE
�A4FCRTP Guide
OAK_SAPLING
16
Key
Type
Accepted values
Required?
What it does
LORE
list
A list of values
Required
Tooltip lines under the item name.
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
NAME
string
Any text
Required
Display name shown to players.
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
COMMAND
string
Any text
Optional (5/7)
Console command, without a leading slash. Empty means none.
CLICK-MESSAGE
list
A list of values
Optional (2/7)
The click message list.
SERVER-INFO-MENU.PAGES.3
Options
Option path
Type
Accepted values
Default
What it does
SERVER-INFO-MENU.PAGES.3.TITLE
string
Any text
&8Useful Commands
Title text. Supports & colours and &#RRGGBB hex.
SERVER-INFO-MENU.PAGES.3.SIZE
integer
Any integer
27
Chest size. Must be a multiple of 9 between 9 and 54.
SERVER-INFO-MENU.PAGES.3.BUTTONS
Entry schema (7 entries)
Each entry under SERVER-INFO-MENU.PAGES.3.BUTTONS is keyed by a name you choose, and every entry accepts the same options:
Shipped entries
Entry key
NAME
MATERIAL
SLOT
SHOP
�A4FCShop
EMERALD
10
SELL
�A4FCSell
CHEST
11
TPA
�A4FCTeleport ReQuests
ENDER_PEARL
12
LEADERBOARDS_GUIDE
�A4FCLeaderboards
CLOCK
13
SETTINGS_GUIDE
�A4FCSettings
GRAY_DYE
14
RULES_GUIDE
�A4FCRules
KNOWLEDGE_BOOK
15
SOCIAL_GUIDE
�A4FCSocial & Media
PINK_DYE
16
Key
Type
Accepted values
Required?
What it does
LORE
list
A list of values
Required
Tooltip lines under the item name.
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
NAME
string
Any text
Required
Display name shown to players.
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
COMMAND
string
Any text
Optional (6/7)
Console command, without a leading slash. Empty means none.
CLICK-MESSAGE
list
A list of values
Optional (1/7)
The click message list.
Default SERVER-INFO-MENU block as shipped
SERVER-INFO-MENU:
TITLE: '&8Server Info'SIZE: 27BUTTONS:
SERVER:
MATERIAL: LANTERNSLOT: 10NAME: '�A4FCDonutSMP'LORE:
- '&fBuild a base, fight players,'
- '&fand become the richest.'
- ''
- '�A4FCPVP: &cEnabled'
- '�A4FCDifficulty: &cHard'
- '�A4FCkeepInventory: &cFalse'ECONOMY:
MATERIAL: GOLD_INGOTSLOT: 11NAME: '�A4FCEconomy'LORE:
- '&fYou can earn server money by selling items in game.'
- '&fThis allows you to buy better things like armor and pvp gear.'
- ''
- '�A4FCCommands: &f/sell and /auction'RULES:
MATERIAL: KNOWLEDGE_BOOKSLOT: 12NAME: '�A4FCRules'LORE:
- '&fTo keep the community safe, everyone must'
- '&ffollow the rules or be subject to punishment.'
- ''
- '�A4FCCommand: &f/rules'LEADERBOARDS:
MATERIAL: CLOCKSLOT: 13NAME: '�A4FCLeaderboards'LORE:
- '&fLook at the top players and'
- '&fcompete for the top spots.'
- ''
- '�A4FCCommand: &f/leaderboards'SHARDS:
MATERIAL: AMETHYST_SHARDSLOT: 14NAME: '�A4FCAFK Shards'LORE:
- '&fYou can earn shards by sitting idle, then'# ... section continues, see the file on disk for the full block
Section: RULES-MENU
Options
Option path
Type
Accepted values
Default
What it does
RULES-MENU.TITLE
string
Any text
&8Rules
Title text. Supports & colours and &#RRGGBB hex.
RULES-MENU.SIZE
integer
Any integer
27
Chest size. Must be a multiple of 9 between 9 and 54.
RULES-MENU.BUTTONS
RULES-MENU.BUTTONS.RULE_1
Options
Option path
Type
Accepted values
Default
What it does
RULES-MENU.BUTTONS.RULE_1.MATERIAL
string
Any text
KNOWLEDGE_BOOK
Bukkit Material name for the icon.
RULES-MENU.BUTTONS.RULE_1.SLOT
integer
Any integer
12
Inventory slot, 0 is the top-left cell.
RULES-MENU.BUTTONS.RULE_1.NAME
string
Any text
�A4FCServer Rules
Display name shown to players.
RULES-MENU.BUTTONS.RULE_1.LORE
list
A list of values
list of 21 items
Tooltip lines under the item name.
Default contents of RULES-MENU.BUTTONS.RULE_1.LORE (21 items)
LORE:
- '�A4FCโ &fNo Hacked Clients'
- '�A4FCโ &fNo Movement Mods'
- '�A4FCโ &fNo Inventory Mods'
- '�A4FCโ &fNo Health Indicators'
- '�A4FCโ &fNo Radar'
- '�A4FCโ &fNo Freecam'
- '�A4FCโ &fNo Auto Place'
- '�A4FCโ &fNo Easy Place'
- '�A4FCโ &fNo Macros or Scripts'
- '�A4FCโ &fNo Abusing bugs'
- '�A4FCโ &fNo Using dupe methods'
- '�A4FCโ &fNo Irl trading'
- '�A4FCโ &fNo Invite Rewards'
- '�A4FCโ &fNo Cross Server Trading'
- '�A4FCโ &fNo Finding or Using the seed'
- '�A4FCโ &fNo Using More Than 5 Accounts'
- '�A4FCโ &fNo Mouse Tweaks / Scrollers'
- '�A4FCโ &fNo Nitro Boost Rewards'
- '�A4FCโ &fNo Crafting Modifications'
- '�A4FCโ &fNo Staff Impersonation'
- '�A4FCโ &fNo EXternal Gambling'
RULES-MENU.BUTTONS.RULE_2
Options
Option path
Type
Accepted values
Default
What it does
RULES-MENU.BUTTONS.RULE_2.MATERIAL
string
Any text
KNOWLEDGE_BOOK
Bukkit Material name for the icon.
RULES-MENU.BUTTONS.RULE_2.SLOT
integer
Any integer
14
Inventory slot, 0 is the top-left cell.
RULES-MENU.BUTTONS.RULE_2.NAME
string
Any text
�A4FC&lChat Rules
Display name shown to players.
RULES-MENU.BUTTONS.RULE_2.LORE
list
A list of values
list of 12 items
Tooltip lines under the item name.
Default contents of RULES-MENU.BUTTONS.RULE_2.LORE (12 items)
LORE:
- ''
- '�A4FCโ &fNo Spamming or getting others to spam'
- '�A4FCโ &fNo Harassing'
- '�A4FCโ &fNo Advertising or Promotion'
- '�A4FCโ &fNo Discrimination or Hate Speech'
- '�A4FCโ &fNo Death Threats'
- '�A4FCโ &fNo Sharing Others Private Information'
- '�A4FCโ &fNo Pretending to be someone else'
- '�A4FCโ &fNo Ban Evasion'
- '�A4FCโ &fNo Lying to Staff Members'
- '�A4FCโ &fReport All Bugs, Glitches, and Cheaters'
- ' &fin the discord &&#F97603(discord.gg/donutsmp)'
Default RULES-MENU block as shipped
RULES-MENU:
TITLE: '&8Rules'SIZE: 27BUTTONS:
RULE_1:
MATERIAL: KNOWLEDGE_BOOKSLOT: 12NAME: '�A4FCServer Rules'LORE:
- "�A4FCโ &fNo Hacked Clients"
- "�A4FCโ &fNo Movement Mods"
- "�A4FCโ &fNo Inventory Mods"
- "�A4FCโ &fNo Health Indicators"
- "�A4FCโ &fNo Radar"
- "�A4FCโ &fNo Freecam"
- "�A4FCโ &fNo Auto Place"
- "�A4FCโ &fNo Easy Place"
- "�A4FCโ &fNo Macros or Scripts"
- "�A4FCโ &fNo Abusing bugs"
- "�A4FCโ &fNo Using dupe methods"
- "�A4FCโ &fNo Irl trading"
- "�A4FCโ &fNo Invite Rewards"
- "�A4FCโ &fNo Cross Server Trading"
- "�A4FCโ &fNo Finding or Using the seed"
- "�A4FCโ &fNo Using More Than 5 Accounts"
- "�A4FCโ &fNo Mouse Tweaks / Scrollers"
- "�A4FCโ &fNo Nitro Boost Rewards"
- "�A4FCโ &fNo Crafting Modifications"
- "�A4FCโ &fNo Staff Impersonation"
- "�A4FCโ &fNo EXternal Gambling"RULE_2:
MATERIAL: KNOWLEDGE_BOOKSLOT: 14NAME: '�A4FC&lChat Rules'LORE:
- ''
- "�A4FCโ &fNo Spamming or getting others to spam"
- "�A4FCโ &fNo Harassing"
- "�A4FCโ &fNo Advertising or Promotion"
- "�A4FCโ &fNo Discrimination or Hate Speech"
- "�A4FCโ &fNo Death Threats"
- "�A4FCโ &fNo Sharing Others Private Information"
- "�A4FCโ &fNo Pretending to be someone else"
- "�A4FCโ &fNo Ban Evasion"
- "�A4FCโ &fNo Lying to Staff Members"
- "�A4FCโ &fReport All Bugs, Glitches, and Cheaters"
- ' &fin the discord &&#F97603(discord.gg/donutsmp)'
Section: AFK-MENU
Options
Option path
Type
Accepted values
Default
What it does
AFK-MENU.TITLE
string
Any text
&8AFK Areas
Title text. Supports & colours and &#RRGGBB hex.
AFK-MENU.SIZE
integer
Any integer
54
Chest size. Must be a multiple of 9 between 9 and 54.
AFK-MENU.RANDOM-BUTTON
Options
Option path
Type
Accepted values
Default
What it does
AFK-MENU.RANDOM-BUTTON.SLOT
integer
Any integer
49
Inventory slot, 0 is the top-left cell.
AFK-MENU.RANDOM-BUTTON.MATERIAL
string
Any text
AMETHYST_BLOCK
Bukkit Material name for the icon.
AFK-MENU.RANDOM-BUTTON.DISPLAY-NAME
string
Any text
&#A303F9AFK
Item name. Supports & colours and &#RRGGBB hex.
AFK-MENU.RANDOM-BUTTON.LORE
list
A list of values
list of 1 item
Tooltip lines under the item name.
Default contents of AFK-MENU.RANDOM-BUTTON.LORE (1 item)
LORE:
- '&fClick to teleport to a random afk area'
AFK-MENU.AREAS
AFK-MENU.AREAS.1
Options
Option path
Type
Accepted values
Default
What it does
AFK-MENU.AREAS.1.SLOT
integer
Any integer
0
Inventory slot, 0 is the top-left cell.
AFK-MENU.AREAS.1.MATERIAL
string
Any text
ITEM_FRAME
Bukkit Material name for the icon.
AFK-MENU.AREAS.1.DISPLAY-NAME
string
Any text
&#A303F9AFK #1
Item name. Supports & colours and &#RRGGBB hex.
AFK-MENU.AREAS.1.LORE
list
A list of values
list of 3 items
Tooltip lines under the item name.
AFK-MENU.AREAS.1.CUBOID
string
Any text
afk1
Cuboid.
AFK-MENU.AREAS.1.LOCATION
integer
Any integer
1
Location.
Default contents of AFK-MENU.AREAS.1.LORE (3 items)
LORE:
- '&8{players}/200'
- '&7Click to go to this'
- '&7AFK zone area.'
AFK-MENU.AREAS.2
Options
Option path
Type
Accepted values
Default
What it does
AFK-MENU.AREAS.2.SLOT
integer
Any integer
1
Inventory slot, 0 is the top-left cell.
AFK-MENU.AREAS.2.MATERIAL
string
Any text
ITEM_FRAME
Bukkit Material name for the icon.
AFK-MENU.AREAS.2.DISPLAY-NAME
string
Any text
&#A303F9AFK #2
Item name. Supports & colours and &#RRGGBB hex.
AFK-MENU.AREAS.2.LORE
list
A list of values
list of 3 items
Tooltip lines under the item name.
AFK-MENU.AREAS.2.CUBOID
string
Any text
afk2
Cuboid.
AFK-MENU.AREAS.2.LOCATION
integer
Any integer
2
Location.
Default contents of AFK-MENU.AREAS.2.LORE (3 items)
LORE:
- '&8{players}/200'
- '&7Click to go to this'
- '&7AFK zone area.'
Default AFK-MENU block as shipped
AFK-MENU:
TITLE: '&8AFK Areas'SIZE: 54RANDOM-BUTTON:
SLOT: 49MATERIAL: AMETHYST_BLOCKDISPLAY-NAME: '&#A303F9AFK'LORE:
- '&fClick to teleport to a random afk area'AREAS:
'1':
SLOT: 0MATERIAL: ITEM_FRAMEDISPLAY-NAME: '&#A303F9AFK #1'LORE:
- '&8{players}/200'
- '&7Click to go to this'
- '&7AFK zone area.'CUBOID: afk1LOCATION: 1'2':
SLOT: 1MATERIAL: ITEM_FRAMEDISPLAY-NAME: '&#A303F9AFK #2'LORE:
- '&8{players}/200'
- '&7Click to go to this'
- '&7AFK zone area.'CUBOID: afk2LOCATION: 2
Section: SPAWN-MENU
Options
Option path
Type
Accepted values
Default
What it does
SPAWN-MENU.TITLE
string
Any text
&8Spawn Areas
Title text. Supports & colours and &#RRGGBB hex.
SPAWN-MENU.SIZE
integer
Any integer
54
Chest size. Must be a multiple of 9 between 9 and 54.
SPAWN-MENU.RANDOM-BUTTON
Options
Option path
Type
Accepted values
Default
What it does
SPAWN-MENU.RANDOM-BUTTON.SLOT
integer
Any integer
49
Inventory slot, 0 is the top-left cell.
SPAWN-MENU.RANDOM-BUTTON.MATERIAL
string
Any text
LIGHT_BLUE_GLAZED_TERRACOTTA
Bukkit Material name for the icon.
SPAWN-MENU.RANDOM-BUTTON.DISPLAY-NAME
string
Any text
�A4FCSpawn
Item name. Supports & colours and &#RRGGBB hex.
SPAWN-MENU.RANDOM-BUTTON.LORE
list
A list of values
list of 1 item
Tooltip lines under the item name.
Default contents of SPAWN-MENU.RANDOM-BUTTON.LORE (1 item)
LORE:
- '&fClick to teleport to a random spawn area'
SPAWN-MENU.AREAS
SPAWN-MENU.AREAS.1
Options
Option path
Type
Accepted values
Default
What it does
SPAWN-MENU.AREAS.1.SLOT
integer
Any integer
0
Inventory slot, 0 is the top-left cell.
SPAWN-MENU.AREAS.1.MATERIAL
string
Any text
ITEM_FRAME
Bukkit Material name for the icon.
SPAWN-MENU.AREAS.1.DISPLAY-NAME
string
Any text
�A4FCSpawn #1
Item name. Supports & colours and &#RRGGBB hex.
SPAWN-MENU.AREAS.1.LORE
list
A list of values
list of 3 items
Tooltip lines under the item name.
SPAWN-MENU.AREAS.1.CUBOID
string
Any text
spawn1
Cuboid.
SPAWN-MENU.AREAS.1.LOCATION
integer
Any integer
1
Location.
Default contents of SPAWN-MENU.AREAS.1.LORE (3 items)
LORE:
- '&8{players}/200'
- '&7Click to go to this'
- '&7Spawn area.'
SPAWN-MENU.AREAS.2
Options
Option path
Type
Accepted values
Default
What it does
SPAWN-MENU.AREAS.2.SLOT
integer
Any integer
1
Inventory slot, 0 is the top-left cell.
SPAWN-MENU.AREAS.2.MATERIAL
string
Any text
ITEM_FRAME
Bukkit Material name for the icon.
SPAWN-MENU.AREAS.2.DISPLAY-NAME
string
Any text
�A4FCSpawn #2
Item name. Supports & colours and &#RRGGBB hex.
SPAWN-MENU.AREAS.2.LORE
list
A list of values
list of 3 items
Tooltip lines under the item name.
SPAWN-MENU.AREAS.2.CUBOID
string
Any text
spawn2
Cuboid.
SPAWN-MENU.AREAS.2.LOCATION
integer
Any integer
2
Location.
Default contents of SPAWN-MENU.AREAS.2.LORE (3 items)
LORE:
- '&8{players}/200'
- '&7Click to go to this'
- '&7Spawn area.'
Default SPAWN-MENU block as shipped
SPAWN-MENU:
TITLE: '&8Spawn Areas'SIZE: 54RANDOM-BUTTON:
SLOT: 49MATERIAL: LIGHT_BLUE_GLAZED_TERRACOTTADISPLAY-NAME: '�A4FCSpawn'LORE:
- '&fClick to teleport to a random spawn area'AREAS:
'1':
SLOT: 0MATERIAL: ITEM_FRAMEDISPLAY-NAME: '�A4FCSpawn #1'LORE:
- '&8{players}/200'
- '&7Click to go to this'
- '&7Spawn area.'CUBOID: spawn1LOCATION: 1'2':
SLOT: 1MATERIAL: ITEM_FRAMEDISPLAY-NAME: '�A4FCSpawn #2'LORE:
- '&8{players}/200'
- '&7Click to go to this'
- '&7Spawn area.'CUBOID: spawn2LOCATION: 2
Section: PROFILE-VIEWER-MENU
Options
Option path
Type
Accepted values
Default
What it does
PROFILE-VIEWER-MENU.TITLE
string
Any text
&8{username}'s Profile
Title text. Supports & colours and &#RRGGBB hex.
PROFILE-VIEWER-MENU.SIZE
integer
Any integer
54
Chest size. Must be a multiple of 9 between 9 and 54.
PROFILE-VIEWER-MENU.BUTTONS
Entry schema (5 entries)
Each entry under PROFILE-VIEWER-MENU.BUTTONS is keyed by a name you choose, and every entry accepts the same options:
Shipped entries
Entry key
DISPLAY-NAME
MATERIAL
SLOT
SUMMARY
BF18D{username}
PLAYER_HEAD
4
HOMES
BF18DHomes
RED_BED
40
CURRENT-LOCATION
BF18DCurrent Location
COMPASS
41
PUNISHMENTS
BF18DPunishments
IRON_BARS
42
REFRESH
BF18DRefresh
CLOCK
49
Key
Type
Accepted values
Required?
What it does
DISPLAY-NAME
string
Any text
Required
Item name. Supports & colours and &#RRGGBB hex.
LORE
list
A list of values
Required
Tooltip lines under the item name.
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
DISPLAY-NAME-OFFLINE
string
Any text
Optional (1/5)
Display name offline.
LORE-OFFLINE
list
A list of values
Optional (1/5)
The lore offline list.
Default PROFILE-VIEWER-MENU block as shipped
PROFILE-VIEWER-MENU:
TITLE: '&8{username}''s Profile'SIZE: 54BUTTONS:
SUMMARY:
SLOT: 4MATERIAL: PLAYER_HEADDISPLAY-NAME: 'BF18D{username}'LORE:
- '&7Status: &f{status}'
- '&7Team: &f{team}'
- '&7Homes: &f{homes}'
- '&7AFK: &f{afk}'
- '&7Location: &f{world} ({x}, {y}, {z})'HOMES:
SLOT: 40MATERIAL: RED_BEDDISPLAY-NAME: 'BF18DHomes'LORE:
- '&7View and navigate through this player''s homes'
- '&7Homes saved: &f{homes}'
- '&aClick to open'CURRENT-LOCATION:
SLOT: 41MATERIAL: COMPASSDISPLAY-NAME: 'BF18DCurrent Location'DISPLAY-NAME-OFFLINE: '&cCurrent Location'LORE:
- '&7{world} ({x}, {y}, {z})'
- '&aClick to teleport'LORE-OFFLINE:
- '&7This player is offline right now.'PUNISHMENTS:
SLOT: 42MATERIAL: IRON_BARSDISPLAY-NAME: 'BF18DPunishments'LORE:
- '&7View this player''s punishment history'
- '&aClick to open'REFRESH:
SLOT: 49MATERIAL: CLOCKDISPLAY-NAME: 'BF18DRefresh'LORE:
- '&7Reload this player''s profile'
Section: PROFILE-VIEWER-HOMES-MENU
Options
Option path
Type
Accepted values
Default
What it does
PROFILE-VIEWER-HOMES-MENU.TITLE
string
Any text
&8{username}'s Homes
Title text. Supports & colours and &#RRGGBB hex.
PROFILE-VIEWER-HOMES-MENU.SIZE
integer
Any integer
54
Chest size. Must be a multiple of 9 between 9 and 54.
PROFILE-VIEWER-HOMES-MENU.MAX-ITEMS-PER-PAGE
integer
Any integer
45
Max items per page.
Entry schema (6 entries)
Each entry under PROFILE-VIEWER-HOMES-MENU is keyed by a name you choose, and every entry accepts the same options:
Shipped entries
Entry key
DISPLAY-NAME
MATERIAL
HOME-BUTTON
&b{name}
LIGHT_BLUE_BED
INVALID-HOME-BUTTON
&c{name}
BARRIER
EMPTY-BUTTON
&cNo Homes
BARRIER
BACK-BUTTON
&cBack
RED_STAINED_GLASS_PANE
CLOSE-BUTTON
&cClose
RED_STAINED_GLASS_PANE
REFRESH-BUTTON
BF18DRefresh
CLOCK
Key
Type
Accepted values
Required?
What it does
DISPLAY-NAME
string
Any text
Required
Item name. Supports & colours and &#RRGGBB hex.
LORE
list
A list of values
Required
Tooltip lines under the item name.
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
Default PROFILE-VIEWER-HOMES-MENU block as shipped
PROFILE-VIEWER-HOMES-MENU:
TITLE: '&8{username}''s Homes'SIZE: 54MAX-ITEMS-PER-PAGE: 45HOME-BUTTON:
MATERIAL: LIGHT_BLUE_BEDDISPLAY-NAME: '&b{name}'LORE:
- '&7World: &f{world}'
- '&7X: &f{x} &7Y: &f{y} &7Z: &f{z}'
- '&aClick to teleport'INVALID-HOME-BUTTON:
MATERIAL: BARRIERDISPLAY-NAME: '&c{name}'LORE:
- '&7This home points to an unavailable world.'EMPTY-BUTTON:
MATERIAL: BARRIERDISPLAY-NAME: '&cNo Homes'LORE:
- '&7This player has no homes saved.'BACK-BUTTON:
MATERIAL: RED_STAINED_GLASS_PANEDISPLAY-NAME: '&cBack'LORE:
- '&7Return to the main profile viewer'CLOSE-BUTTON:
MATERIAL: RED_STAINED_GLASS_PANEDISPLAY-NAME: '&cClose'LORE:
- '&7Close this home list'REFRESH-BUTTON:
MATERIAL: CLOCKDISPLAY-NAME: 'BF18DRefresh'LORE:
- '&7Reload this player''s homes'
Section: PUNISHMENT-HISTORY-MENU
Options
Option path
Type
Accepted values
Default
What it does
PUNISHMENT-HISTORY-MENU.TITLE
string
Any text
&8Punishments ({player})
Title text. Supports & colours and &#RRGGBB hex.
PUNISHMENT-HISTORY-MENU.SIZE
integer
Any integer
54
Chest size. Must be a multiple of 9 between 9 and 54.
PUNISHMENT-HISTORY-MENU.MAX-ITEMS-PER-PAGE
integer
Any integer
45
Max items per page.
PUNISHMENT-HISTORY-MENU.BUTTONS
PUNISHMENT-HISTORY-MENU.BUTTONS.BACK
Options
Option path
Type
Accepted values
Default
What it does
PUNISHMENT-HISTORY-MENU.BUTTONS.BACK.MATERIAL
string
Any text
ARROW
Bukkit Material name for the icon.
PUNISHMENT-HISTORY-MENU.BUTTONS.BACK.DISPLAY-NAME
string
Any text
&cBack
Item name. Supports & colours and &#RRGGBB hex.
PUNISHMENT-HISTORY-MENU.BUTTONS.BACK.LORE
list
A list of values
list of 1 item
Tooltip lines under the item name.
Default contents of PUNISHMENT-HISTORY-MENU.BUTTONS.BACK.LORE (1 item)
Default contents of PUNISHMENTS-LIST-MENU.LOADING-BUTTON.LORE (1 item)
LORE:
- '&7Reading the punishment table.'
PUNISHMENTS-LIST-MENU.EMPTY-BUTTON
Options
Option path
Type
Accepted values
Default
What it does
PUNISHMENTS-LIST-MENU.EMPTY-BUTTON.MATERIAL
string
Any text
BARRIER
Bukkit Material name for the icon.
PUNISHMENTS-LIST-MENU.EMPTY-BUTTON.DISPLAY-NAME
string
Any text
&cNo Punishments Found
Item name. Supports & colours and &#RRGGBB hex.
PUNISHMENTS-LIST-MENU.EMPTY-BUTTON.LORE
list
A list of values
list of 1 item
Tooltip lines under the item name.
Default contents of PUNISHMENTS-LIST-MENU.EMPTY-BUTTON.LORE (1 item)
LORE:
- '&7No punishments match the current filters.'
Default PUNISHMENTS-LIST-MENU block as shipped
PUNISHMENTS-LIST-MENU:
TITLE: '&8All Punishments'SIZE: 54MAX-ITEMS-PER-PAGE: 45BUTTONS:
BACK:
MATERIAL: ARROWDISPLAY-NAME: '&cClose'LORE:
- '&7Close this menu'FILTER-STATE:
MATERIAL: HOPPERDISPLAY-NAME: 'BF18DState Filter'LORE:
- '&7Current: &f{state_filter}'
- '&aClick to change'FILTER-TYPE:
MATERIAL: BOOKDISPLAY-NAME: 'BF18DType Filter'LORE:
- '&7Current: &f{type_filter}'
- '&aClick to change'SORT:
MATERIAL: COMPARATORDISPLAY-NAME: 'BF18DSort Order'LORE:
- '&7Current: &f{sort_order}'
- '&aClick to change'SEARCH:
MATERIAL: NAME_TAGDISPLAY-NAME: 'BF18DSearch'LORE:
- '&7Current: &f{search}'
- '&aLeft-click to search a player'
- '&cRight-click to clear'REFRESH:
MATERIAL: CLOCKDISPLAY-NAME: 'BF18DRefresh'LORE:
- '&7Reload the punishment list'SEARCH-SIGN:
INPUT-LINE: 0LINES:
- ''
- 'โโโโโ'
- 'Player Name'
- ''PUNISHMENT-ITEM:
# ... section continues, see the file on disk for the full block
Section: STATS-WIPE-MENU
Options
Option path
Type
Accepted values
Default
What it does
STATS-WIPE-MENU.TITLE
string
Any text
&8Stats Wipe
Title text. Supports & colours and &#RRGGBB hex.
STATS-WIPE-MENU.SIZE
integer
Any integer
27
Chest size. Must be a multiple of 9 between 9 and 54.
STATS-WIPE-MENU.PLACEHOLDER
boolean
true, false
true
On/off for placeholder.
STATS-WIPE-MENU.PLACEHOLDER-MATERIAL
string
Any text
BLACK_STAINED_GLASS_PANE
Placeholder material.
STATS-WIPE-MENU.STATUS
Options
Option path
Type
Accepted values
Default
What it does
STATS-WIPE-MENU.STATUS.SLOT
integer
Any integer
13
Inventory slot, 0 is the top-left cell.
STATS-WIPE-MENU.STATUS.MATERIAL
string
Any text
BARRIER
Bukkit Material name for the icon.
STATS-WIPE-MENU.STATUS.DISPLAY-NAME
string
Any text
&cWipe In Progress
Item name. Supports & colours and &#RRGGBB hex.
STATS-WIPE-MENU.STATUS.LORE
list
A list of values
list of 2 items
Tooltip lines under the item name.
Default contents of STATS-WIPE-MENU.STATUS.LORE (2 items)
LORE:
- '&7Another wipe is currently running.'
- '&7Wait for it to finish, then refresh.'
STATS-WIPE-MENU.BUTTONS
Entry schema (9 entries)
Each entry under STATS-WIPE-MENU.BUTTONS is keyed by a name you choose, and every entry accepts the same options:
Shipped entries
Entry key
DISPLAY-NAME
MATERIAL
SLOT
PLAYER_STATS
BF18DPlayer Stats
PAPER
10
TEAM_DOCUMENTS
BF18DTeam Documents
LIGHT_BLUE_BANNER
11
HOME_DOCUMENTS
BF18DHome Documents
RED_BED
12
BOUNTIES
BF18DBounties
PLAYER_HEAD
14
SELL_DOCUMENTS
BF18DSell Documents
CHEST
15
MONEY
BF18DPlayer Money
GOLD_INGOT
9
SHARDS
BF18DPlayer Shards
PRISMARINE_SHARD
16
REFRESH
BF18DRefresh
CLOCK
22
CLOSE
&cClose
BARRIER
26
Key
Type
Accepted values
Required?
What it does
DISPLAY-NAME
string
Any text
Required
Item name. Supports & colours and &#RRGGBB hex.
LORE
list
A list of values
Required
Tooltip lines under the item name.
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
Default STATS-WIPE-MENU block as shipped
STATS-WIPE-MENU:
TITLE: '&8Stats Wipe'SIZE: 27PLACEHOLDER: truePLACEHOLDER-MATERIAL: BLACK_STAINED_GLASS_PANESTATUS:
SLOT: 13MATERIAL: BARRIERDISPLAY-NAME: '&cWipe In Progress'LORE:
- '&7Another wipe is currently running.'
- '&7Wait for it to finish, then refresh.'BUTTONS:
PLAYER_STATS:
SLOT: 10MATERIAL: PAPERDISPLAY-NAME: 'BF18DPlayer Stats'LORE:
- '&7Players with tracked stats: &f{count}'
- '&cReset kills, deaths, playtime,'
- '&cblocks, mobs, streaks, and money flow stats.'TEAM_DOCUMENTS:
SLOT: 11MATERIAL: LIGHT_BLUE_BANNERDISPLAY-NAME: 'BF18DTeam Documents'LORE:
- '&7Teams stored: &f{count}'
- '&cDelete all teams and team members.'HOME_DOCUMENTS:
SLOT: 12MATERIAL: RED_BEDDISPLAY-NAME: 'BF18DHome Documents'LORE:
- '&7Homes stored: &f{count}'
- '&cDelete all saved player homes.'BOUNTIES:
SLOT: 14MATERIAL: PLAYER_HEADDISPLAY-NAME: 'BF18DBounties'LORE:
- '&7Active bounties: &f{count}'
- '&cDelete all active bounties.'SELL_DOCUMENTS:
SLOT: 15MATERIAL: CHESTDISPLAY-NAME: 'BF18DSell Documents'LORE:
- '&7Sell docs stored: &f{count}'# ... section continues, see the file on disk for the full block
Section: STATS-WIPE-CONFIRM-MENU
Options
Option path
Type
Accepted values
Default
What it does
STATS-WIPE-CONFIRM-MENU.TITLE
string
Any text
&8Confirm {target}
Title text. Supports & colours and &#RRGGBB hex.
STATS-WIPE-CONFIRM-MENU.SIZE
integer
Any integer
27
Chest size. Must be a multiple of 9 between 9 and 54.
Each entry under SPAWNER-MENUS is keyed by a name you choose, and every entry accepts the same options:
Shipped entries
Entry key
TITLE
MAIN-MENU
{type} Spawners
STORAGE-MENU
{type} Spawners
FILTER-MENU
&8{mob} Filter Settings
SELL-CONFIRM-MENU
Confirm Sell
PANEL-MENU
&8Spawners
WORLD-LIST-MENU
&8Spawners Panel
Key
Type
Accepted values
Required?
What it does
SIZE
integer
Any integer
Required
Chest size. Must be a multiple of 9 between 9 and 54.
TITLE
string
Any text
Required
Title text. Supports & colours and &#RRGGBB hex.
ITEM-META
section
โ
Optional (2/6)
Options for item meta, listed below.
BACK-BUTTON
section
โ
Optional (1/6)
Options for back button, listed below.
CANCEL-BUTTON
section
โ
Optional (1/6)
Options for cancel button, listed below.
CONFIRM-BUTTON
section
โ
Optional (1/6)
Options for confirm button, listed below.
DISABLE-ALL-BUTTON
section
โ
Optional (1/6)
Options for disable all button, listed below.
DROP-LOOT-BUTTON
section
โ
Optional (1/6)
Options for drop loot button, listed below.
ENABLE-ALL-BUTTON
section
โ
Optional (1/6)
Options for enable all button, listed below.
FILLER-MATERIAL
string
Any text
Optional (1/6)
Filler material.
INFO-ICON
section
โ
Optional (1/6)
Options for info icon, listed below.
ITEMS-PER-PAGE
integer
Any integer
Optional (1/6)
Items per page.
MOB-HEAD-BUTTON
section
โ
Optional (1/6)
Options for mob head button, listed below.
NEXT-PAGE-BUTTON
section
โ
Optional (1/6)
Options for next page button, listed below.
PREVIOUS-PAGE-BUTTON
section
โ
Optional (1/6)
Options for previous page button, listed below.
SELL-ALL-BUTTON
section
โ
Optional (1/6)
Options for sell all button, listed below.
SPAWNER-MENUS.<entry>.ITEM-META
Key
Type
Accepted values
Required?
What it does
LORE
list
A list of values
Required
Tooltip lines under the item name.
TITLE
string
Any text
Required
Title text. Supports & colours and &#RRGGBB hex.
FILTER-DISABLED
string
Any text
Optional (1/2)
Filter disabled.
FILTER-ENABLED
string
Any text
Optional (1/2)
Filter enabled.
SPAWNER-MENUS.<entry>.BACK-BUTTON
Key
Type
Accepted values
Required?
What it does
LORE
list
A list of values
Required
Tooltip lines under the item name.
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
TITLE
string
Any text
Required
Title text. Supports & colours and &#RRGGBB hex.
SPAWNER-MENUS.<entry>.CANCEL-BUTTON
Key
Type
Accepted values
Required?
What it does
LORE
list
A list of values
Required
Tooltip lines under the item name.
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
TITLE
string
Any text
Required
Title text. Supports & colours and &#RRGGBB hex.
SPAWNER-MENUS.<entry>.CONFIRM-BUTTON
Key
Type
Accepted values
Required?
What it does
LORE
list
A list of values
Required
Tooltip lines under the item name.
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
TITLE
string
Any text
Required
Title text. Supports & colours and &#RRGGBB hex.
SPAWNER-MENUS.<entry>.DISABLE-ALL-BUTTON
Key
Type
Accepted values
Required?
What it does
LORE
list
A list of values
Required
Tooltip lines under the item name.
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
TITLE
string
Any text
Required
Title text. Supports & colours and &#RRGGBB hex.
SPAWNER-MENUS.<entry>.DROP-LOOT-BUTTON
Key
Type
Accepted values
Required?
What it does
LORE
list
A list of values
Required
Tooltip lines under the item name.
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
TITLE
string
Any text
Required
Title text. Supports & colours and &#RRGGBB hex.
SPAWNER-MENUS.<entry>.ENABLE-ALL-BUTTON
Key
Type
Accepted values
Required?
What it does
LORE
list
A list of values
Required
Tooltip lines under the item name.
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
TITLE
string
Any text
Required
Title text. Supports & colours and &#RRGGBB hex.
SPAWNER-MENUS.<entry>.INFO-ICON
Key
Type
Accepted values
Required?
What it does
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
SPAWNER-MENUS.<entry>.MOB-HEAD-BUTTON
Key
Type
Accepted values
Required?
What it does
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
TITLE
string
Any text
Required
Title text. Supports & colours and &#RRGGBB hex.
SPAWNER-MENUS.<entry>.NEXT-PAGE-BUTTON
Key
Type
Accepted values
Required?
What it does
LORE
list
A list of values
Required
Tooltip lines under the item name.
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
TITLE
string
Any text
Required
Title text. Supports & colours and &#RRGGBB hex.
SPAWNER-MENUS.<entry>.PREVIOUS-PAGE-BUTTON
Key
Type
Accepted values
Required?
What it does
LORE
list
A list of values
Required
Tooltip lines under the item name.
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
TITLE
string
Any text
Required
Title text. Supports & colours and &#RRGGBB hex.
SPAWNER-MENUS.<entry>.SELL-ALL-BUTTON
Key
Type
Accepted values
Required?
What it does
LORE
list
A list of values
Required
Tooltip lines under the item name.
MATERIAL
string
Any text
Required
Bukkit Material name for the icon.
SLOT
integer
Any integer
Required
Inventory slot, 0 is the top-left cell.
TITLE
string
Any text
Required
Title text. Supports & colours and &#RRGGBB hex.
Default SPAWNER-MENUS block as shipped
SPAWNER-MENUS:
MAIN-MENU:
TITLE: '{type} Spawners'SIZE: 54FILLER-MATERIAL: AIRSTORAGE-MENU:
TITLE: '{type} Spawners'SIZE: 54ITEMS-PER-PAGE: 45ITEM-META:
TITLE: '&f{material}'LORE:
- '&a$ &f{price}'SELL-ALL-BUTTON:
SLOT: 48MATERIAL: GOLD_INGOTTITLE: '&fSell All'LORE:
- '&7&oClick to sell all loot'MOB-HEAD-BUTTON:
SLOT: 49TITLE: '&a{amount} {type} Spawner'DROP-LOOT-BUTTON:
SLOT: 50MATERIAL: DROPPERTITLE: '&fDrop Loot'LORE:
- '&7&oClick to drop all loot on the page'NEXT-PAGE-BUTTON:
SLOT: 53MATERIAL: ARROWTITLE: '&fNext page'LORE:
- '&7&oClick to view next page'PREVIOUS-PAGE-BUTTON:
SLOT: 45MATERIAL: ARROWTITLE: '&fPrevious page'LORE:
- '&7&oClick to view previous page'FILTER-MENU:
TITLE: '&8{mob} Filter Settings'SIZE: 27ITEM-META:
TITLE: '&b{material}'LORE:
- '&7Filter Status: {filter_status}'
- '&7Drop Chance: &e{chance}%'# ... section continues, see the file on disk for the full block
Section: VOICE-CHAT-CONSENT-MENU
Options
Option path
Type
Accepted values
Default
What it does
VOICE-CHAT-CONSENT-MENU.TITLE
string
Any text
&8Confirm Voice Chat
Title text. Supports & colours and &#RRGGBB hex.
VOICE-CHAT-CONSENT-MENU.SIZE
integer
Any integer
27
Chest size. Must be a multiple of 9 between 9 and 54.
VOICE-CHAT-CONSENT-MENU.INFO-BUTTON
Options
Option path
Type
Accepted values
Default
What it does
VOICE-CHAT-CONSENT-MENU.INFO-BUTTON.DISPLAY-NAME
string
Any text
&bVoice Chat Policy
Item name. Supports & colours and &#RRGGBB hex.
VOICE-CHAT-CONSENT-MENU.INFO-BUTTON.MATERIAL
string
Any text
JUKEBOX
Bukkit Material name for the icon.
VOICE-CHAT-CONSENT-MENU.INFO-BUTTON.SLOT
integer
Any integer
13
Inventory slot, 0 is the top-left cell.
VOICE-CHAT-CONSENT-MENU.INFO-BUTTON.LORE
list
A list of values
list of 12 items
Tooltip lines under the item name.
Default contents of VOICE-CHAT-CONSENT-MENU.INFO-BUTTON.LORE (12 items)
LORE:
- '&7Your voice is recorded while you are'
- '&7talking in a voice channel.'
- ''
- '&7Recordings are thrown away unless somebody'
- '&7reports you. A reported recording is kept'
- '&7as proof for a mute or a ban, and the'
- '&7moderation team reviews it.'
- ''
- '&7You have to be 13 or older to talk.'
- ''
- '&7Changed your mind later? Run'
- '&f/voicechatconsent revoke'
Default contents of VOICE-CHAT-CONSENT-MENU.DECLINE-BUTTON.LORE (1 item)
LORE:
- '&fVoice chat will stay disabled'
Default VOICE-CHAT-CONSENT-MENU block as shipped
VOICE-CHAT-CONSENT-MENU:
TITLE: '&8Confirm Voice Chat'SIZE: 27INFO-BUTTON:
DISPLAY-NAME: '&bVoice Chat Policy'MATERIAL: JUKEBOXSLOT: 13LORE:
- '&7Your voice is recorded while you are'
- '&7talking in a voice channel.'
- ''
- '&7Recordings are thrown away unless somebody'
- '&7reports you. A reported recording is kept'
- '&7as proof for a mute or a ban, and the'
- '&7moderation team reviews it.'
- ''
- '&7You have to be 13 or older to talk.'
- ''
- '&7Changed your mind later? Run'
- '&f/voicechatconsent revoke'CONFIRM-BUTTON:
DISPLAY-NAME: '&aConfirm'MATERIAL: LIME_STAINED_GLASS_PANESLOT: 11LORE:
- '&fClick to turn voice chat on'DECLINE-BUTTON:
DISPLAY-NAME: '&cDecline'MATERIAL: RED_STAINED_GLASS_PANESLOT: 15LORE:
- '&fVoice chat will stay disabled'