Config duels.yml - BeestoXd/UltimateDonutSMP-V2 GitHub Wiki
duels.yml
Runs the 1v1 duel system: the queue players join, the arenas matches are played in, the
countdown and result titles, and the rollback that restores an arena afterwards.
MAP_SOURCES is the piece that decides how arenas are produced — duels run in managed
worlds so that damage from one match never leaks into the next. CROSS_SERVER lets a
queue span several backend servers, which requires Redis to be enabled in database.yml.
COMMAND_BLOCK is the list of commands players may not run mid-match, and is your main
defence against someone escaping a losing duel.
On disk
plugins/UltimateDonutSmp2/duels.yml
Commands
/duel, /queue, /arena, /create, /draw, /leave
Player-facing text
Edit CONFIG.DUELS in languages/<locale>.yml — not this file
Enable or disable the duels system globally (true / false)
SETTINGS.COUNTDOWN_SECONDS
integer
Any integer
5
Countdown duration before match starts (in seconds)
SETTINGS.MATCH_DURATION_SECONDS
integer
Any integer
900
Maximum allowed match duration before forcing a draw (in seconds)
SETTINGS.REQUEST_TIMEOUT_SECONDS
integer
Any integer
30
Time before an outgoing duel request expires (in seconds)
SETTINGS.DRAW_REQUEST_TIMEOUT_SECONDS
integer
Any integer
15
Time before a draw offer expires (in seconds)
SETTINGS.RETURN_DELAY_SECONDS
integer
Any integer
3
Delay before teleporting players back after match ends (in seconds)
SETTINGS.WINNER_RETURN_DELAY_SECONDS
integer
Any integer
3
Delay before returning winner (in seconds)
SETTINGS.ROLLBACK_PADDING_HORIZONTAL
integer
Any integer
8
Extra horizontal padding blocks preserved around duel arena during arena rollback
SETTINGS.ROLLBACK_PADDING_VERTICAL
integer
Any integer
6
Extra vertical padding blocks preserved around duel arena during arena rollback
Default SETTINGS block as shipped
# General duel settingsSETTINGS:
# Enable or disable the duels system globally (true / false)ENABLED: true# Countdown duration before match starts (in seconds)COUNTDOWN_SECONDS: 5# Maximum allowed match duration before forcing a draw (in seconds)MATCH_DURATION_SECONDS: 900# Time before an outgoing duel request expires (in seconds)REQUEST_TIMEOUT_SECONDS: 30# Time before a draw offer expires (in seconds)DRAW_REQUEST_TIMEOUT_SECONDS: 15# Delay before teleporting players back after match ends (in seconds)RETURN_DELAY_SECONDS: 3# Delay before returning winner (in seconds)WINNER_RETURN_DELAY_SECONDS: 3# Extra horizontal padding blocks preserved around duel arena during arena rollbackROLLBACK_PADDING_HORIZONTAL: 8# Extra vertical padding blocks preserved around duel arena during arena rollbackROLLBACK_PADDING_VERTICAL: 6
Section: START-COUNTDOWN
Countdown titles and sound notifications
Options
Option path
Type
Accepted values
Default
What it does
START-COUNTDOWN.ENABLED
boolean
true, false
true
Enable countdown messages and titles
START-COUNTDOWN.START-MESSAGE
string
Any text
&aMatch Started!
Start message.
START-COUNTDOWN.SOUNDS
Options
Option path
Type
Accepted values
Default
What it does
START-COUNTDOWN.SOUNDS.ENABLED
boolean
true, false
true
Play tick sound effects during countdown
START-COUNTDOWN.TITLES
Options
Option path
Type
Accepted values
Default
What it does
START-COUNTDOWN.TITLES.6
string
Any text
''
6.
START-COUNTDOWN.TITLES.5
string
Any text
&e5
5.
START-COUNTDOWN.TITLES.4
string
Any text
&e4
4.
START-COUNTDOWN.TITLES.3
string
Any text
&c3
3.
START-COUNTDOWN.TITLES.2
string
Any text
&c2
2.
START-COUNTDOWN.TITLES.1
string
Any text
&c1
1.
START-COUNTDOWN.TITLES.0
string
Any text
&a&lFight!
0.
START-COUNTDOWN.MESSAGES
Options
Option path
Type
Accepted values
Default
What it does
START-COUNTDOWN.MESSAGES.5
string
Any text
&a5
5.
START-COUNTDOWN.MESSAGES.4
string
Any text
&a4
4.
START-COUNTDOWN.MESSAGES.3
string
Any text
&a3
3.
START-COUNTDOWN.MESSAGES.2
string
Any text
&a2
2.
START-COUNTDOWN.MESSAGES.1
string
Any text
&a1
1.
Default START-COUNTDOWN block as shipped
# Countdown titles and sound notificationsSTART-COUNTDOWN:
# Enable countdown messages and titlesENABLED: trueSOUNDS:
# Play tick sound effects during countdownENABLED: trueTITLES:
6: ''5: '&e5'4: '&e4'3: '&c3'2: '&c2'1: '&c1'0: '&a&lFight!'MESSAGES:
'5': '&a5''4': '&a4''3': '&a3''2': '&a2''1': '&a1'START-MESSAGE: '&aMatch Started!'
Section: RESULT-TITLES
End match screen titles and subtitles
RESULT-TITLES.victory
Options
Option path
Type
Accepted values
Default
What it does
RESULT-TITLES.victory.title
string
Any text
&e&lVICTORY!
Title text. Supports & colours and &#RRGGBB hex.
RESULT-TITLES.victory.subtitle
string
Any text
&e<player> &fwon the Match!
Subtitle.
RESULT-TITLES.defeat
Options
Option path
Type
Accepted values
Default
What it does
RESULT-TITLES.defeat.title
string
Any text
&c&lDEFEAT!
Title text. Supports & colours and &#RRGGBB hex.
RESULT-TITLES.defeat.subtitle
string
Any text
&c<opponent> &fwon this Match!
Subtitle.
RESULT-TITLES.draw
Options
Option path
Type
Accepted values
Default
What it does
RESULT-TITLES.draw.title
string
Any text
&e&lDRAW!
Title text. Supports & colours and &#RRGGBB hex.
RESULT-TITLES.draw.subtitle
string
Any text
&fTime's up - no winner.
Subtitle.
RESULT-TITLES.draw.message
string
Any text
&e[Timer] &fTime limit reached! Match ended as a &eDRAW &…
Message.
Default RESULT-TITLES block as shipped
# End match screen titles and subtitlesRESULT-TITLES:
victory:
title: '&e&lVICTORY!'subtitle: '&e<player> &fwon the Match!'defeat:
title: '&c&lDEFEAT!'subtitle: '&c<opponent> &fwon this Match!'draw:
title: '&e&lDRAW!'subtitle: '&fTime''s up - no winner.'message: '&e[Timer] &fTime limit reached! Match ended as a &eDRAW &f- streaks unchanged.'
Section: COMMAND_BLOCK
Command restrictions during a duel
Options
Option path
Type
Accepted values
Default
What it does
COMMAND_BLOCK.ENABLED
boolean
true, false
true
Enable command blocking during a duel match (true / false)
# Command restrictions during a duelCOMMAND_BLOCK:
# Enable command blocking during a duel match (true / false)ENABLED: true# Filtering mode: ALLOWLIST (only specified commands allowed) or BLOCKLIST (specified commands blocked)MODE: ALLOWLIST# List of commands allowed (or blocked depending on MODE) during a duel matchCOMMANDS:
- "/duel"
- "/draw"
- "/leave"
- "/queue"# Message shown to players attempting blocked commandsMESSAGE: "&cYou cannot use that command during a duel."
Section: WORLDBORDER
World Border settings applied during dynamic random biome duel matches
Options
Option path
Type
Accepted values
Default
What it does
WORLDBORDER.ENABLED
boolean
true, false
true
Enable world border restrictions during duel matches (true / false)
WORLDBORDER.SIZE
decimal
Any decimal number
96.0
Size/diameter of the world border in blocks
WORLDBORDER.DAMAGE_BUFFER
decimal
Any decimal number
0.0
Safe buffer zone size in blocks before border damage is applied
WORLDBORDER.WARNING_DISTANCE
integer
Any integer
4
Distance in blocks from border to display border warning vignette
WORLDBORDER.WARNING_TIME
integer
Any integer
5
Time in seconds for border warning pulse animation
WORLDBORDER.ESCAPE_GRACE_TICKS
integer
Any integer
40
Grace period in ticks before penalizing a player outside the border
WORLDBORDER.ACTION
string
Any text
PUSH_BACK
Action to take when a player steps outside: PUSH_BACK, TELEPORT, or DAMAGE
WORLDBORDER.FALLBACK_ACTION
string
Any text
FORFEIT
Fallback action if push back fails: FORFEIT or KILL
Default WORLDBORDER block as shipped
# World Border settings applied during dynamic random biome duel matchesWORLDBORDER:
# Enable world border restrictions during duel matches (true / false)ENABLED: true# Size/diameter of the world border in blocksSIZE: 96.0# Safe buffer zone size in blocks before border damage is appliedDAMAGE_BUFFER: 0.0# Distance in blocks from border to display border warning vignetteWARNING_DISTANCE: 4# Time in seconds for border warning pulse animationWARNING_TIME: 5# Grace period in ticks before penalizing a player outside the borderESCAPE_GRACE_TICKS: 40# Action to take when a player steps outside: PUSH_BACK, TELEPORT, or DAMAGEACTION: PUSH_BACK# Fallback action if push back fails: FORFEIT or KILLFALLBACK_ACTION: FORFEIT
Section: MAP_SOURCES
Arena and World Sources configuration
MAP_SOURCES.STATIC_WORLDS
Configuration for pre-built static arenas in existing server worlds
Options
Option path
Type
Accepted values
Default
What it does
MAP_SOURCES.STATIC_WORLDS.ENABLED
boolean
true, false
true
Enable static world duel arenas (true / false)
MAP_SOURCES.STATIC_WORLDS.AUTO_LOAD
boolean
true, false
true
Automatically load configured static duel worlds on server startup (true / false)
MAP_SOURCES.STATIC_WORLDS.WORLDS
list
A list of values
(empty list)
List of world names containing static duel arenas (e.g., ["world_duels"])
MAP_SOURCES.RANDOM_BIOMES
Configuration for dynamic auto-generated random biome duel worlds
Options
Option path
Type
Accepted values
Default
What it does
MAP_SOURCES.RANDOM_BIOMES.ENABLED
boolean
true, false
true
Enable auto-generating random biome duel worlds for matches (true / false)
MAP_SOURCES.RANDOM_BIOMES.TERRAIN_MODE
string
Any text
FLAT
Terrain generation mode: FLAT (superflat with biome theme) or VANILLA (natural terrain)
MAP_SOURCES.RANDOM_BIOMES.GENERATE_STRUCTURES
boolean
true, false
false
Whether to generate structures (villages, fortresses) in duel worlds (true / false)
MAP_SOURCES.RANDOM_BIOMES.CLEANUP_AFTER_MATCH
boolean
true, false
true
Automatically unload and delete generated duel worlds after match ends (true / false)
MAP_SOURCES.RANDOM_BIOMES.ARENA_RADIUS
integer
Any integer
48
Radius of arena play zone in blocks
MAP_SOURCES.RANDOM_BIOMES.SPAWN_DISTANCE
integer
Any integer
16
Distance between player spawn points in blocks
MAP_SOURCES.RANDOM_BIOMES.SPAWN_SEARCH_RADIUS
integer
Any integer
16
Search radius when scanning for safe spawn points on vanilla terrain
MAP_SOURCES.RANDOM_BIOMES.WORLD_PREFIX
string
Any text
duel_biome_
World name prefix for auto-generated duel worlds
MAP_SOURCES.RANDOM_BIOMES.WORLD_FOLDER
string
Any text
duel
Subfolder name for generated duel world files
MAP_SOURCES.RANDOM_BIOMES.ALLOWLIST
list
A list of values
(empty list)
Whitelist of biome keys allowed for selection (empty [] = all biomes allowed)
MAP_SOURCES.RANDOM_BIOMES.EXCLUDE
list
A list of values
list of 10 items
Blacklist of biome keys excluded from selection
Default contents of MAP_SOURCES.RANDOM_BIOMES.EXCLUDE (10 items)
How many times a too-watery arena is regenerated before it is used anyway
Default MAP_SOURCES block as shipped
# Arena and World Sources configurationMAP_SOURCES:
# Configuration for pre-built static arenas in existing server worldsSTATIC_WORLDS:
# Enable static world duel arenas (true / false)ENABLED: true# Automatically load configured static duel worlds on server startup (true / false)AUTO_LOAD: true# List of world names containing static duel arenas (e.g., ["world_duels"])WORLDS: []# Configuration for dynamic auto-generated random biome duel worldsRANDOM_BIOMES:
# Enable auto-generating random biome duel worlds for matches (true / false)ENABLED: true# Terrain generation mode: FLAT (superflat with biome theme) or VANILLA (natural terrain)TERRAIN_MODE: FLAT# Whether to generate structures (villages, fortresses) in duel worlds (true / false)GENERATE_STRUCTURES: false# Automatically unload and delete generated duel worlds after match ends (true / false)CLEANUP_AFTER_MATCH: true# Radius of arena play zone in blocksARENA_RADIUS: 48# Distance between player spawn points in blocksSPAWN_DISTANCE: 16# Search radius when scanning for safe spawn points on vanilla terrainSPAWN_SEARCH_RADIUS: 16# World name prefix for auto-generated duel worldsWORLD_PREFIX: duel_biome_# Subfolder name for generated duel world filesWORLD_FOLDER: duel# Whitelist of biome keys allowed for selection (empty [] = all biomes allowed)ALLOWLIST: []# Blacklist of biome keys excluded from selectionEXCLUDE:
- "minecraft:the_end"
- "minecraft:end_highlands"
- "minecraft:end_midlands"
- "minecraft:end_barrens"
- "minecraft:small_end_islands"
- "minecraft:nether_wastes"
- "minecraft:soul_sand_valley"
- "minecraft:crimson_forest"
- "minecraft:warped_forest"
- "minecraft:basalt_deltas"# Pre-prepared world pool settings for FLAT terrain modeFLAT_POOL:
# ... section continues, see the file on disk for the full block
List of server IDs allowed for duel matchmaking queues
CROSS_SERVER.ALLOWED_MATCH_SERVERS
list
A list of values
(empty list)
List of server IDs allowed to host duel matches
Default CROSS_SERVER block as shipped
# Cross-server BungeeCord / Velocity Redis sync settingsCROSS_SERVER:
# Enable cross-server duel matchmaking (true / false)ENABLED: false# Unique identifier for this local server instanceLOCAL_SERVER_ID: ""# Redis channel for duel match communicationsREDIS_CHANNEL: "ultimatedonutsmp2:duels"# Redis key prefix for duel dataKEY_PREFIX: "uds:duels:"# Stale queue request timeout (in seconds)STALE_QUEUE_TIMEOUT_SECONDS: 45# Player proxy transfer timeout (in seconds)TRANSFER_TIMEOUT_SECONDS: 20# Proxy server target namePROXY_SERVER_NAME: ""# List of server IDs allowed for duel matchmaking queuesALLOWED_QUEUE_SERVERS: []# List of server IDs allowed to host duel matchesALLOWED_MATCH_SERVERS: []
Section: ARENA_SETTINGS
Configuration for static arena definitions (managed via /arena commands)
This section ships empty. The plugin fills it in as you create entries in-game, so there is nothing to configure by hand here.
Default ARENA_SETTINGS block as shipped
# Configuration for static arena definitions (managed via /arena commands)ARENA_SETTINGS: {}
Section: GUI
GUI Inventory Titles and Sizes
GUI.QUEUE
Options
Option path
Type
Accepted values
Default
What it does
GUI.QUEUE.TITLE
string
Any text
&8Casual Queue
Title text. Supports & colours and &#RRGGBB hex.
GUI.QUEUE.SIZE
integer
9, 18, 27, 36, 45, 54
27
Chest size. Must be a multiple of 9 between 9 and 54.
GUI.QUEUE.ITEMS
section
Configuration keys
-
Item titles and lore for queue actions, stats, and map selection.
GUI.QUEUE_MAP_SELECT
Options
Option path
Type
Accepted values
Default
What it does
GUI.QUEUE_MAP_SELECT.TITLE
string
Any text
&8Select duel map
Title of the queue map selector menu.
GUI.QUEUE_MAP_SELECT.ITEMS
section
Configuration keys
-
Item titles and lores for selecting duel maps and queue back buttons.
GUI.CREATE
Options
Option path
Type
Accepted values
Default
What it does
GUI.CREATE.TITLE
string
Any text
&8Create Duel -> {player}
Title text. Supports & colours and &#RRGGBB hex.
GUI.CREATE.SIZE
integer
9, 18, 27, 36, 45, 54
27
Chest size. Must be a multiple of 9 between 9 and 54.
GUI.CREATE.ITEMS
section
Configuration keys
-
Item titles and lores for challenge maps, targets, and privacy mode toggles.
GUI.CLAIMS
Options
Option path
Type
Accepted values
Default
What it does
GUI.CLAIMS.TITLE
string
Any text
&8Duel Claims
Title text. Supports & colours and &#RRGGBB hex.
GUI.CLAIMS.SIZE
integer
9, 18, 27, 36, 45, 54
54
Chest size. Must be a multiple of 9 between 9 and 54.
GUI.CLAIMS.ITEMS_PER_PAGE
integer
Any integer 1-45
45
Items per page.
GUI.CLAIMS.ITEMS
section
Configuration keys
-
Item titles and lores for pagination, refresh, and claim entries.
GUI.CLAIM_PREVIEW
Options
Option path
Type
Accepted values
Default
What it does
GUI.CLAIM_PREVIEW.TITLE
string
Any text
&8duel loot preview
Title of the single claim package preview menu.
GUI.CLAIM_PREVIEW.SIZE
integer
9, 18, 27, 36, 45, 54
54
Chest size. Must be a multiple of 9 between 9 and 54.
GUI.CLAIM_PREVIEW.ITEMS
section
Configuration keys
-
Item titles and lores for claiming all items or deleting the package.
Default GUI block as shipped
# GUI Inventory Titles and SizesGUI:
QUEUE:
TITLE: '&8Casual Queue'SIZE: 27ITEMS:
LEAVE_QUEUE:
NAME: '&cleave queue'LORE:
- '&7players queued: &f{queued}'
- '&7click to leave the duel queue.'NO_MAPS:
NAME: '&cno queue maps available'LORE:
- '&7configure queue arenas or enable random biomes.'JOIN_QUEUE:
NAME: '&ajoin casual queue'LORE_QUEUED: '&7players queued: &f{queued}'LORE_SELECTED: '&7selected: &f{selected}'LORE_VANILLA_DISABLED: '&7mode: &fvanilla generation disabled'LORE_ENABLE_VANILLA: '&7enable vanilla_pool.runtime_generation.'LORE_FLAT_MODE: '&7mode: &fflat biome arena'LORE_FLAT_DESC: '&7uses lightweight generated flat terrain.'LORE_STATIC_MAP: '&7map: &f{selected}'LORE_STATIC_DESC: '&7uses a configured custom duel map.'LORE_DEFAULT_MODE: '&7mode: &fdefault queue arena'LORE_DEFAULT_DESC: '&7uses an available configured duel arena.'LORE_CLICK: '&eclick to join queue.'SELECT_MAP:
NAME: '&bselect map'LORE_NONE: '&7no map is selected.'LORE_SELECTED: '&7selected: &f{selected}'LORE_CLICK: '&eclick to choose arena or biome.'STATS:
NAME: '&eyour duel stats'LORE:
- '&7wins: &f{wins}'
- '&7losses: &f{losses}'
- '&7draws: &f{draws}'
- '&7streak: &f{streak}'
- '&7best streak: &f{best_streak}'CLAIMS:
NAME: '&dclaims'LORE:
- '&7open duel loot claim packages.'CLOSE:
NAME: '&cclose'QUEUE_MAP_SELECT:
TITLE: '&8Select duel map'ITEMS:
SELECTED_PREFIX: '&a'UNSELECTED_PREFIX: '&e'CURRENTLY_SELECTED_LORE: '&aCurrently selected.'CLICK_TO_SELECT_LORE: '&eClick to select.'NO_MAPS:
NAME: '&cNo queue maps available'LORE:
- '&7Configure queue arenas or enable random biomes.'BACK:
NAME: '&eBack'LORE:
- '&7Return to queue menu.'CLOSE:
NAME: '&cClose'CREATE:
TITLE: '&8Create Duel -> {player}'SIZE: 27ITEMS:
TARGET_OFFLINE:
NAME: '&ctarget offline'LORE:
- '&7this player is no longer online.'NO_MAPS:
NAME: '&cno duel maps available'LORE:
- '&7configure arenas or enable random biomes.'MAP_OPTION:
NAME: '&a{map}'LORE:
- '&7privacy: &f{privacy}'
- '&7target: &f{target}'
- '&7{description}'
- '&eclick to send challenge.'TARGET_HEAD:
NAME: '&etarget: &f{target}'LORE:
- '&7choose a map to send a duel request.'PRIVACY_BUTTON:
NAME: '&bprivacy: &f{privacy}'LORE_FRIENDS: '&7only same-team members can accept this duel.'LORE_INVITE: '&7direct invite duel.'CLOSE:
NAME: '&cclose'CLAIMS:
TITLE: '&8Duel Claims'SIZE: 54ITEMS_PER_PAGE: 45ITEMS:
PREVIOUS_PAGE:
NAME: '&aprevious page'REFRESH:
NAME: '&erefresh'NEXT_PAGE:
NAME: '&anext page'BACK:
NAME: '&cback'NO_CLAIMS:
NAME: '&cno pending claims'LORE:
- '&7loot from duel wins will show up here.'CLAIM_ENTRY:
NAME: '&eloot from &f{player}'LORE:
- '&7match: &f#{match_id}'
- '&7stored items: &f{count}'
- '&7click to preview this loot package.'
- '&8delete is available inside the preview.'CLAIM_PREVIEW:
TITLE: '&8duel loot preview'SIZE: 54ITEMS:
CLAIM_NOT_FOUND:
NAME: '&cclaim not found'LORE:
- '&7this duel loot package no longer exists.'BACK_ARROW:
NAME: '&aback'BACK_BARRIER:
NAME: '&cback'SUMMARY:
NAME: '&eloot summary'LORE:
- '&7defeated player: &f{player}'
- '&7match: &f#{match_id}'
- '&7stored items: &f{count}'CLAIM_ALL:
NAME: '&aclaim all'LORE:
- '&7move all fitting items into your inventory.'
- '&7if some do not fit, they stay in claims.'DELETE_CLAIM:
NAME: '&cdelete claim'LORE:
- '&7delete this entire loot package.'
- '&7this action cannot be undone.'
Section: MESSAGES
Duel system feedback and notification messages
MESSAGES
Options
Option path
Type
Accepted values
Default
What it does
MESSAGES.PREFIX
string
Any string
''
Optional prefix prepended to all duel chat messages.
MESSAGES.*
string
Any string with color codes and placeholders
Various
Chat feedback strings for queues, requests, matches, claims, and arena validation.
Default MESSAGES block as shipped
# Duel system feedback and notification messagesMESSAGES:
PREFIX: ''DISABLED: '&cduels are currently disabled.'NO_PERMISSION_RELOAD: '&cyou do not have permission to reload duels.'RELOAD_SUCCESS: '&aduels config reloaded.'PLAYER_NOT_ONLINE: '&cthat player is not online.'USAGE_INVITE: '&cusage: /create invite <player> [map]'USAGE_FRIENDS: '&cusage: /create friends <player> [map]'QUEUE_JOINED: '&ajoined the casual duel queue.'QUEUE_LEFT: '&eyou left the casual duel queue.'QUEUE_ALREADY_IN: '&cyou are already in the queue.'QUEUE_ALREADY_IN_CASUAL: '&eyou are already in the casual duel queue.'PREPARING_CANCELLED: '&eyour preparing duel has been cancelled.'PENDING_CLEARED: '&eyour pending duel request was cleared.'OUTGOING_CANCELLED: '&eyour outgoing duel request was cancelled.'NOT_IN_DUEL_OR_QUEUE: '&cyou are not in a duel or queue.'DRAW_ONLY_ACTIVE: '&cyou can only request a draw during an active duel.'DRAW_OPPONENT_OFFLINE: '&cyour opponent is no longer online.'DRAW_SENT: '&edraw request sent to &f{player}&e.'DRAW_RECEIVED: '&e{player} &fhas requested a draw. use &f/draw &fto accept.'DRAW_ALREADY_REQUESTED: '&eyou already requested a draw.'DRAW_EXPIRED: '&cyour draw request expired.'DEFEATED_PLAYER: '&ayou defeated &f{player}&a.'LOST_DUEL: '&cyou lost the duel against &f{player}&c.'MOVED_OUT_OF_ARENA: '&eyou were moved out of duel arena &f{arena}&e after reconnecting.'DUEL_STARTED: '&aduel started against &f{player}&a.'LOOT_SENT_TO_CLAIMS: '&eloot from &f{player} &ehas been sent to your duel claims.'PREPARING_BIOME: '&epreparing duel biome arena...'CANCELLED_PLAYER_LEFT: '&cduel cancelled because one player left preparation.'CANCELLED_PLAYER_UNAVAILABLE: '&cduel cancelled because one player is no longer available.'NO_BIOME_ARENA: '&cno duel biome arena is available right now.'UNSAFE_ITEMS: '&cthe duel could not start because your opponent has unsafe item data.'COULD_NOT_START: '&ccould not start the duel right now.'DUEL_FOUND: '&aduel found against &f{player}&a on arena &f{arena}&a.'ALREADY_IN_DUEL: '&cyou are already in a duel.'ARENA_PREPARING: '&cyour duel arena is preparing.'ALREADY_HAVE_REQUEST: '&cyou already have a pending duel request.'CANNOT_USE_FFA: '&cyou cannot use duels while inside the ffa system.'FRIENDS_SAME_TEAM: '&cfriends-only duels require both players to be in the same team.'FRIENDS_ONLY_TEAM: '&cfriends-only duels can only target members of your team.'CROSS_SERVER_PREPARING: '&across-server duel found. preparing match...'CROSS_SERVER_TRANSFERRING: '&across-server duel found. transferring to match server...'CROSS_SERVER_NO_ARENA: '&ccross-server duel could not start because no arena is available.'REQUEST_EXPIRED_TO: '&cyour duel request to &f{player} &cexpired.'REQUEST_EXPIRED_FROM: '&cyour duel request from &f{player} &cexpired.'REQUEST_CLEARED: '&cyour duel request was cleared.'REQUEST_CANCELLED: '&cthat duel request was cancelled.'REQUEST_SENT: '&asent a duel request to &f{player}&a.'CHALLENGE_RECEIVED: '&e{player} &fhas challenged you to a duel.'CHALLENGE_INSTRUCTION: '&7use &f/duel accept {player} &7or &f/duel deny {player}&7.'NO_PENDING_REQUEST: '&cyou have no pending duel request.'REQUEST_EXPIRED: '&cthat duel request has expired.'REQUEST_PENDING_FROM: '&cyour pending duel request is from &f{player}&c.'CHALLENGER_OFFLINE: '&cthat challenger is no longer online.'REQUEST_DENIED_SENDER: '&edenied duel request from &f{player}&e.'REQUEST_DENIED_TARGET: '&c{player} denied your duel request.'CANNOT_DUEL_SELF: '&cyou cannot duel yourself.'TARGET_NOT_ACCEPTING: '&cthat player is not accepting duel requests.'NO_ARENA_AVAILABLE: '&cno duel arena is available right now.'NO_MAP_AVAILABLE: '&cthat duel map is not available.'ARENA_NOT_AVAILABLE: '&cthat arena is not available.'NO_READY_ARENAS: '&cthere are no duel arenas ready yet.'REQUEST_COULD_NOT_START: '&cyour duel request could not start because no arena is available.'CLAIM_NO_LONGER_EXISTS: '&cthat duel claim no longer exists.'CLAIM_MAKE_ROOM: '&cmake room in your inventory before claiming that loot.'CLAIM_PARTIAL: '&eclaimed some duel loot from &f{player}&e. &7some items are still waiting in claims.'CLAIM_SUCCESS: '&aclaimed duel loot from &f{player}&a.'CLAIM_DELETE_FAILED: '&ccould not delete that duel claim right now.'CLAIM_DELETED: '&cdeleted duel loot claim from &f{player}&c.'QUEUE_ARENAS_NOT_READY: '&cqueue arenas exist but are not ready yet. &7use &f/arena setpos1 <id> &7and &f/arena setpos2 <id> &7for: &f{arenas}&7.'QUEUE_NO_READY_ARENAS: '&cno ready queue arenas are configured yet. &7enable queue with &f/arena queue <id> true&7, then set &fpos1 &7and &fpos2&7.'