1.6 Crafting - Baumgaer/Game GitHub Wiki

Crafting is particularly important when it comes to the expansion of the dungeon or the production of supplying or supporting items. Armors are not dropped but you can tinker them with a forge with different materials. Same for weapons if they are physically. But in this section not only the production is handled but also the upgrade of things for example armors.

1.6.1 Armors and weapons

Because there are no drops for armors and weapons it will be necessary to craft them in a forge. to do this you need a heating material, materials for the product itself and a regulating material such as slag. When the player wants to produce an armor he gives the command to a monster with this profession and the monster will do the job. The player can decide which materials should be used and the monster will do it if possible. if it is not possible, the monster will find a solution and may be exchange a material with another. Every material has another effect to the armor or weapon for example electrical bonus damage or bonus defence against magical damage. for more explanation see the modification of Tinkers Construct of Minecraft.

1.6.2 Dungeon objects

Dungeon objects are for example dors, traps or rooms. Rooms can be build by workers. There is no special factory needed except for upgrades of a room. Dors and traps depends on the material. A steel dor is crafted in a forge and a wood door is crafted in a workshop. Each object can be modified similar to the armors by using different material. The base material just gibes base parameters which are modified by modifiers.

1.6.3 Supplying objects

Supplying objects are for example health potions or buff food. Depending what has to be crafted you need different rooms for example a kitchen for buff food or a laboratory for health potions. Here is the same as armors, weapons or dungeon object. You grab a base material depending on what you want and you can modify its parameters by adding other materials.

1.6.4 Supporting buildings

Supporting buildings are for example mobile bridge towers which helps to cross a big river without creating a new path which could be used by other players in a way like normal bridges do. Things like normal bridges can be crafted on neutral territory otherwise it would be impossible to cross crevices or rivers. may be there could also be mechanical objects which are driven by mana or something similar.

1.6.5 Materials

Materials should be procured in the same way like in Minecraft which means that there are different ores in the world which are needed for different things. This ores are generated by defined rules in the world. this is very important because the world generation is may be outsourced to the client. All ores must be pre processed before they can be used. Goldore for example must at first transformed to pure gold before it can be used as a currency. Some materials must be crafted by merging ores like steel or bronze. Materials which can not be crafted by merging ores can be found by killing other monsters for example leather or bones. Other special materials can be dropped by monsters or crafted in a workshop.