DevDiary 5 Enemy Design - Battle-Modders/mod-reforged GitHub Wiki
Dev Diary #5 - 08-Sep-2024
Uberbagel
With the inclusion of deeper combat mechanics, more perks and new equipment we'll be showcasing later, a redesign of enemies to integrate well with these new additions was required. The philosophy we've followed going about this adheres strongly to that inherent in the base game, which we feel is that combat should be dynamic, deadly and interesting at all stages of the game.
The screenshots below show cropped versions of our tooltips to show only the effects and perks.

In pursuit of this goal, we followed a few key design principles. Firstly, enemies should be designed around a certain theme and their perks and capabilities should match that theme. Barbarians should be resilient, Ancient Dead should feel like formation fighters and Orcs should fight like the savage menaces they are. Second, different enemies and factions should be distinctly interesting to fight and offer particular challenges unique to themselves. Finally, all enemies should have a weakness, and coming to battle prepared to exploit these weaknesses is what will shower your in company crowns and renown.

