Goblins - BaronFonShish/IterRPG GitHub Wiki

Goblins are hostile mobs that spawn in overworld structures. Goblins settle and set camps in ruined houses, abandoned watchtowers and ancient outposts.
Goblins can be given coins (by interacting or dropping an item) to make them temporarily neutral. Attacking goblins will make all nearby goblins hostile without the option to pacify them.
A goblin spawner is buried in the centre of every goblin camp. If all goblins in the camp were killed, the spawner will try to spawn new ones once every day.

There are three types of goblins - goblins, goblin warriors and hobgoblins

Goblin

A regular goblin, weakest type. They drop coins, leather and sticks.

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Goblin warrior

Soldiers of the goblins army. They wear primitive gobsteel armor and wield a humie butcher. They drop coins, leather, iron and gold nuggets, sticks, and most importantly, gobsteel scraps.

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Hobgoblin

A subrace of large goblins, hobgoblins are strong, slow and tanky. They wear a makeshift armor from clay, leather and wood. Hobgoblins drop leather, clay balls, sticks, flint, iron and gold nuggets, coins, raw copper and rarely gobsteel scraps.

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Generation of goblin camps can be toggled in the config file