Map Station Vert - BRCMapStation/Docs GitHub Wiki

Map Station Vert

What does it do

The Map Station Vert component allows you to give a mesh "Vert properties", allowing you to use them like regular verts. It can also be used for more complex shapes of halfpipes such as bowls.

Vert script component

Configuration

Select the mesh you want to behave as a vert, click 'Add Component' and select 'Map Station Vert'. In this example, the 'Vert' part of the 'HalfPipe' object is given the 'Map Station Vert' component:

vert with script

This allows you to turn your vert mesh into a functional vert:

vert with script in game

Considerations

If your surface's angle ends at 90° or more, the vert might not work properly.

You get 1 multiplier per vert, so separate your different verts into multiple GameObjects.

You will not automatically grind while on vert, so you can place grinds at the top of the vert without issues. Press or hold the Jump key as you approach a grind to latch onto it while on a vert surface.