Running The Editor - BLKTower/TestWiki GitHub Wiki

Running The Editor

Once you've downloaded the editor, the first step is to open it up. From here you'll be faced with a login window. To login and begin using the editor, click the login button to open a popup in your browser. From your browser, there are two ways to log in: Clicking the "Sign in with Google", allowing you to select your google account. Entering your login credentials.

1 Login

After you log in, you'll be prompted to either create a new map or open an existing one. If you've downloaded the demo projects (highly recommended) you can browse through them. You can safely ignore the "Include Wild Sky default game data" checkbox (it's used for our internal devs).

2 Prompt

For this guide we're going to start by opening the "Core Demo" map. Open it up and you should see a handful of units placed on the terrain editor:

3a screenshots

If you hit the "Play" button at the left of the screen, the game will start in a new window and you should see a small battle.

3b CoreDemoGame

Cool, What's Next?

To get started making your own games (or modding the existing ones) you'll need to become familiar with the editor's main components:

  • Terrain Editor (what we've been using so far): used to create the physical terrain of the map and placing units, props, etc.
  • Data Editor: used to create units, abilities, and all the good stuff
  • Triggers: written as lua script that controls the game logic, such as spawning units, victory/defeat conditions/etc.

You can get started with our first tutorial series: Tutorial 1–1: Creating A Unit