Weapon Balance Overhaul - BLCM/bl3mods GitHub Wiki
Author: TheGigaMaster
Other Authors: TheGigaMaster, EpicNNG
Last Updated: April 21, 2021
Most Recent Version: 0.1.8.3
In Categories: Assault Rifles, General, Heavy Weapons, Packs, Pistols, Shotguns, SMGs, Sniper Rifles, Major Overhauls and Mod Packs
License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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Weapon Balance Overhaul
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Almost all legendary/unique weapons are buffed and some are nerfed to balance out damage across the board.
The motto I use is "Start low and go slow", so most guns only have a minor increase to damage to start. This will change as I get feedback, which is critical to balance; Please give any and all feedback,no matter how trivial it may feel!
For a full list of changes, see the tab "List of Weapon Changes" in the document listed below.
Discord: SkyMaster#6302
Read github page for full description and changes.
Rebalances almost all legendary/red-text weapons in the game.
Current progress: finishing base game
Data Sheet: https://docs.google.com/spreadsheets/d/1zrFLIIbHIA9CVrRWtymLQw-GrR0Vt7IgIok5gHRA8Lo/edit?usp=sharing
For other modders: Some weapons have a LevelEntryPatch and others have a EarlyLevelEntryPatch.
To find what weapons are buffed/nerfed, please refer to the spreadsheet above (also WIP). See the individual tab you want for a specific weapon (IE Base Pistol DMG). Weapons in yellow are currently not working and I need to rework.
Items highlighted in green are buffed, and red are nerfed. I'll be working on creating a sheet which just lists all the item buffs/nerfs in a simple easy to read format. However, that's a later thing, as I'm still laying the groundwork for the mod and adding items, then I will work on balance and fine tuning.