Less Punishing Guardian Takedown Platforming - BLCM/bl3mods GitHub Wiki
Author: DexManly
Last Updated: January 26, 2021
Most Recent Version: 1.0.0
In Categories: Map Alterations
License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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Less Punishing Guardian Takedown Platforming
OHL or B3HM (local file): Right click and "Save Link As" OHL (web loading): Create a shortcut by dragging into a folder B3HM (web loading): Right click and "Copy Link" |
Map modifications intended to make platforming less punishing. The intent was to keep the core gameplay as much as possible, yet take out some of the sting you feel if you miss your jump, or get meleed off a charge platform.
Added:
- An invisible platform under the first digistruct jump puzzle before 3x crystal charge.
- Extra platform trim around the left and right charge islands.
- A mini wall around the center charge island. Before that you could fall off easy.
- Two bridges to replace the digistruct jumping puzzle after the 3x crystal charge stage.
- A floor to the center hole of the platform you usually would digistruct jump to & from.
Map modifications intended to make platforming less punishing. The intent
was to keep the core gameplay as much as possible, yet take out some of the
sting you feel if you miss your jump, or get meleed off a charge platform.
Added:
- An invisible platform under the first digistruct jump puzzle before 3x crystal charge
- Extra platform trim around the left and right charge islands
- A mini wall around the center charge island. Before that you could fall off easy.
- Two bridges to replace the digistruct jumping puzzle after the 3x crystal charge stage.
- A floor to the center hole of the platform you usually would digistruct jump to & from.
TODO: I would love to figure out how to make the digistruct platforms go away completely
Special thanks to apple1417. The CarWarpHelper project which was extreamly helpful in finding
vectors and testing changes.
v1.0.0 - Jan 25, 2021
- First versioned release