Fix DLC Shield Drops - BLCM/bl3mods GitHub Wiki
Author: Apocalyptech
Contact: https://apocalyptech.com/contact.php
Last Updated: August 01, 2022
Most Recent Version: 1.1.0
In Categories: Bugfixes
License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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Fix DLC Shield Drops
OHL or B3HM (local file): Right click and "Save Link As" OHL (web loading): Create a shortcut by dragging into a folder B3HM (web loading): Right click and "Copy Link" |
Most enemies in DLC2 (Guns, Love and Tentacles) won't actually drop shields, and some enemies in DLC4 (Psycho Krieg and the Fantastic Fustercluck) won't ever drop non-DLC4-specific shields. This fixes that for standard enemies, though doesn't bother doing so with badasses yet. I'm not entirely sure how widespread the DLC4 issue is -- it seems that enemies in Castle Crimson are probably unaffected, but some enemies in Sapphire's Run are, for instance.
The fix for DLC4 is also included in my DLC Loot De-Emphasizer mod, since it serves that purpose as well.
Most enemies in DLC2 (Guns, Love, and Tentacles) don't actually drop
shields, and some enemies in DLC4 (Psycho Krieg) have a very odd shield
drop configuration as well. For DLC2 standard enemies, they're in the
pool list but with a zero weight. For DCL2 badasses, they're absent
entirely from the pool list. We're fixing the DLC2 Standard ones, but
not bothering with Badasses for now.
For DLC4 standard enemies, they won't drop non-DLC-specific shields, though
I don't know how widespread that issue is. Regardless, this should fix
it up for the ones that have the problem. This DLC4 fix is also included
in my DLC Loot De-Emphasizer mod.
Generated by gen_fix_dlc_shield_drops.py
Aug 1, 2022 (no version number change)
- Updated to use new metadata tags (no functionality change)
Jun 16, 2021 (no version number change)
- Added contact info to mod header
v1.1.0 - Oct 3, 2020
- Renamed to be non-DLC2 specific, and added fixes for DLC4.
v1.0.0 - Sep 26, 2020
- First versioned release