Beef Plissken Loot Pattern Fix - BLCM/bl3mods GitHub Wiki
Author: Apocalyptech
Contact: https://apocalyptech.com/contact.php
Last Updated: August 01, 2022
Most Recent Version: 1.0.0
In Categories: Bugfixes, Enemy Changes, General QoL
License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
View Mod Folder |
Beef Plissken Loot Pattern Fix
OHL or B3HM (local file): Right click and "Save Link As" OHL (web loading): Create a shortcut by dragging into a folder B3HM (web loading): Right click and "Copy Link" |
Beef Plissken has a loot drop pattern which is custom-built for his in-story death sequence, which shoots the loot up onto the platform he just jumped from. When returning to the area later, though, you just kill Beef as usual, and that loot pattern has a tendency to shoot the loot off the edge of the map, making the loot unobtainable. This replaces Beef's drop pattern with the usual enemy drop pattern. This ends up dropping his loot on top of the masher gears when going through the DLC6 story, but you can hop onto them without getting killed so the loot is still retrievable during the plot mission, too.
Beef Plissken has a loot drop pattern which is custom-built for his in-story
death sequence, which shoots the loot up onto the platform he just jumped from.
When returning to the area later, though, you just kill Beef as usual, and that
loot pattern has a tendency to shoot the loot off the edge of the map, making
the loot unobtainable. This replaces Beef's drop pattern with the usual enemy
drop pattern. This ends up dropping his loot on top of the masher gears when
going through the DLC6 story, but you can hop onto them without getting killed
so the loot is still retrievable during the plot mission, too.
Generated by gen_beef_plissken_loot_pattern_fix.py
Aug 1, 2022 (no version number change)
- Updated to use new metadata tags (no functionality change)
Jun 16, 2021 (no version number change)
- Added contact info to mod header
v1.0.0 - Apr 14, 2021
- Initial release